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Rukiiuu

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Everything posted by Rukiiuu

  1. Because z fighting looks rather disgusting, and sometimes you don't have space enough to recess it into a wall - as the actual mesh is really uneven, curling up near walls instead of having a flat stop or something, making corner placement an issue it shouldn't be. As well as those weird as fluff snapping points for constructed walls inside houses that make zero sense The ground scatter inside of housing is another issue, really - since it does have a slight additional hight, making things appear floating. Purely visually, you can place a carpet next to the rubble, but there will still be junk overlapping it, and that makes no sense for an area of work/living.
  2. I've found that most indoor permanent buildings have absolutely terrible meshes for where I can place furniture - I don't want to place bookshelves half a metre from the actual wall. Some form of trimming, or cleanup of the major settlements and their buildings/surroundings would be really nice. Not just the "allow placement in red positions" cheat thing. Clipping is bad.
  3. Adding a more organic touch of homelyness to the items avaliable would probably make settlements actually feel more inhabited- Things like fabrics, awnings, sheets and curtains, along with small things like pillows would really add atmosphere. (Perhaps even slight waving in the wind, similar to trees, for some) Even if it's all ruins and shantytown, the people are still human, and would most likely try and make/want to have it as livable as possible- filling their homes with colours in a bleak world. There might also be instruments, which the world seems absolutely devoid of. This, along with a slightly cleaned up floors, removing the smashed tin cans and bricks littering the indoor flooring, and generally just adding a softness of living? Things actually created post-war, that aren't just scavenged- a straw bed with fabrics strewn across, a dreamcatcher, single stone tiles for making paths, lanterns... Additional foundations would also be good, and being able to almost seamlessly continue actual inworld floors, as well as objects functioning as patchwork for the broken holes in walls and ceilings. (since clipping a floor up there looks a bit wonky owo; )
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