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Kotyonok

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Everything posted by Kotyonok

  1. I can't imagine why the game was released with no first person view for the werewolf in the first place. I mean, did anyone play bloodmoon?
  2. Oh man... I hope someone who is already experienced at modding passionately takes to this idea. Damn good suggestion. I don't, however, think that they need to be related to the hagravens though. ALSO I wanted to add, did anyone read the book in game about the land of the hard working Monkey men, evil Serpent Men, and demons? Monkey dudes and Snake people would also be rad >,>
  3. I'm going to throw my name in the hat on this one as well. I would absolutely love that. I would like to be rewarded for quick thinking :3
  4. Just a little request for a conjure food spell in the conjuration school. If possible to work with Realistic Needs. Maybe bread or something? In honesty if someone wanted to go far with it one might find many books on conjuring different foods. That's all though. I can't imagine it'd be a hard mod to pull up. (maybe it'll be my first mod?)
  5. Regarding the Forbidden Legends quest and one of the amulets being locked behind a door that requires you to join the Mage's guild before you can complete the (basically unrelated) quest. I've seen it brought up before, but the only thread that got responses tended to have a lot of players saying "Well, if you're a warrior/thief then just join the Mage's guild for a bit, and then leave it alone." I understand that one can do this, and it's a relatively quick quest, but I play different characters and really enjoy the role play aspect of this game. This whole Saarth underground thing is utterly immersion breaking. So I'd like to make a request for a mod that simply allows for an alternative way to get through Saarth without any involvement with the Mage's guild. I think removing the key requirement for the door and allowing lock picking (or having it unlocked) would be a start, but also if there is anyway to take the invulnerability off of the boss. If I remember correctly that's all that's really needed for the area and the mod would be done. It'd be useful to a lot of people who want that amulet, but don't want to have to kill the quest and be forced into joining a guild.
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