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Posts posted by Koori254
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So I've finally decided I wanna dual boot windows 7 alongside windows 10 so I can play Oldrim without the 4GB VRAM limit. However, I'm not really sure how much memory to allocate to windows 7 in the partition. I'll post my system's specs below. Any suggestions would be greatly appreciated.
System Specs
CPU: Intel i7-4710MQ CPU @ 2.50GHz
RAM: 16GB DDR3 1600MHz [2x8GB]
GPU: NVIDIA GTX 970M (6.0GB)
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So I'm going through the S.E.P.T.I.M. guide and I've run into an issue. Could anyone help me to get WICO up and running? I think I did all the stuff in SSEEdit right, but I can't seem to find the overwrite file. I'm using NMM, and while there are several overwrite files in NMM's directory, none of them have any files in them, so I'm stumped. Could really use some direction.
Also, three other questions. First, are you supposed to run the "Remove Identical to Previous Override Records" on WICO as a whole, or just on the Non-Player Character top group? Second, there's three .esp WICO files that come up when you open SSEEdit. Are we supposed to be editing WICO - Immersive Character.esp, WICO - Immersive People.esp, or WICO - Immersive Dawnguard.esp? Or do I need to do it for all of them? Lastly, when I run the "Hishy_NPC_RecordForwarding" script, should I make sure every overwrite box is checked, or should I just leave it as is? -
well first off i am having a list of problems when it comes to dawnguard they are as follows
crossbow animation bug - i am able to wield the crossbow but cant sue it all i can do is left punch.
gargoyle animation bug - gargoyles just float and move towards me but do not do anything else
vampire lord bug - i am able to transform into a vampire lord without problems but i can not use blood magics or go to ground level for melee attacks.
and before you ask i have done a full clean install (wiped any trace of skyrim via registry) i have removed every mod i have except unofficial skyrim patch and dawnguard patch and SKSE (latest version) and FNIS ( latest version) i am currently running skyrim version 1.8 (latest i could get to date) i have also started this from a new save not a previous one
i have also tried deleting all animations from meshes folder and redone them with the FNIS but still no luck!
can someone with a bit more experience with these types of problems please give any other ideas to fix this damn crap!?!?! i have run out of ideas completely.
Regards.
Melikeblunt.
I'm having the same crossbow and Gargoyle bugs =( Does anyone know how to fix them?
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So I was just in the Riverwood Trader, and as I was going through the store's inventory, I got to wondering, "Where do the merchants of skyrim keep their wares?" I'm playing a thief character, and it just seems odd that the things the merchants are selling aren't found anywhere in their shop, nor is the money they use to buy your goods from you. So I was wondering, is there a mod that changes that? It would be so cool if the items the merchant was selling were actually IN the shop somewhere, and would be gone from the merchant's sale menu if the item were stolen. It would also be nice if the merchants had items it would make sense for them to have. I mean, I get that happens to an extent. Blacksmiths only sell/buy weapons, armor, and blacksmithing supplies, and so on. It just seems odd to me to visit a little backwater like Riverwood and find the trader selling the same sorts of items as the merchant in Solitude. Does anyone know if such a mod exists?
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Well, I figured out another way. I got the mod Shortcuts and after I entered Whiterun through the shortcut, I was able to come and go through the gate as normal, though I didn't actually "discover" Whiterun until I entered it through the gate the first time.
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The battle with the giant triggered just fine and I did take part. I've tried two alternate start mods, and both CTD right after character creation >_<
Edit: Well, I actually have managed to get Random Alternate Start working, but still having the same issue.
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So I recently started a new playthrough of skyrim with quite a lot of mods installed. I know that can cause instability but so far I haven't been having any issues. However, I just got to Whiterun and encountered my first real problem. The guard who comes up to you when you cross the drawbridge to the gate won't let me in. He just keeps following me around while I'm in the gate area, repeating the "Halt! Whiterun is closed..." dialog until I leave the gate area, at which point he returns to his post until I enter the area again. I tried turning off the one mod I know affects guard AI, but the problem persisted. Has anyone else encountered this or a similar problem? My load order is below.
0 Skyrim.esm1 Update.esm2 Unofficial Skyrim Patch.esp3 Dawnguard.esm4 Unofficial Dawnguard Patch.esp5 HearthFires.esm6 Unofficial Hearthfire Patch.esp7 Dragonborn.esm8 Unofficial Dragonborn Patch.esp9 ApachiiHair.esm10 ApachiiHairFemales.esm11 ApachiiHairMales.esm12 ClimatesOfTamriel.esm13 RSkyrimChildren.esm14 Master of Disguise - Legendary.esm15 HighResTexturePack01.esp16 HighResTexturePack02.esp17 HighResTexturePack03.esp18 Unofficial High Resolution Patch.esp19 ActuallyUniqueUniques.esp20 EnhancedLightsandFX.esp21 Piratelords Loot Adjustments.esp22 ELFX - Exteriors.esp23 ELFX - Dawnguard.esp24 immersive roads.esp25 ELFX - Dragonborn.esp26 SMIM-DragonbornTernFix.esp27 SMIM-DungeonsCliffsIceSkirts.esp28 SMIM-FurnitureChestSnowFix.esp29 Better Embers.esp30 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp31 Vividian - Weather Patch CoT.esp32 ClimatesOfTamriel-Dragonborn-Patch.esp33 TrueStorms.esp34 CoT-WeatherPatch.esp35 Vividian - Extended Weathers - CoT.esp36 TrueStorms-CoT-WeatherPatch.esp37 Supreme Storms - Cot Version.esp38 CoT-WeatherPatch_DB.esp39 CoT-WeatherPatch_NL3.esp40 CoT-WeatherPatch_Snow-40.esp41 CoT-WeatherPatch_SupStorms.esp42 TrueStorms-SupremeStorms-CoT.esp43 mintylightningmod.esp44 MintyLightningMod_COT_Patch.esp45 RaceMenu.esp46 RaceMenuPlugin.esp47 MatureSkinComplexions.esp48 dD - Realistic Ragdoll Force - Realistic.esp49 SC_KhajiitMorphs.esp50 Blacksmithforge water fix HF.esp51 RSChildren - Complete.esp52 RSChildren_PatchUSKP.esp53 WondersofWeather.esp54 Differently Ebony.esp55 aMidianBorn_ContentAddon.esp56 Glass Variants.esp57 Smoking Candles.esp58 Smoking Torches.esp59 DeadlySpellImpacts.esp60 DeadlySpellImpacts - Two Fire.esp61 dD - Enhanced Blood Main.esp62 dD-Dragonborn-Dawnguard-EBT Patch.esp63 dD-Reduced Wound Size.esp64 DragonBoneEbony_Replacer.esp65 SkyUI.esp66 Dual Sheath Redux.esp67 CL EbonyBladeDagger.esp68 Auriels_Arrows.esp69 AurielsBowEnhanced.esp70 Unique Uniques.esp71 HARODATH_ImmersiveSoulgems.esp72 Tools of Kagrenac.esp73 DovahBlingBraceletsScr.esp74 DovahBlingJewelrySignetRings.esp75 DovahBlingJewelryUniques.esp76 CL BladeofSacrifice.esp77 CL Nettlebane.esp78 Painkiller's_Hrothmund's_Axe.esp79 Beards.esp80 Brows.esp81 NB-Scars.esp82 JKs Skyrim.esp83 3DNPC.esp84 ELFXEnhancer.esp85 SDO Full-LOD - The Morthal Swamp Complete.esp86 GloriousEnviroments.esp87 fallentreebridges.esp88 NPC_Overhaul_V_1_.esp89 USKP_NPCoverhaul_Patch.esp90 Breezehome_Fully_Upgradable.esp91 SkyFalls + SkyMills + DG + DB.esp92 SoS - The Wilds.esp93 ClimatesOfTamriel-Dawnguard-Patch.esp94 Cloaks - Dawnguard.esp95 Blacksmithforge water fix DG.esp96 SoS - Civilization.esp97 Birdsofskyrim.esp98 ClimatesOfTamriel-Sound.esp99 SoS - The Wilds-PatchCoTSounds.esp100 ClimatesOfTamriel-Sound-Dawnguard-Patch.esp101 SoS - The Dungeons.esp102 Improved Artifacts - Dragonborn Collection.esp103 Werewolf Race.esp104 aMidianborn_Skyforge_Weapons.esp105 DovahBlingJewelryReplacer.esp106 Immersive Travel Hardcore.esp107 SkyFalls Dragonborn Small waterfalls.esp108 SoS - Civilization - PatchCoTSounds.esp109 FCO - Follower Commentary Overhaul.esp110 AmazingFollowerTweaks.esp111 AFT_NoFriendlySpellDamage.esp112 BOS_Cluck_Fix.esp113 Convenient Horses.esp114 Convenient Horses - Faster Sprint.esp115 Default Teammate Weapon Draw Distance.esp116 BetterDGEntrance.esp117 SoS - Civilization-PatchELFX.esp118 BirdsHFclean.esp119 skyBirds - Airborne Perching Birds.esp120 CinematicFireFX.esp121 Nakum'aFollower.esp122 RaccanFollower.esp123 DoRakFollower.esp124 FjolfrFollower.esp125 MorthanaFollower.esp126 ELFX_2_0_BFU_Patch.esp127 Point The Way.esp128 SDO Full-LOD - Waterfall Effects.esp129 RealisticWaterTwo.esp130 RealisticWaterTwo - Legendary.esp131 Watercolor_for_ENB_RWT.esp132 Skysan_ENBHorseTrough.esp133 Cloaks.esp134 SMIM-FarmhouseFlickeringFix.esp135 UniqueBorderGates-All.esp136 SDO Full-LOD - Whiterun Trundra Creeks.esp137 SMIM-ShackRoofFixes.esp138 SoS - The Dungeons-PatchELFX.esp139 Aetherial Crown Improved.esp140 Skyrim Flora Overhaul.esp141 Verdant - A Skyrim Grass Plugin.esp142 SFO - Dragonborn.esp143 Blacksmithforge water fix DB.esp144 SMIM-ShackRoofFixesDragonborn.esp145 Blacksmithforge water fix Vanilla.esp146 Shortcuts.esp147 UniqueBorderGates-All-BetterDGEntrance.esp148 isilNarsil.esp149 Harkon's Sword Improved.esp150 CanalHome.esp151 Ra'ZorFollower.esp152 SantanaFollower.esp153 Nettlebane Improved.esp154 Thane Weapons Improved - Hearthfire Patch.esp155 Lost Art of the Blacksmith.esp156 dagger.esp157 Enchanting Freedom.esp158 enchantmentcleanser.esp159 enchantmentcleanserdlc1.esp160 enchantmentcleanserdlc2.esp161 WerewolvesOccurringNaturally.esp162 ToL_SKSE_by_Brevi.esp163 UniquePlayerWerewolf_3.0.esp164 3DNPC - Winterhold Mods Patch.esp165 SDO Full-LOD - Giant Campfires.esp166 DudestiaMultiMarriages.esp167 UniqueBorderGates-All-PointTheWay.esp168 ApachiiHelmetWigs.esp169 JoRakhaFollower.esp170 ThromaireFollower.esp171 ZarjiFollower.esp172 BagamuFollower.esp173 EirukiFollower.esp174 HuskerFollower.esp175 OkanRuFollower.esp176 RusselFollower.esp177 Upgrade Leveled Items Spell.esp178 Werewolf Race Dragonborn.esp179 DSerArcheryGameplayOverhaul.esp180 LFox Improved Night Eye No Blur.esp181 nighteyetoggle.esp182 Predator Vision.esp183 togglevampiresight.esp184 Bashed Patch, 0.esp185 Dual Sheath Redux Patch.esp -
I'm also having this issue! Anyone know how to fix it?
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I'm not sure if this is related, but I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?
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I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?
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Hello!
First of all, I don't know if this damages somehow the built in DirectX 12 installation of Windows 10 but I think it doesn't and don't see the reason how it would for DirectX installers do check if components of the installations need to be updated and don't replace the whole installation. Still, if you somehow damage your Windows 10 installation or hardware by doing this, I am not responsible.
So, I made a clean install of Windows 10 after upgrading to it. After getting all of the drivers and other software installed, I installed Skyrim and restored my mod setup. When I tried to boot the game, it would crash instantly, before the Bethesda logo. This could be fixed by deleting the d3d9.dll binary that is required for ENBs, so it clearly was not a load order issue (as it shouldn't have been as my load order was identical to the load order on Windows 7 installation).
Well, first I tried to install the injector version of the ENB. That got me through the Bethesda logo, but crashed after that.
The fix that worked for me, so I could run the wrapper version of ENB was to install the DirectX End-User Runtimes (June 2010) from Microsofts official website.
https://www.microsoft.com/en-us/download/details.aspx?id=8109
There is the link for it. I haven't posted to these forums much, so I am not sure actually if we are allowed to post links, so moderators feel free to edit the post if it is against the rules and apologies for the inconvenience. D:
And if the link is removed, you can find the right page (Microsoft's official website) by googling "DirectX End-User Runtimes (June 2010)", at the time of writing this.
After following the link it gives a download for directx_Jun2010_redist.exe, which asks you for a location to unpack the files. Give it a temporary location, then find the files that were unpacked and run the DXSETUP.exe. This is what actually installs the DirectX 9 components that ENB neets to start without crashing. (Thanks for this clarification to Realfriend)
As this is getting rambly, I hope that I helped at least someone. It took me 8 hours of stressful googling and not finding a solution. Somebody in the ENBseries forums had posted half a year ago that he had had some very similar crashing with a preview build of Windows 10 and had installed DirectX 9.0c to fix this. As the web installer DirectX 9.0c versions are unsupported on Windows 10, at least for me it popped an error, and those seem to come up very easily when searching for DirectX 9.0c, this information didn't solve the problem for me, put it pointed me to the right direction so credits to him, I guess. :3
Thanks for reading and have fun with Skyrim on Windows 10! :3
So is this all you have to do? Does it work for both the Injector Version and the Wrapper Version?
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1. Open Windows Task Manager
2. Go to the Processes Tab
3. End process: RazerIngameEngine.exe
Works for me. Hope it does for you. :laugh:
Was having the same issue and this fixed it! Thanks!
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I tend to install quite a lot of mods from here, and through this little thing might help, and it might help you:
This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files. ---- In the [General] section, add the follwoing two lines: sLanguage=ENGLISH bAllowMultipleMasterLoads=1 ---- In the [Archive] secton, fill out the " SArchiveList= " as follows: SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows: SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa ---- When Done, pick your nose or go create some awesome mods! ---- ??? ---- Profit!
Sorry if i bump, but also, hope this helps... You can edit as you please and maybe make it more understandable...
I made it for myself so i understand it pretty well...
I get a weird Asset error tho... but when i click [Retry] it seems to then work fine for some reason...
Hope this helps people some more...
-Donovan
EDIt: P.S. Why the heck does it color the text in the box above? I don't personally mind, it kinda looks festive :tongue:
Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=?
Yes when you place the .bsa names in there it should work. You could also add .bsa's of mods in there and then you can load them in CK.
I did exactly what was said here and am still having a CTD when I try to load more than one master file. I tried changing the DLC ESM's for the ones in my post, but it had no effect. I REALLY need to know how to get this working so I can mod for DLC items x.x
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=O So does that mean it's nearly done!?
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And there's no risk of any of this messing up my game, right? Also, I don't have a "sArchiveList=" either. I just have "sResourceArchiveList=" and "sResourceArchiveList2="
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=O You're right! This way I can just replace the nifs in the mod =3 Thanks! Hopefully this will do what I've been wanting.
Or apparently not x.x Most of the weapons don't have DDS files to replace, so I'm not sure what to do about that, and most of the ones that DO have DDS files, don't have ones that are somewhat unusually labeled, so I'm not entirely sure which weapons they go to.
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I do, but it doesn't replace all the uniques I want to replace.
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Well, I tried really hard to do this myself, but sadly I just can't figure it out. I'm trying to make a mod for my private use, one that will take the meshes of all the "unique" weapons in the game that are really just slightly retextured or renamed or restated versions of normal weapons and replace them with weapons from mods I've found around the Nexus. Now just to me clear, I'm wanting to do this for my PRIVATE use. I'm not intending to upload this because that would involve getting the permission of a bunch of people, several of which I'm fairly certain don't come around here anymore. I've tried learning to use Creation Kit, but I just can't figure it out, and none of the tutorials I've looked up have made sense to me x.x I also can't just go in and swap out the NIF and DDS files, cause most of these use NIF and DDS files that are used for other weapons. For example, Eduj uses the model for the Nord Hero Sword, but if I just go in and replace the Nord Hero Sword NIF and DDS files, that won't change just Eduj, but EVERY sword that uses that model. So I'm pretty much at my wit's end. If anyone can help me with this, I would be extremely grateful!
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x.x Actually, would anyone be willing to help me make this? It's proving a lot more difficult than I had expected, and I simply don't know enough to do what I'm wanting to do =(
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I tend to install quite a lot of mods from here, and through this little thing might help, and it might help you:
This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files. ---- In the [General] section, add the follwoing two lines: sLanguage=ENGLISH bAllowMultipleMasterLoads=1 ---- In the [Archive] secton, fill out the " SArchiveList= " as follows: SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows: SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa ---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa ---- When Done, pick your nose or go create some awesome mods! ---- ??? ---- Profit!
Sorry if i bump, but also, hope this helps... You can edit as you please and maybe make it more understandable...
I made it for myself so i understand it pretty well...
I get a weird Asset error tho... but when i click [Retry] it seems to then work fine for some reason...
Hope this helps people some more...
-Donovan
EDIt: P.S. Why the heck does it color the text in the box above? I don't personally mind, it kinda looks festive :tongue:
Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=?
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So how do you make a 1st person model? Also, I'm not seeing the DDS files when I open the NIF file. Here's a link to the mod I'm wanting to use. The NIF I'm using as the replacer is "dest_draugrsword_v3.nif"
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I can believe it! You're doing completely new models, not to mention animations and who knows what else x.x Keep up the amazing work!
Oh! Another question I had was: Will this mod be compatible with mods that edit the base skeleton?
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This mod sounds great! You're doing Khajiit too, right? I've only seen pics for Argonians so far.
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Okay, so here's what I've done so far. I've gone into CK, found the entry for Eduj, and changed the model to the one I wanted to use. The problem is I can't find the first person NIF file in the list I have to choose from, nor can I find a DDS file for the Inventory Image. The mod I got the model I'm replacing the vanilla model with doesn't seem to have any sort of DDS files. I'm pretty sure the person made the models by taking parts from other meshes and putting them together. So how do I add the proper first person view, and how do I get a DDS for this NIF file?
Bug Help - NMS Dismantle Core Components
in Discussion
Posted
I just released my first mod the other day. The mod makes it so you can dismantle and reinstall core components in the inventory. However, there seems to be an issue with dismantling the Deflector Shield. While the shield can be freely dismantled and reinstalled while the player is outside the ship if the player tries to get into their ship while it is uninstalled or dismantles it while in their ship, the game CTDs. I've discussed the matter with the guy who helped me make the mod (monkeyman182), but all we can think of is that there's some value the game is trying to get that requires the shield to be installed. My best guess is that it has to do with the shield level. Most likely the game reads how much shielding you have when you enter your ship, and continues to do so as you're in the ship to keep track of changes like taking damage. The shield can't normally be removed, so the game probably doesn't have a way to deal with not being able to get that value and therefore crashes. I think it's possible that there is something we could change in the file that governs what the game does when you enter your ship. However, I haven't had any luck finding the file that does this. Does anyone have a clue where it is, or if there is another solution I haven't thought of?