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Dajemic

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  1. Here's an approximate translation for English readers: Can someone make a mod where, if you take a house key from a dead body, items in that person's house would not be marked as stolen? For example, suppose a miner in Markarth gets killed by a Forsworn, and you loot the miner's house key from his corpse. Then you could stay at the miner's house legally and gain ownership of all items in that house.
  2. The Skill Config mod (http://www.nexusmods.com/skyrim/mods/34307/) basically does what you're asking for in terms of leveling. Not sure about the others. You could always just open up the console and manually add spells/enchantments.
  3. I suppose you could use Immersive HUD (http://www.nexusmods.com/skyrim/mods/3222/). Then bind the Map hotkey to a key/button that you rarely press, and just don't press it.
  4. I use a lot of mods. And I like using all of these mods. And there have been multiple times I have had to uninstall/reinstall all of them because I was playing around with my Skyrim folder or had to move a directory or something. The annoying part is that, as far as I'm aware, I have to manually install each and every one, in some order, through the Mod Manager. As convenient as NMM is, this is still very time consuming, not to mention if I accidentally forget one or two. Is there some way to write a script that would go through all of the mods, in a specified order, and install them using the NMM's software? I'm a decent coder and writing such a script shouldn't be too difficult, but my issue is that I don't know which NMM files do what. Basically, if there is some executable file or command that installs an individual mod, I want to use that and loop through a list of mods, in a specific order. This way I just could start the script, come back a few minutes later, and BAM! - my mods are all installed properly. Magic. The NMM admins/members might know a bit about this, although I expect that there are other users who might know too. Any help, please?
  5. Has it ever bothered anyone else that the dragonborn, the savior of Skyrim, is the only one who can accumulate a bounty? I would like to see a mod that makes crime more dynamic, making it so other people get wanted by the guards and go to jail. This would be more realistic, having people in the jails for a period of time. One important change is that the guards should try to arrest you before attacking. And, non-guard NPCs would initially wait for the guards to take action, and only the really anti-crime ones might take out their weapons once the guards begin combat. Also, I remember that once you join the Thieves' Guild, you start to see Thief NPCs run around Riften and then get killed. It would be more immersive if 1. this could happen in the evening/night in any city or settlement, and 2. the guards try to arrest them first, rather than attacking right away. As for other NPCs getting arrested - An easy way to do this is, if you're away from the city for, 1+ days, then randomly choose an NPC and put them in jail. Assume that each town's poorest NPCs get arrested more, so you'd have a list. For example, once the player isn't near Solitude, pick a random Argonian by the dock or a Dunmer by the Gray Quarter and put them in a jail cell, set some timer for a few days, and they are free to go when time is up. To avoid interfering with them giving or getting quest items, just have them keep their stuff. If they own a store, then lock up the store first and have a guard stay inside until their jailtime is over. Because this is fairly complicated, it would be lower priority than the other changes.
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