Regarding the Forbidden Legends quest and one of the amulets being locked behind a door that requires you to join the Mage's guild before you can complete the (basically unrelated) quest. I've seen it brought up before, but the only thread that got responses tended to have a lot of players saying "Well, if you're a warrior/thief then just join the Mage's guild for a bit, and then leave it alone." I understand that one can do this, and it's a relatively quick quest, but I play different characters and really enjoy the role play aspect of this game. This whole Saarth underground thing is utterly immersion breaking. So I'd like to make a request for a mod that simply allows for an alternative way to get through Saarth without any involvement with the Mage's guild. I think removing the key requirement for the door and allowing lock picking (or having it unlocked) would be a start, but also if there is anyway to take the invulnerability off of the boss. If I remember correctly that's all that's really needed for the area and the mod would be done. It'd be useful to a lot of people who want that amulet, but don't want to have to kill the quest and be forced into joining a guild.