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Felson7

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Everything posted by Felson7

  1. I'm using True Storms and Reverb and Ambience Overhaul and I have to set the audio settings in the menu again every time I load into the game. I know that the RAO page says that this is a known issue, but I thought maybe someone might have found a workaround by now?
  2. Thanks for that. Yeah, somehow AA got turned on in the launcher and it was conflicting with the enb.
  3. Does anyone know what might cause this? It has occurred a couple of times in New Vegas bounties areas and once by Lake Mead. When I move around, the square moves with me. Load Order: Fallout.ini FalloutPrefs.ini EnbLocal.ini EnbSeries.ini AMD Ryzen 6-core processor @ 3.4 ghz8 gb ramGTX 1080 ti
  4. Thanks so much, it worked!
  5. For some reason I can't get NVSR to work at 60fps. This is what the .ini is set to I have the max set to 60 and it will only go up to 30 in game. If I turn off the manageFPS option, I get 60fps but stutters. AMD Ryzen 2600 Six-core @ 3.4 ghz 8 GB Ram GTX 1080 Ti
  6. Is it possible me changing my email recently could be an issue? Because 2.1.3 is having the same problem
  7. Hey guys, I've been trying to get skyrim (regular edition) modded up on someone's PC with a 21:9 ultra wide monitor. I've got the resolution looking good, all the retextures and enb look great. Had a problem with the hud but flawless widescreen program fixed that. The only problem that's making it unplayable is when I look up and down my weapon/hands jitter really badly. This is only a problem in first person, third person camera is smooth in all directions. I've tried lots of different FOV's but the problem doesn't seem to be related to FOV? I'm not sure where to look next. I guess worst case scenario, I could run it 1920x1080 in a letterbox but that would be a shame. Anybody else play in ultra-wide run into this issue? Here are his specs: GTX 1060 i7-4790k 32gb ram Skyrim.ini: SkyrimPrefs.ini enblocal: load order:
  8. Wow, I have no idea why LOOT is reporting it that way. I just sorted the load order again the way you said with NMM closed. Still says fallout 4.esm is way down there but when I re-open NMM, it's at the top where it should be.
  9. Hey guys, I've recently run into a problem with crashing whenever I sleep. I first encountered a couple random crashes after installing Better Settlers, so I uninstalled that and those random crashes went away. However, since then I have crashed twice now while sleeping in my settlement (Bunker Hill). I've heard that it may have to do with having such a big settlement? Although, I've had settlements before with waaaay more stuff in them. I'd appreciate any advice if anyone else has encountered this problem, since it's an unfortunate issue when playing on survival. My load order: (I just noticed that my LOOT load order and my NMM load order aren't the same. Deathclaws and build high are loaded before Horizon mod in NMM.) Specs: GTX 980 Ti, i7-4790k 32gb ram
  10. Yeah, I'm using the latest version of it.
  11. Ok, I'll update my driver and see how it goes. That's what I'm afraid of, because it's the same thing that was going on in the vanilla game when I was testing the survival beta. I took a break for a few months and thought surely they would've fixed it by now.
  12. Thanks for the help, AGreatWeight. I'm using Shadowboost, should I continue using that? My freeze that I encountered occurred on entering VATS, is that still a memory issue? My Specs are: GTX 980 Ti, i7-4790k, 32gb ram
  13. I'm using a very modest mod setup right now, mainly just the Horizon overhaul and a few retextures and today I got my first freeze. >< I remember this happening in the survival beta as well and I was hoping it would be fixed by now. Are there any solutions that people have found? I'm 90% certain it's not my mods because this crashed the exact same way in the vanilla survival.
  14. When I look up at the night sky, it flickers back and forth from being clear to blurry. I'm assuming this has to do with an ENB setting? Which setting should I change? enbseries.ini: Load Order:
  15. Add me to the list of people crashing after recent updates. I played a modded game for about 300 hours with no crashes but now I'm getting them more and more frequently. I thought it was maybe pathing issues with WOTC but I tried playing with the spawns turned off and still got one yesterday. I think I'll take a break from the game til things get smoothed out some more.
  16. I've been getting freezes occasionally when entering VATS. Not using any mods at the moment, playing the new survival beta. I never saw it happen before the update. Anyone know a fix or something to try? I doubt it's a memory problem, I have 6gb vram 32gb physical. My ENBoost settings:
  17. I started a new game to test out the survival mode and so far I love everything it has to offer. Knowing that you'll have to start all over from your last sleep point makes battles 10x more exciting and tense. The only thing I would say is change the time scale through console (when it comes out of beta) and get an enb for darker nights.
  18. Thank you so much for the reply, I will try that. That makes sense because most of the crashes seemed to happen around the time I saw something fighting with spells in the distance. Edit: For the record, waiting 3 days did fix the issue for me.
  19. Hi, I've been having a CTD problem and I can't figure out what's causing it. It happens each time I enter an area northwest of Whiterun, near a small pond. I've been playing this game for around 30+ hours and only ran into one crash before (which happened when I started to mine ore.) I used saved game script scalpel to remove unattached instances and didn't experience any crashes after that until now. I'm using SKSE with the memory patch and my memory blocks log tells me it only gets up to around 320-350 before crashing so I don't think it's a memory problem? Not sure. Now papyrus logs have shown different things each time I've reproduced the crash but one thing I've seen that they all have in common seems to be "WidgetError" Reading around, some people said I may need to just rebuild bashed patch and skyproccer patches so I tried that and no luck. I've been playing with just a bashed patch because I read that you shouldn't use both merged and bash patches together but I've tried it with both merge+bash just to test and the same thing happens. LOOT tells me I don't have any load order issues but I know that's not always reliable. Here's my load order: I mainly tried to follow the guides on Realvision and RSE Requiem Survival Experience when installing things but I'm sure I probably screwed something up somewhere. So I thought I'd come here and see if it's something simple before I go screwing things up even more. Here are my INI's (Using presets that came with Realvision with a few tweaks) Skyrim.ini: SkyrimPrefs.ini: enblocal.ini: My system specs: i7 4790k, GTX 980 Ti, 32 GB ram, game installed on SSD (different ssd than OS, not on C:) Thank you in advance for taking a look.
  20. Ok, thank you for your help.
  21. This is my first time playing Long War so I don't know if it's the final boss or not. It was the final boss in the vanilla game: when you use the gollop chamber, assault the mothership, and get to the room with the 3 ethereals. I have 16gb RAM and I've tried shutting down any other apps with game booster like you said, and the crash still happens. I am at the latest patch level for EW on Windows 7, playing the game through steam. The only mod I've installed is Long War 3.0 Beta 15b. I don't have Training Roulette on but I do have Commander's Choice, Hidden Potential and Red Fog. All it says is "XCOM enemy within has stopped working." It happens each time I take a shot at the boss (as soon as I press enter to confirm the attack) and it doesn't matter which unit I use or where I shoot from.
  22. Every time I try to shoot at the final boss the game crashes. I've tried rebooting the game in offline mode and I've tried making a different save and waiting a few turns to attack but every time I go to take the shot, it CTD's.
  23. The problem I ran into tonight was when I tried to go into the friendship metro. When I go in there I hear some ghouls growling and all I can see is black. I checked with Fo3edit and the RezDcLoadlast shows a few conflicts with FWE, unofficial fallout patch and DCinteriors. I've got RezDCSubwayLoadLast.esp last in the load order and RezDCSubway and metros alive esms at the bottom of my esms. Other than that, the game's been running pretty well today with the settings you suggested. Do you think I could possibly increase the audio safely to 8192 to further reduce stutters or is that too high?
  24. When you say to delete the file, which one are you talking about: The one from when I tried to save and it crashed or should I start a whole new playthrough? When it crashed the very first time I reverted back to a save that casm did about 3 saves back.
  25. Yes, those 8 hours were fantastic! I really can't say thank you enough for all the help you've given. I was using the configator before and I can post some of the settings I'm using. I may have messed things up with it for all I know. At the moment, I really don't care so much about textures and graphic quality if I have to sacrifice some of that for stability/performance. Fullscreen : off VSync: off Anisotropic Filtering: off Antialiasing: off (I have these turned off in the configator but have them turned to 8x each on my Nvidia settings. I heard somewhere it's better that way but could be wrong.) Bloom: off HDR: off 3.0 Shaders: off Transparency Multisampling: on Specular effects: on Max Amount of Decals: 100 Max decals per frame: 10 Shadows: on Shadow quality: 1024 Shadow filtering: 2 Max shadows in interiors: 6 Max shadows in exteriors: 6 Grass fade distance: 1500 Light fade distance: 3500 Shadow fade distance: 500 Specular fade distance : 1500 Object fade distance: 15 Item fade distance: 8 Actor Fade Distance: 15 Tree LOD fade: 40000 Object LOD fade: 51000 Land Quality: 1.4 Threaded morpher: on Threaded Blood: on Threaded Particles: on Threaded AI: on Background Pathing: on Models Cloned in Background: on Cells Loaded in Background: on Load Files in background: on Multithread Trees: on Navmesh update in background: on Load lip files in background: on Havok Threads: 4 Render Grass: off Interior Cell Buffer : 24 Exterior Cell buffer: 72 Grids to load: 7 Pre-emptively unload cells: off Unload cells on fast travel: off Use hard drive cache: off Preload size limit: 100mb (tried increasing this to 200mb as I have 16G ram but I got a crash after a few minutes with it that high) Audio Enabled: on Main menu music volume: 0.6 Audio Caching: on Audio Cache Size: 2048 Multithreaded Audio: off ( had to set this to fix freezing on pause menu) Max Impact Sounds: 32 (Another crash occurred once when I tried to do a hard save from pause menu-- as soon as I clicked save, fallout stopped working.)
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