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Koori254

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Posts posted by Koori254

  1. I just released my first mod the other day. The mod makes it so you can dismantle and reinstall core components in the inventory. However, there seems to be an issue with dismantling the Deflector Shield. While the shield can be freely dismantled and reinstalled while the player is outside the ship if the player tries to get into their ship while it is uninstalled or dismantles it while in their ship, the game CTDs. I've discussed the matter with the guy who helped me make the mod (monkeyman182), but all we can think of is that there's some value the game is trying to get that requires the shield to be installed. My best guess is that it has to do with the shield level. Most likely the game reads how much shielding you have when you enter your ship, and continues to do so as you're in the ship to keep track of changes like taking damage. The shield can't normally be removed, so the game probably doesn't have a way to deal with not being able to get that value and therefore crashes. I think it's possible that there is something we could change in the file that governs what the game does when you enter your ship. However, I haven't had any luck finding the file that does this. Does anyone have a clue where it is, or if there is another solution I haven't thought of?

  2. So I've finally decided I wanna dual boot windows 7 alongside windows 10 so I can play Oldrim without the 4GB VRAM limit. However, I'm not really sure how much memory to allocate to windows 7 in the partition. I'll post my system's specs below. Any suggestions would be greatly appreciated.

     

    System Specs

    CPU: Intel i7-4710MQ CPU @ 2.50GHz

    RAM: 16GB DDR3 1600MHz [2x8GB]

    GPU: NVIDIA GTX 970M (6.0GB)

  3. So I'm going through the S.E.P.T.I.M. guide and I've run into an issue. Could anyone help me to get WICO up and running? I think I did all the stuff in SSEEdit right, but I can't seem to find the overwrite file. I'm using NMM, and while there are several overwrite files in NMM's directory, none of them have any files in them, so I'm stumped. Could really use some direction.

    Also, three other questions. First, are you supposed to run the "Remove Identical to Previous Override Records" on WICO as a whole, or just on the Non-Player Character top group? Second, there's three .esp WICO files that come up when you open SSEEdit. Are we supposed to be editing WICO - Immersive Character.esp, WICO - Immersive People.esp, or WICO - Immersive Dawnguard.esp? Or do I need to do it for all of them? Lastly, when I run the "Hishy_NPC_RecordForwarding" script, should I make sure every overwrite box is checked, or should I just leave it as is?
  4. well first off i am having a list of problems when it comes to dawnguard they are as follows

     

    crossbow animation bug - i am able to wield the crossbow but cant sue it all i can do is left punch.

    gargoyle animation bug - gargoyles just float and move towards me but do not do anything else

    vampire lord bug - i am able to transform into a vampire lord without problems but i can not use blood magics or go to ground level for melee attacks.

     

    and before you ask i have done a full clean install (wiped any trace of skyrim via registry) i have removed every mod i have except unofficial skyrim patch and dawnguard patch and SKSE (latest version) and FNIS ( latest version) i am currently running skyrim version 1.8 (latest i could get to date) i have also started this from a new save not a previous one

     

    i have also tried deleting all animations from meshes folder and redone them with the FNIS but still no luck!

     

    can someone with a bit more experience with these types of problems please give any other ideas to fix this damn crap!?!?! i have run out of ideas completely.

     

    Regards.

    Melikeblunt.

    I'm having the same crossbow and Gargoyle bugs =( Does anyone know how to fix them?

  5. So I was just in the Riverwood Trader, and as I was going through the store's inventory, I got to wondering, "Where do the merchants of skyrim keep their wares?" I'm playing a thief character, and it just seems odd that the things the merchants are selling aren't found anywhere in their shop, nor is the money they use to buy your goods from you. So I was wondering, is there a mod that changes that? It would be so cool if the items the merchant was selling were actually IN the shop somewhere, and would be gone from the merchant's sale menu if the item were stolen. It would also be nice if the merchants had items it would make sense for them to have. I mean, I get that happens to an extent. Blacksmiths only sell/buy weapons, armor, and blacksmithing supplies, and so on. It just seems odd to me to visit a little backwater like Riverwood and find the trader selling the same sorts of items as the merchant in Solitude. Does anyone know if such a mod exists?

  6. So I recently started a new playthrough of skyrim with quite a lot of mods installed. I know that can cause instability but so far I haven't been having any issues. However, I just got to Whiterun and encountered my first real problem. The guard who comes up to you when you cross the drawbridge to the gate won't let me in. He just keeps following me around while I'm in the gate area, repeating the "Halt! Whiterun is closed..." dialog until I leave the gate area, at which point he returns to his post until I enter the area again. I tried turning off the one mod I know affects guard AI, but the problem persisted. Has anyone else encountered this or a similar problem? My load order is below.

     

     

     

    0 Skyrim.esm
    1 Update.esm
    2 Unofficial Skyrim Patch.esp
    3 Dawnguard.esm
    4 Unofficial Dawnguard Patch.esp
    5 HearthFires.esm
    6 Unofficial Hearthfire Patch.esp
    7 Dragonborn.esm
    8 Unofficial Dragonborn Patch.esp
    9 ApachiiHair.esm
    10 ApachiiHairFemales.esm
    11 ApachiiHairMales.esm
    12 ClimatesOfTamriel.esm
    13 RSkyrimChildren.esm
    14 Master of Disguise - Legendary.esm
    15 HighResTexturePack01.esp
    16 HighResTexturePack02.esp
    17 HighResTexturePack03.esp
    18 Unofficial High Resolution Patch.esp
    19 ActuallyUniqueUniques.esp
    20 EnhancedLightsandFX.esp
    21 Piratelords Loot Adjustments.esp
    22 ELFX - Exteriors.esp
    23 ELFX - Dawnguard.esp
    24 immersive roads.esp
    25 ELFX - Dragonborn.esp
    26 SMIM-DragonbornTernFix.esp
    27 SMIM-DungeonsCliffsIceSkirts.esp
    28 SMIM-FurnitureChestSnowFix.esp
    29 Better Embers.esp
    30 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
    31 Vividian - Weather Patch CoT.esp
    32 ClimatesOfTamriel-Dragonborn-Patch.esp
    33 TrueStorms.esp
    34 CoT-WeatherPatch.esp
    35 Vividian - Extended Weathers - CoT.esp
    36 TrueStorms-CoT-WeatherPatch.esp
    37 Supreme Storms - Cot Version.esp
    38 CoT-WeatherPatch_DB.esp
    39 CoT-WeatherPatch_NL3.esp
    40 CoT-WeatherPatch_Snow-40.esp
    41 CoT-WeatherPatch_SupStorms.esp
    42 TrueStorms-SupremeStorms-CoT.esp
    43 mintylightningmod.esp
    44 MintyLightningMod_COT_Patch.esp
    45 RaceMenu.esp
    46 RaceMenuPlugin.esp
    47 MatureSkinComplexions.esp
    48 dD - Realistic Ragdoll Force - Realistic.esp
    49 SC_KhajiitMorphs.esp
    50 Blacksmithforge water fix HF.esp
    51 RSChildren - Complete.esp
    52 RSChildren_PatchUSKP.esp
    53 WondersofWeather.esp
    54 Differently Ebony.esp
    55 aMidianBorn_ContentAddon.esp
    56 Glass Variants.esp
    57 Smoking Candles.esp
    58 Smoking Torches.esp
    59 DeadlySpellImpacts.esp
    60 DeadlySpellImpacts - Two Fire.esp
    61 dD - Enhanced Blood Main.esp
    62 dD-Dragonborn-Dawnguard-EBT Patch.esp
    63 dD-Reduced Wound Size.esp
    64 DragonBoneEbony_Replacer.esp
    65 SkyUI.esp
    66 Dual Sheath Redux.esp
    67 CL EbonyBladeDagger.esp
    68 Auriels_Arrows.esp
    69 AurielsBowEnhanced.esp
    70 Unique Uniques.esp
    71 HARODATH_ImmersiveSoulgems.esp
    72 Tools of Kagrenac.esp
    73 DovahBlingBraceletsScr.esp
    74 DovahBlingJewelrySignetRings.esp
    75 DovahBlingJewelryUniques.esp
    76 CL BladeofSacrifice.esp
    77 CL Nettlebane.esp
    78 Painkiller's_Hrothmund's_Axe.esp
    79 Beards.esp
    80 Brows.esp
    81 NB-Scars.esp
    82 JKs Skyrim.esp
    83 3DNPC.esp
    84 ELFXEnhancer.esp
    85 SDO Full-LOD - The Morthal Swamp Complete.esp
    86 GloriousEnviroments.esp
    87 fallentreebridges.esp
    88 NPC_Overhaul_V_1_.esp
    89 USKP_NPCoverhaul_Patch.esp
    90 Breezehome_Fully_Upgradable.esp
    91 SkyFalls + SkyMills + DG + DB.esp
    92 SoS - The Wilds.esp
    93 ClimatesOfTamriel-Dawnguard-Patch.esp
    94 Cloaks - Dawnguard.esp
    95 Blacksmithforge water fix DG.esp
    96 SoS - Civilization.esp
    97 Birdsofskyrim.esp
    98 ClimatesOfTamriel-Sound.esp
    99 SoS - The Wilds-PatchCoTSounds.esp
    100 ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
    101 SoS - The Dungeons.esp
    102 Improved Artifacts - Dragonborn Collection.esp
    103 Werewolf Race.esp
    104 aMidianborn_Skyforge_Weapons.esp
    105 DovahBlingJewelryReplacer.esp
    106 Immersive Travel Hardcore.esp
    107 SkyFalls Dragonborn Small waterfalls.esp
    108 SoS - Civilization - PatchCoTSounds.esp
    109 FCO - Follower Commentary Overhaul.esp
    110 AmazingFollowerTweaks.esp
    111 AFT_NoFriendlySpellDamage.esp
    112 BOS_Cluck_Fix.esp
    113 Convenient Horses.esp
    114 Convenient Horses - Faster Sprint.esp
    115 Default Teammate Weapon Draw Distance.esp
    116 BetterDGEntrance.esp
    117 SoS - Civilization-PatchELFX.esp
    118 BirdsHFclean.esp
    119 skyBirds - Airborne Perching Birds.esp
    120 CinematicFireFX.esp
    121 Nakum'aFollower.esp
    122 RaccanFollower.esp
    123 DoRakFollower.esp
    124 FjolfrFollower.esp
    125 MorthanaFollower.esp
    126 ELFX_2_0_BFU_Patch.esp
    127 Point The Way.esp
    128 SDO Full-LOD - Waterfall Effects.esp
    129 RealisticWaterTwo.esp
    130 RealisticWaterTwo - Legendary.esp
    131 Watercolor_for_ENB_RWT.esp
    132 Skysan_ENBHorseTrough.esp
    133 Cloaks.esp
    134 SMIM-FarmhouseFlickeringFix.esp
    135 UniqueBorderGates-All.esp
    136 SDO Full-LOD - Whiterun Trundra Creeks.esp
    137 SMIM-ShackRoofFixes.esp
    138 SoS - The Dungeons-PatchELFX.esp
    139 Aetherial Crown Improved.esp
    140 Skyrim Flora Overhaul.esp
    141 Verdant - A Skyrim Grass Plugin.esp
    142 SFO - Dragonborn.esp
    143 Blacksmithforge water fix DB.esp
    144 SMIM-ShackRoofFixesDragonborn.esp
    145 Blacksmithforge water fix Vanilla.esp
    146 Shortcuts.esp
    147 UniqueBorderGates-All-BetterDGEntrance.esp
    148 isilNarsil.esp
    149 Harkon's Sword Improved.esp
    150 CanalHome.esp
    151 Ra'ZorFollower.esp
    152 SantanaFollower.esp
    153 Nettlebane Improved.esp
    154 Thane Weapons Improved - Hearthfire Patch.esp
    155 Lost Art of the Blacksmith.esp
    156 dagger.esp
    157 Enchanting Freedom.esp
    158 enchantmentcleanser.esp
    159 enchantmentcleanserdlc1.esp
    160 enchantmentcleanserdlc2.esp
    161 WerewolvesOccurringNaturally.esp
    162 ToL_SKSE_by_Brevi.esp
    163 UniquePlayerWerewolf_3.0.esp
    164 3DNPC - Winterhold Mods Patch.esp
    165 SDO Full-LOD - Giant Campfires.esp
    166 DudestiaMultiMarriages.esp
    167 UniqueBorderGates-All-PointTheWay.esp
    168 ApachiiHelmetWigs.esp
    169 JoRakhaFollower.esp
    170 ThromaireFollower.esp
    171 ZarjiFollower.esp
    172 BagamuFollower.esp
    173 EirukiFollower.esp
    174 HuskerFollower.esp
    175 OkanRuFollower.esp
    176 RusselFollower.esp
    177 Upgrade Leveled Items Spell.esp
    178 Werewolf Race Dragonborn.esp
    179 DSerArcheryGameplayOverhaul.esp
    180 LFox Improved Night Eye No Blur.esp
    181 nighteyetoggle.esp
    182 Predator Vision.esp
    183 togglevampiresight.esp
    184 Bashed Patch, 0.esp
    185 Dual Sheath Redux Patch.esp

     

     

  7. I'm not sure if this is related, but I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?

  8. I've started having an issue where certain mods that have never caused me a problem are suddenly all causing the exact same problem. When I start skyrim, the "Bathesda" logo does not show up, even though the sound still plays. When I load a save, the load screen doesn't show anything aside from my level and the fog down at the bottom of the screen. Then when I try to do anything that involves another load screen (in this case leaving Whiterun Castle, both by going out the door and Fast Traveling) I get a totally black screen and my game completely freezes. I managed to find all the mods causing the issue, but all are ones I REALLY want. Anyone know what's going on?

  9. Hello!

     

    First of all, I don't know if this damages somehow the built in DirectX 12 installation of Windows 10 but I think it doesn't and don't see the reason how it would for DirectX installers do check if components of the installations need to be updated and don't replace the whole installation. Still, if you somehow damage your Windows 10 installation or hardware by doing this, I am not responsible.

     

    So, I made a clean install of Windows 10 after upgrading to it. After getting all of the drivers and other software installed, I installed Skyrim and restored my mod setup. When I tried to boot the game, it would crash instantly, before the Bethesda logo. This could be fixed by deleting the d3d9.dll binary that is required for ENBs, so it clearly was not a load order issue (as it shouldn't have been as my load order was identical to the load order on Windows 7 installation).

     

    Well, first I tried to install the injector version of the ENB. That got me through the Bethesda logo, but crashed after that.

    The fix that worked for me, so I could run the wrapper version of ENB was to install the DirectX End-User Runtimes (June 2010) from Microsofts official website.

     

    https://www.microsoft.com/en-us/download/details.aspx?id=8109

     

    There is the link for it. I haven't posted to these forums much, so I am not sure actually if we are allowed to post links, so moderators feel free to edit the post if it is against the rules and apologies for the inconvenience. D:

     

    And if the link is removed, you can find the right page (Microsoft's official website) by googling "DirectX End-User Runtimes (June 2010)", at the time of writing this.

     

    After following the link it gives a download for directx_Jun2010_redist.exe, which asks you for a location to unpack the files. Give it a temporary location, then find the files that were unpacked and run the DXSETUP.exe. This is what actually installs the DirectX 9 components that ENB neets to start without crashing. (Thanks for this clarification to Realfriend)

     

     

    As this is getting rambly, I hope that I helped at least someone. It took me 8 hours of stressful googling and not finding a solution. Somebody in the ENBseries forums had posted half a year ago that he had had some very similar crashing with a preview build of Windows 10 and had installed DirectX 9.0c to fix this. As the web installer DirectX 9.0c versions are unsupported on Windows 10, at least for me it popped an error, and those seem to come up very easily when searching for DirectX 9.0c, this information didn't solve the problem for me, put it pointed me to the right direction so credits to him, I guess. :3

     

    Thanks for reading and have fun with Skyrim on Windows 10! :3

    So is this all you have to do? Does it work for both the Injector Version and the Wrapper Version?

  10.  

     

    I tend to install quite a lot of mods from here, and through this little thing might help, and it might help you:

     

    This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files.
    
    ---- In the [General] section, add the follwoing two lines:
    
    sLanguage=ENGLISH
    bAllowMultipleMasterLoads=1
    
    
    ---- In the [Archive] secton, fill out the " SArchiveList= " as follows:
    
    SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
    
    
    ---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows:
    
    SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa
    
    
    ---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows:
    
    SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
    
    
    ---- When Done, pick your nose or go create some awesome mods!
    
    ---- ???
    
    ---- Profit!
    

    Sorry if i bump, but also, hope this helps... You can edit as you please and maybe make it more understandable...

    I made it for myself so i understand it pretty well...

     

    I get a weird Asset error tho... but when i click [Retry] it seems to then work fine for some reason...

    Hope this helps people some more...

     

    -Donovan

     

    EDIt: P.S. Why the heck does it color the text in the box above? I don't personally mind, it kinda looks festive :tongue:

    Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=?

     

    Yes when you place the .bsa names in there it should work. You could also add .bsa's of mods in there and then you can load them in CK.

     

    I did exactly what was said here and am still having a CTD when I try to load more than one master file. I tried changing the DLC ESM's for the ones in my post, but it had no effect. I REALLY need to know how to get this working so I can mod for DLC items x.x

  11. =O You're right! This way I can just replace the nifs in the mod =3 Thanks! Hopefully this will do what I've been wanting.

     

    Or apparently not x.x Most of the weapons don't have DDS files to replace, so I'm not sure what to do about that, and most of the ones that DO have DDS files, don't have ones that are somewhat unusually labeled, so I'm not entirely sure which weapons they go to.

  12. Well, I tried really hard to do this myself, but sadly I just can't figure it out. I'm trying to make a mod for my private use, one that will take the meshes of all the "unique" weapons in the game that are really just slightly retextured or renamed or restated versions of normal weapons and replace them with weapons from mods I've found around the Nexus. Now just to me clear, I'm wanting to do this for my PRIVATE use. I'm not intending to upload this because that would involve getting the permission of a bunch of people, several of which I'm fairly certain don't come around here anymore. I've tried learning to use Creation Kit, but I just can't figure it out, and none of the tutorials I've looked up have made sense to me x.x I also can't just go in and swap out the NIF and DDS files, cause most of these use NIF and DDS files that are used for other weapons. For example, Eduj uses the model for the Nord Hero Sword, but if I just go in and replace the Nord Hero Sword NIF and DDS files, that won't change just Eduj, but EVERY sword that uses that model. So I'm pretty much at my wit's end. If anyone can help me with this, I would be extremely grateful!

  13. I tend to install quite a lot of mods from here, and through this little thing might help, and it might help you:

     

    This is how to fix the creation kit "failed to load multiple master files" Or the inability to load any DLC master files.
    
    ---- In the [General] section, add the follwoing two lines:
    
    sLanguage=ENGLISH
    bAllowMultipleMasterLoads=1
    
    
    ---- In the [Archive] secton, fill out the " SArchiveList= " as follows:
    
    SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
    
    
    ---- In the same section, [Archive], fill out the " SResourceArchiveList= " as follows:
    
    SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa
    
    
    ---- And once again, in the [Archive] section, fill out the " SResourceArchiveList2= " as follows:
    
    SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
    
    
    ---- When Done, pick your nose or go create some awesome mods!
    
    ---- ???
    
    ---- Profit!
    

    Sorry if i bump, but also, hope this helps... You can edit as you please and maybe make it more understandable...

    I made it for myself so i understand it pretty well...

     

    I get a weird Asset error tho... but when i click [Retry] it seems to then work fine for some reason...

    Hope this helps people some more...

     

    -Donovan

     

    EDIt: P.S. Why the heck does it color the text in the box above? I don't personally mind, it kinda looks festive :tongue:

    Okay, I'm still having an issue. For whatever reason, I don't have a Dawnguard.bsa, HearthFires.bsa, or Dragonborn.bsa. I have "Dawnguard - Original.bsa", "Dawnguard - Textures.bsa", "HearthFires - Original.bsa", "HearthFires - Textures.bsa", "Dragonborn - Original.bsa", and "Dragonborn - Textures.bsa", along with the ESM files for each DLC. So do I need to put those "Original" and "Textures" files in SArchiveList= and SResourceArchiveList=?

  14. I can believe it! You're doing completely new models, not to mention animations and who knows what else x.x Keep up the amazing work!

     

    Oh! Another question I had was: Will this mod be compatible with mods that edit the base skeleton?

  15. Okay, so here's what I've done so far. I've gone into CK, found the entry for Eduj, and changed the model to the one I wanted to use. The problem is I can't find the first person NIF file in the list I have to choose from, nor can I find a DDS file for the Inventory Image. The mod I got the model I'm replacing the vanilla model with doesn't seem to have any sort of DDS files. I'm pretty sure the person made the models by taking parts from other meshes and putting them together. So how do I add the proper first person view, and how do I get a DDS for this NIF file?

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