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severian1981

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Everything posted by severian1981

  1. In the very beginning there is a horse and cart, and you're a passenger on it. You could probably work with that :)
  2. I've always found the villains whom were to all appearances perfectly normal people... until you discover they have unfathomable beliefs. For example... something like: A friendly NPC whom travels the world giving gifts of food to poorer folk, gathers children around him when in towns and tells storys... and then you discover that he has been plotting to rid Skyrim of the poor as they a cancer on 'civilised society'...quite often the food is poisoned. He doesnt kill children though, as there is 'still hope' for them, as long as he can rid them of their poor parents. That is kinda creepy. Throw in the odd bit of cannibalism as well :P
  3. HAHAHAHAHAHAHAHAAHAHAHAAAAAAA!!!!!!!!! Hey, I picked it up pretty quickly considering I hadnt touched it in 6 years. I wouldnt consider myself even close to an expert but after mucking around for a couple of days I've got it down now :P uwv unwrapping is what prevented me getting it done in a day. See below. I dont think thats too bad for the first mesh in 6 years :P
  4. Why don't you just do it yourself? get Blender, watch tutorials and play around with it until its how you like it? Its not that hard really.
  5. Thats also done in the construction set. Retexturing is fairly simple but can be fiddly to get textures to align properly. I've recently discovered a love for 3d modelling though, so I definitely suggest you give that a shot :D
  6. I was under the impression that Tachi's were longer than Katana's but it appears that I was mistaken, so yeah I'll be making Nodachi's as two-handers. As for Naginata's and Yari's, there are no spear animations in the game as far as I'm aware, so this may not be possible yet. If someone can make em, I can make the weapon :)
  7. I kind of agree we can argue that we should be able to make Katanas made of dwarven metal, same all other types of minerals (with a few exception), but "Elven" and "Daedric" sound kind of bad I couldnt care less, don't download it if you feel so strongly about it. Weapon damage scales are based upon the materials (sort-of) and so I'm sticking to that, plus from an aesthetics perspective, it will be better to match existing armor. Personally I find that the Elven sword in-game is way too chunky, so a more 'elegant' blade would be much more fitting.... as for Daedric, again, the previous games did have Daedric Katana's and the Daedric sword is also particularly chunky.
  8. A friend of mine (after seeing the above pics) said that I should try making a Hattori Hanzo sword (ala Brides sword in Kill Bill). This was a very very quick attempt (like half an hour)
  9. Here's another update, now that its properly mapped. Here's a quick render and a copy of the uvw map (with guidelines)
  10. We won't know until the construction kit comes out. Given that character names don't show unless you mouse over someone, it's unlikely.
  11. It depends on what the mod is. The modder does what he wants in the end, the person can choose to download it or not. Personally I will try to keep my mods in line with the theme... So my dwarven katana will "match" the other dwarven weapons etc etc
  12. True, the difference is that a broadsword is designed to basically smash through armor. A katana is not, or a least not heavy metal armor. They also take a lot less strength than a broadsword to swing around, however in the wrong hands they're easily broken. Ultimately its about aesthetics when it comes to a mod such as this. I've been watching a lot of tutorials on uvw mapping, and discovered that I was doing it very..very..wrong. I have continued playing with the model and re-mapping it a fair bit, heres another WIP of the basic mesh with a throw-away texture I through together. Note: The wrapping on a seperate uvw map than the 'same' underneath.
  13. oh yeah there's another couple of mods I'm planning on making... -Replacing the dark brotherhood armor (the thieves guild looks much better) + retexture -Adding the ability to smelt at all forges Just a couple of 'fixes' of annoyances I've had in the game :P
  14. Dragonbone katana would be kinda cool, I'll look into that. At the moment I'm trying to finish off a model that I'm happy with (I'm fussy :P), here's a WIP Note: The straight blade is intentional at the moment, the curvature will be the last thing I change. Mine is the top model, the bottom one is the Akaviri Katana thats already in the game.
  15. Nah I still couldnt get it to display the textures in Nifskope. However I've fired up 3ds max again and I got it working in there, so I'll be able to start making more progress soon
  16. There are a few possible reasons to recreate instead of create: 1) Nostalgia 2) People will actually be able to tell if they've done a good job 3) "Just coz" 4) Not a lot of design required, just a LOT of work. In regards to 2), what I mean is... I could create Hammerfell on my own, add some vegetation and throw down a few buildings. How many people could tell me that the 'feel' of the place is right, let alone the design, layout, population density etc is correct? If I recreated Vvardenfell, people could play Morrowind and verify just how closely my mod matched the original game (as an example)
  17. I take it back... it only posted the new one. Here is the old one Here's the Dwarven one which I'm tinkering with (not all textures are properly aligned yet)
  18. Just a brief WIP Severely hampered by a lack of a working nifskope...trying to align textures is a pain in the arse! The first is the original texture of the Akaviri Katana, the second is my new blade texture. I havent started fiddling with models yet... the texture of the blade was made by hand/photoshop
  19. Cheers Malchus :) I've got a fair bit of design work to do first, then modelling, then texturing. Hopefully the CS will be out before I'm done :P
  20. Hi guys, I've been away for...about 5 years, but since getting Skyrim my enthusiasm for modding has returned! I believe my original mod (Severians Katanas) and its followup Akaviri Imports ended up getting combined into some much larger mods, so while you may not be familiar with the name, you've probably seen the retextures etc. Anyways... My intention this time is to go full-bore and I'm getting started tonight on just basic retextures. I can't really do much else except for retexturing the akaviri katana thats already in the game, but its a starting point. When I say full-bore, I mean that I'm going to model the weapons themselves and try to keep the style of the other weapons. ie make an Elven Katana that matches the look and feel of the other Elven weapons. The plan so far is: -Iron Katana -Steel Katana -Silver Katana -Dwarven Katana (unique model) -Elven Katana (unique model) -Ebony Katana (unique model) -Daedric Katana (unique model, glow maps) -Glass Katana (unique model, glow maps) I'll probably also do: Tachi (longer than the katana nad more curved, a 2 hander) -Iron Tachi -Steel Tachi -Silver Tachi -Dwarven Tachi (unique model) -Elven Tachi (unique model) -Ebony Tachi (unique model) -Daedric Tachi (unique model, glow maps) -Glass Tachi (unique model, glow maps) Tanto (straight blade dagger) -Iron Tanto -Steel Tanto -Silver Tanto -Dwarven Tanto (unique model) -Elven Tanto (unique model) -Ebony Tanto (unique model) -Daedric Tanto (unique model, glow maps) -Glass Tanto (unique model, glow maps) Ninjato (straight-edged slightly shorter katana) -Iron Ninjato -Steel Ninjato -Silver Ninjato -Dwarven Ninjato (unique model) -Elven Ninjato (unique model) -Ebony Ninjato (unique model) -Daedric Ninjato (unique model, glow maps) -Glass Ninjato (unique model, glow maps) Also: -Swordsmith and new building located somewhere... with a smithy, weapon racks displaying the items (that can't be pinched! :P) -Adding them to the appropriate loot tables There are some 'themes' which do not really suit a katana, such as Draugr, Falmer, Imperial (since the Steel Katana should suffice) & Orcish. I may expand upon this list at a later date. To begin with, without a construction set, I'll just do simple retextures to get the 'look' right and try designing unique looking blades for each 'theme'...and then start modelling.
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