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jtzako

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Everything posted by jtzako

  1. I dont have an HDD to test your method with but I do have a lot of CTD when landing and fast travelling and am playing on m.2 SSD. Recently, the game has started crashing even when just ON a planet, not even doing anything. I had tried a no-mods of any kind run but that didnt seem to help. Whatever is going on seems to be with the game itself.
  2. Mine did this briefly yesterday and fixed itself. Today the history is gone again. It shows no downloaded files in any game in the download history tab. Even if I go to a mod that I have downloaded it shows that I have not downloaded it. I've tried logout/in and also two different computers, same results.
  3. Best bet is to uninstall then delete the mod then reinstall it. If any other mods installed bodyslide configs you'll need to reinstall those too. As for being in 'unassigned' ; if you get that on any mod you can make sure NMM logs into Nexus then click the down arrow on the categories button on the left side and select the option to move all unassigned mods to nexus defaults.
  4. There are cinder blocks (including wall types) in the Misc section of Homemaker. The brick/stone paths are in Landscaping. I'm using the current as of this month versions of Homemaker and SKE.
  5. There is a mod that re enables the achievements. Though I believe it requires using F4SE (PC only of course).
  6. It should work fine. Did you do the Vault 88 quest yet? I don't think the Vault bits show up in Structures until you at least start the quest, not sure how far in you have to get.
  7. I've found a pretty nice mod that has a couple faults that I have fixed myself in Creation Kit. However, it'd be nice if we could get those fixes implemented in the version here on the Nexus. It appears the author has been inactive on this mod since 2012 and hasn't had any postings since May 2013. Is there a legit way to make an update to this mod?
  8. I recently noticed that vampires are no longer aggressive to me. I am a werewolf and haven't even started Dawnguard yet. I assume a mod has done this but I have quite a few mods and no idea how to track down which one is the culprit. Any ideas how I can find it or at least fix the faction so it works properly again?
  9. I want to make a change to an existing mod but I don't have the original PSC file for the PEX file in the mod. I'm having trouble finding a way to decompile the PEX file then Compile it again and having it actually work. I've tried Champollion and also tried the Pex Compiler and Decompiler by OneLessName on the Nexus. When I decompile the PEX file it looks like I would assume a script would look but when I compile it back and try to run the MOD the bits the script controls do not work. (even if I did not actually make changes to the script, just tested decompile/compile) My guess is I'm doing something wrong, or those apps aren't compatible somehow. Is there another way to do this?
  10. I'm trying to create my first mod finally.. I looked around and could not find one that did what I wanted. I want to make it so Whiterun is non-agro to the player in werewolf form. I found in the creation kit a bunch of 'crime' and 'faction' entries that often reference player werewolf as enemy, and can be changed to neutral, friend or ally. However, doing this doesnt actually seem to work. I change to werewolf and walk up to town and they still agro. I noticed there is also a werewolf alarmist list and werewolf hate list that is separate from the factions (but includes those factions in its settings) Maybe I need to delete from there? Is there some trick to making faction changes like this?
  11. I'm finding it really annoying that I am constantly pushed around or blocked from moving by a companion or other NPC. I'm wondering if there is a way to make them non-collidable? I couldnt find a mod for this already.
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