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Koori254

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Everything posted by Koori254

  1. I just released my first mod the other day. The mod makes it so you can dismantle and reinstall core components in the inventory. However, there seems to be an issue with dismantling the Deflector Shield. While the shield can be freely dismantled and reinstalled while the player is outside the ship if the player tries to get into their ship while it is uninstalled or dismantles it while in their ship, the game CTDs. I've discussed the matter with the guy who helped me make the mod (monkeyman182), but all we can think of is that there's some value the game is trying to get that requires the shield to be installed. My best guess is that it has to do with the shield level. Most likely the game reads how much shielding you have when you enter your ship, and continues to do so as you're in the ship to keep track of changes like taking damage. The shield can't normally be removed, so the game probably doesn't have a way to deal with not being able to get that value and therefore crashes. I think it's possible that there is something we could change in the file that governs what the game does when you enter your ship. However, I haven't had any luck finding the file that does this. Does anyone have a clue where it is, or if there is another solution I haven't thought of?
  2. So I've finally decided I wanna dual boot windows 7 alongside windows 10 so I can play Oldrim without the 4GB VRAM limit. However, I'm not really sure how much memory to allocate to windows 7 in the partition. I'll post my system's specs below. Any suggestions would be greatly appreciated. System Specs CPU: Intel i7-4710MQ CPU @ 2.50GHz RAM: 16GB DDR3 1600MHz [2x8GB] GPU: NVIDIA GTX 970M (6.0GB)
  3. So I'm going through the S.E.P.T.I.M. guide and I've run into an issue. Could anyone help me to get WICO up and running? I think I did all the stuff in SSEEdit right, but I can't seem to find the overwrite file. I'm using NMM, and while there are several overwrite files in NMM's directory, none of them have any files in them, so I'm stumped. Could really use some direction. Also, three other questions. First, are you supposed to run the "Remove Identical to Previous Override Records" on WICO as a whole, or just on the Non-Player Character top group? Second, there's three .esp WICO files that come up when you open SSEEdit. Are we supposed to be editing WICO - Immersive Character.esp, WICO - Immersive People.esp, or WICO - Immersive Dawnguard.esp? Or do I need to do it for all of them? Lastly, when I run the "Hishy_NPC_RecordForwarding" script, should I make sure every overwrite box is checked, or should I just leave it as is?
  4. I'm having the same crossbow and Gargoyle bugs =( Does anyone know how to fix them?
  5. So I was just in the Riverwood Trader, and as I was going through the store's inventory, I got to wondering, "Where do the merchants of skyrim keep their wares?" I'm playing a thief character, and it just seems odd that the things the merchants are selling aren't found anywhere in their shop, nor is the money they use to buy your goods from you. So I was wondering, is there a mod that changes that? It would be so cool if the items the merchant was selling were actually IN the shop somewhere, and would be gone from the merchant's sale menu if the item were stolen. It would also be nice if the merchants had items it would make sense for them to have. I mean, I get that happens to an extent. Blacksmiths only sell/buy weapons, armor, and blacksmithing supplies, and so on. It just seems odd to me to visit a little backwater like Riverwood and find the trader selling the same sorts of items as the merchant in Solitude. Does anyone know if such a mod exists?
  6. Well, I figured out another way. I got the mod Shortcuts and after I entered Whiterun through the shortcut, I was able to come and go through the gate as normal, though I didn't actually "discover" Whiterun until I entered it through the gate the first time.
  7. The battle with the giant triggered just fine and I did take part. I've tried two alternate start mods, and both CTD right after character creation >_< Edit: Well, I actually have managed to get Random Alternate Start working, but still having the same issue.
  8. So I recently started a new playthrough of skyrim with quite a lot of mods installed. I know that can cause instability but so far I haven't been having any issues. However, I just got to Whiterun and encountered my first real problem. The guard who comes up to you when you cross the drawbridge to the gate won't let me in. He just keeps following me around while I'm in the gate area, repeating the "Halt! Whiterun is closed..." dialog until I leave the gate area, at which point he returns to his post until I enter the area again. I tried turning off the one mod I know affects guard AI, but the problem persisted. Has anyone else encountered this or a similar problem? My load order is below.
  9. I'm not sure if this is related, but I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?
  10. I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?
  11. So is this all you have to do? Does it work for both the Injector Version and the Wrapper Version?
  12. Was having the same issue and this fixed it! Thanks!
  13. Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=? Yes when you place the .bsa names in there it should work. You could also add .bsa's of mods in there and then you can load them in CK. I did exactly what was said here and am still having a CTD when I try to load more than one master file. I tried changing the DLC ESM's for the ones in my post, but it had no effect. I REALLY need to know how to get this working so I can mod for DLC items x.x
  14. And there's no risk of any of this messing up my game, right? Also, I don't have a "sArchiveList=" either. I just have "sResourceArchiveList=" and "sResourceArchiveList2="
  15. =O You're right! This way I can just replace the nifs in the mod =3 Thanks! Hopefully this will do what I've been wanting. Or apparently not x.x Most of the weapons don't have DDS files to replace, so I'm not sure what to do about that, and most of the ones that DO have DDS files, don't have ones that are somewhat unusually labeled, so I'm not entirely sure which weapons they go to.
  16. I do, but it doesn't replace all the uniques I want to replace.
  17. Well, I tried really hard to do this myself, but sadly I just can't figure it out. I'm trying to make a mod for my private use, one that will take the meshes of all the "unique" weapons in the game that are really just slightly retextured or renamed or restated versions of normal weapons and replace them with weapons from mods I've found around the Nexus. Now just to me clear, I'm wanting to do this for my PRIVATE use. I'm not intending to upload this because that would involve getting the permission of a bunch of people, several of which I'm fairly certain don't come around here anymore. I've tried learning to use Creation Kit, but I just can't figure it out, and none of the tutorials I've looked up have made sense to me x.x I also can't just go in and swap out the NIF and DDS files, cause most of these use NIF and DDS files that are used for other weapons. For example, Eduj uses the model for the Nord Hero Sword, but if I just go in and replace the Nord Hero Sword NIF and DDS files, that won't change just Eduj, but EVERY sword that uses that model. So I'm pretty much at my wit's end. If anyone can help me with this, I would be extremely grateful!
  18. x.x Actually, would anyone be willing to help me make this? It's proving a lot more difficult than I had expected, and I simply don't know enough to do what I'm wanting to do =(
  19. Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=?
  20. So how do you make a 1st person model? Also, I'm not seeing the DDS files when I open the NIF file. Here's a link to the mod I'm wanting to use. The NIF I'm using as the replacer is "dest_draugrsword_v3.nif" http://www.nexusmods...&preview=&pUp=1
  21. I can believe it! You're doing completely new models, not to mention animations and who knows what else x.x Keep up the amazing work! Oh! Another question I had was: Will this mod be compatible with mods that edit the base skeleton?
  22. This mod sounds great! You're doing Khajiit too, right? I've only seen pics for Argonians so far.
  23. Okay, so here's what I've done so far. I've gone into CK, found the entry for Eduj, and changed the model to the one I wanted to use. The problem is I can't find the first person NIF file in the list I have to choose from, nor can I find a DDS file for the Inventory Image. The mod I got the model I'm replacing the vanilla model with doesn't seem to have any sort of DDS files. I'm pretty sure the person made the models by taking parts from other meshes and putting them together. So how do I add the proper first person view, and how do I get a DDS for this NIF file?
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