Jump to content

brazilianbolchevik

Members
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About brazilianbolchevik

brazilianbolchevik's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I am under the same roof in this one, I can't decide, I've being building a "mod pile" over PerMa, but today I've decided to test fully upgraded trees and honestly I think I'm feeling the same way as last time I've tried it, it's just too little. SkyRe on the other hand lended me six playthroughs while I've barely made 1 with PerMa last year. Idk, PerMa fixed some stupid SkyRe perk trees but instead of stopping there t3nd0 actually ruined some stuff, he's just too damn tryhard when it comes to "inovation" that even what he did perfectly he changes for the sake of changing alone... I've never even heard of Ordinator, might need to check that one out, if it is by all means close to what SkyRe perks are I'm all game, if not I'll just pass, anything that was too close to vanillar sucked, even Requiem isn't exactly as good as people say, perks are weirdly close to vanilla and if that wasn't enough it's too bossy for my taste and prevents you from using many, and I mean many if not most great mods available. Requiem's compatibility is the same as trying to fit the moon into a mouse hole...
  2. apparently these forums are half-dead, I guess I'll have to wait a few months for some reply that might not be useful at all, like: :'(
  3. I've once had this odditie, reinstalling NV fixed it, my guess is that these mods mess with stuff they shouldn't or some random mod messed up and endend destroying the game completely.
  4. I've being trying hard to fix this issue, multiple mods uninstalled or reinstalled, different loadouts, but nothing, even tho I currently have only 72 esp / esm in my load order, which is by all means virtually half the supported amount of mods... I've googled the issue like there was no tomorrow and there's absolutely no one with the same problem under the same conditions, not even nearly... People who experience this are always running 150+ mods or have really screwed up load orders, or haven't used archiveinvalidation at all... So I need a light. As for textures I am using small NMC + Poco Bueno pack here's my load order as for FOMM exported: [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] Interior Lighting Overhaul - Core.esm [X] Run the Lucky 38.esm [X] Project Nevada - Core.esm [X] IWR.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] FCOMaster.esm [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp [X] SaxxonsQuestPack.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] The New Bison Steve Hotel.esm [X] Project Nevada - Cyberware.esp [X] Project Nevada - Extra Options.esm [X] NevadaSkies.esm [X] Interior Lighting Overhaul - L38PS.esm [X] Advanced Recon Tech.esm [X] Detect Traps.esm [X] oHUD.esm [X] SomeguySeries.esm [X] Project Nevada - Cyberware Additions.esp [X] Project Nevada - Rebalance Complete.esp [X] NevadaSkies - Darker Nights.esp [X] FCO - GlowingOne.esp [X] Interior Lighting Overhaul - Ultimate Edition.esp [X] Project Nevada - All DLC.esp [X] Uncut Wasteland.esp [X] The Lucky 38 Empire.esp [X] LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp [X] IWR - Rebuilt.esp [X] ILO - Nevada Skies Patch.esp [X] SignatureArmor.esp [X] SignatureWeapons.esp [X] Pip-Boy Light - Amber.esp [X] Advanced Recon Riot Gear Helmet.esp [X] Advanced Recon Armor.esp [X] Advanced Recon Armor-Location Doc Mitchell.esp [X] Advanced Recon Armor - Original Ranger Models.esp [X] Advanced Recon Tech.esp [X] Advanced Recon Gear.esp [X] Advanced Recon Gear-Locations Doc Mitchell.esp [X] Advanced Recon Gear - Project Nevada.esp [X] Advanced Recon Tech - Detect Traps.esp [X] Detect Traps - Traponator 4000.esp [X] Detect Traps - Perk.esp [X] Detect Traps - DLC.esp [X] CourierCacheWSE.esp [X] Hitman_ElectroCityPatch.esp [X] Hitman.esp [X] courierpowerarmor.esp [X] Courier Power Armor - Advanced Recon Tech.esp [X] Courier Power Armor - Project Nevada.esp [X] PN-PA-Boost.esp [X] ELECTRO-CITY - Imaginator.esp [X] The Mod Configuration Menu.esp [X] LUMENARIUM - Bright Clear Days.esp [X] Goodsprings Filler.esp [X] ILO - GS Shack.esp [X] FCO - The New Bison Steve.esp [X] FCO - SQP.esp [X] Wasteland Defense.esp [X] LUMENARIUM - Working Sunglasses ONLY.esp [X] NevadaSkies - Ultimate DLC Edition.esp
  5. apparently no one knows how to help me, or are ill inclined to deny help =/ okay, I'll move away seek help at Workshop...
  6. if u paid more attention you would've seen I've posted there first a google to find an abstract answer doesn't help... I am actually not being able to make the race files read the sound files, they are already placed correctly into the folder pattern, but shouts are still silent...
  7. I am currently using a Race mod called Berserker Race, this mod is quite forgotten and the author seems inactive, since his mod does everything I've wanted I did not bother making my own, yet he didn't took care of guaranteeing shout's voice for the Race, he used the vanilla MaleBrute voice type, so the shouts are all silent. Now I am trying to patch this up and use the elfhaughty shout voices(which has the closest pitch from MaleBrute), but I am doing so without success, I've tried making path folders and placing the shout voice files over there to no avail. I am getting pretty frustrated since googling for this generates no relevant results leading me to some scattered posts that have little to no guidance at all... In the CK wiki I can't find anything related to this neither... So can someone help me?
  8. I am having trouble with this, being trying to update an existing mod so shouts would work, I've copied sound files from another voicetype over at the listing using the *.esm path, it didn't work, after that I've tried bashing everything into 1 folder and renaming it with the mod's custom race *.esp path. Also didn't work, I am wondering how can I get this to work...
×
×
  • Create New...