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Posts posted by Joehtosis
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I know of mods for Skyrim that do this, but as far as Oblivion, not so much. The standards are OCOv2 for faces, Roberts male and Robert's female or HGEC for body replacers, among a few race overhauls for beasts. The closest thing I know of to what you describe is a utility that allows for changing body assets separately from race among other things called blockhead. It's mostly used for character overhauls like OCOv2 and some animation replacers. I have no idea if it'd be capable of making what you're talking about any less of a pain but as you already described with needing to make it compatible with the wealth of modded armor meshes out there, I don't think it'd be something done in a day, that's for sure.
Replacing textures sounds like the most quickly doable part of this but then for that, you'd need the textures.
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Is anyone aware of a mod that changes the weapon formula for bows to base it's attribute on strength instead of agility?
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It's undocumented, but back in the days it was commonly known.
Huh, so the newer versions of Wrye Bash renamed it to reflect what it actually does. Nice to know. My version of Wrye Bash, and such my knowledge about it, is probably as old now as my last mod release, which was... aeons ago.
I'm glad I could help, and congrats to your release! :thumbsup: I think I'll give it a try myself the next time I reinstall EDOA into my game. (Had to remove it the last time I was able to play as it became too taxing on my PC. It's not exactly a performant one, this virtual machine.)
Thank you kindly, I appreciate it. I mean I was around back in '08 but I barely knew how to properly install mods, let alone create them or mess around with scripts, so most common knowledge was likely well beyond me lol. Thankfully screwing with html and css for a near decade is translating over to this pretty well. Also yes, I find it can be pretty taxing especially with RAEVWD LODGen created. Managed to get around that by deleting most of the rocks from the far nif folder, it's at least playable for me now, although Riverhold can still get pretty clunky with how many NPCs there are. Unlike vanilla I find Elsweyr is generally pretty stable in the wilderness and starts getting rickety near towns. I guess all the sand helps lol.
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@DrakeTheDragon
So, for whatever reason the ESMify option under the Wrye Bash context menu is gone now. There's an Add ESM flag option, not sure if that does the same thing, but that doesn't matter because using CSE worked flawlessly!
Thanks a million for your guidance on this! I've only tried my hand at editing with TES4edit, I wasn't aware there were limitations like this.
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Thank you very kindly for the detailed response.
I'll try to approach in the way you outlined in the next few days. Just responding to note that I'm aware of the time delay and accounted for that, which wasn't fun lol. Left me paranoid each time I tried checking it if I was giving it enough time, but I'm fairly certain I did.
Anyway, thanks again. Hopefully I figure this out.
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My problem:
Trying to add the feet from Khajiit Paws As Ability to the races from Elsweyr: DOA.
Context:
Within the script of Khajiit Paws was this line:
If player.getisrace khajiit ; for "DesuChan's Kawa-Khajiits.esp" add this: || DCKawa || DCKawaKuro || DCKawaShiro || DCKawaZZPale
; for "Elsweyr Anequina.esp" add this: || ANQKhajiitCathay || ANQKhajiitCathayRaht || ANQKhajiitOhmes || ANQKhajiitOhmesFurred || ANQKhajiitOhmesRaht || ANQKhajiitOhmesTattooed01 || ANQKhajiitSuthay || ANQKhajiitTojayI added the || or functions and names after the if player.getisrace in many different permutations, none of which worked. I tried [ If player.getisrace khajiit || ANQKhajiitCathay ], [ If player.getisrace khajiit || player.getisrace ANQKhajiitCathay ], set it all in lower case, I also tried replacing the first entry of khajiit with ANQKhajiitCathay. None of it worked.Then I found this:So, I tried adding ElsweyrAnequina.esp to the mod as a master. No results. I tried merging the Khajiit Paws As Ability mod with Elsweyr DOA just to see if it would even work, but TES4Edit started spitting errors at me and I didn't like that as a solution anyway. I thought of copying the races from Elsweyr: DOA into an esm to reference in the Khajiit Paws mod, but then you get load order issues where the esm is going to load first but is a child of the higher ElsweyrAnequina.esp, so I don't want to do that. I'm running out of ideas for how to approach this.Is what I'm trying to do even possible without creating an .esm out of Elsweyr: DOA? Semtex seemed to think so by including that line I bolded, which added the race entries into the script but no matter what I do, nothing is panning out here. From what I read in that thread, without the races of Elsweyr being set in a master, it seems that I'm basically running into a dead end. Curious if anyone would know a way to work around this.———UPDATE———Merged the plugins using merge plugins. Still no results. To be clear, the script will still work with the vanilla khajiit race, it just won't apply to the custom races from Elsweyr: DOA, even if I merge the script into the mod containing the races. -
From the FaceGen Exchange for FO3Edit:
IMPORTANT: You must use the long-text-editor in FO3Edit, just hold shift and double click on the fields.
https://www.nexusmods.com/fallout3/mods/9064
To get the best celebrity match you should look at Facegen Race https://www.nexusmods.com/fallout3/mods/16154. Read the description for why. It only needs to be installed while you're actually creating the NPC or PC. It still doesn't create a pefect match unfortunately.
Thank you sir, you are a saint.
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Dump the first three I mentioned (Bravil, Dark Forest, and Cheydinhal), they're the worst. If its still bad overall dump the second two I mentioned (Skingrad and Chorrol). Those first three add way too many objects to be reasonable for a heavier modded setup and the second two are not as bad but still worse than the rest of the UL stuff. I've never been able to keep a remotely stable FPS in any of these 5 areas with a fairly decent i5 4690k
While the UL team did a good job designing, they kinda when completely overboard with adding in objects. I tried to reduce the number of objects in the Bravil plugin but got no where without removing damn near everything. There really isn't anyway to fix them without fixing Oblivion itself and I don't see that happening anytime ever
Thanks for clarifying, appreciate it.
Edit:
Just a small update. I spent a few hours and tested around with these. I'll go ahead and echo what was said, I agree, Cheydinhal Falls is a bit bloated for my tastes, performance starts to tank in that area.
To share and also have it on record for my own recollection in the future, this is my very cursory opinion of what I found in terms of performance for each release:
(I didn't test the Imperial Isle or Dark Forest as I'm just not interested in those)
Performs well
Cliffs of Anvil
Cloudtop Mountains
Colovian Highlands
Eastern Peaks
Lush Woodlands - Performs well but not my cup of tea
Panther River
Rolling Hills
Snowdale - Surprised, even with OpenCities I didn't get hit with much impact
Performs well enough
Ancient Yews
Arrius Creek
Beaches of Cyrodiil - Performs okay but not my cop of tea
Blackwood Forest
Brena River Ravine
Entius Gorge
Fallenleaf Everglade - Performs okay but not my cup of tea
Jerral Glacier - Lags a bit, but the cool factor might over ride that a lot lol
River Ethe
Silverfish River Valley
Stendarr Valley
The Heath - Lags a bit, likely due to the mist
Performs poorly
Ancient Redwoods - Surprisingly laggy. That and I got snagged on trees that were placed too closely together.
Aspen Wood
Bravil Barrowfields
Cheydinhal Falls
Chorrol Hinterland
Skingrad Outskirts
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A point of general wisdom that imo eclipses this entire topic:
Assume others know what they're doing until proven otherwise.Assuming that something or others that you don't understand are stupid or "foolish" is in itself a hallmark of ignorance.
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Bravil, Cheydinhal, and the Black Forest are the worst offenders. Too much is added for how the game is made so if you're struggling I'd get rid of them. I didn't find Skingrad too bad compared to the others, same with Chorrol. Start with the first three and the last two are bad I'd dump them too. The rest of the plugins haven't really given me any sort of trouble. Maybe Blackwood near the border
Sorry, can you be more specific? Start with what first three? These?
Brena River Ravine, Eastern Peaks & Cloudtop Mountains
And dump what last two? The last two I mentioned are Dark Forest (not really interested in this anyway) and the Heath. Or are you referring to the last two that you mentioned? (Skingrad and Chorrol? This wouldn't really follow with your sentence though.)
Also I have none of these installed atm and I'm not trying to troubleshoot, just trying to get a sense of what others think about this subject.
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So I'm trying to approach installing some of this again, however in the past I've botched installations by assuming I could take on all of them, mostly because the merged version was a simpler installation.
Note: I am not saying there is anything wrong or inherently unstable with this mod, only that it isn't practical for me to have all of them installed at once with the rest of my load order, it becomes unstable for various memory related reasons.
I've noted that installing portions of this mod that are nearby other heavily edited areas (I use Open Cities Reborn) such as Bravil Barrowfields, Skingrad Outskirts, Chorrol Hinterland & Cheydinhal Falls — are likely bad ideas (although I may test out CF). I also know of particular releases that I absolutely want above all else (Brena River Ravine, Eastern Peaks & Cloudtop Mountains), and some I'm not keen on (Dark Forest). What I'm interested in asking the community in general is this:
From your individual perspective and experience, which Unique Landscapes do you find to be the most optimized and least likely to impact performance in-game?
For instance: The Heath, it's a pretty small area, so would assuming this has minimal impact be logical?
I'd imagine there may have been other threads like this in the past, however I couldn't find anything from within the last five years or specifically about this collection of mods. If someone has information they would rather link me to, I'd appreciate that.
Thanks to anyone who has any particular knowledge or insight to share.
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if you run your ... alterations that seem more of opinion than a fix or a patch
It's an example. Your input on this is unsolicited.
just make your mod a child of the parent mod in the CS
Looked up how to do it easily in tes4edit, thank you for mentioning this.
none the less, Nexus makes it clear they take permissions very seriously, so i would go ahead give credit where credit is due.
Also irrelevant. I'm asking in regards to permissions. Some authors are inactive for years on end and I don't have years to wait. Some authors have unfortunately passed on and asking permission is impossible. Giving credit is a default whether they're active or not and doesn't pertain to this.
In any case, thanks again for mentioning the creation of parent/child esp files, that'll make most of this simple enough.
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This could be a few different things. It could be an invisibility/chameleon effect as mentioned prior, it could be a missing mesh, it could be a missing normal. You'll know it's a missing mesh if there's a yellow triangle or red stop sign. If the issue isn't a game effect, this is often a result of meshes missing normal maps. This is kind of weird though, as Renault is a vanilla character with gear. If you're able to select them in command console, kill the character and see if they stop being invisible. If they're essential characters, you can turn that off with this.
If it stops being invisible, it's a game effect. If it's still invisible, it's likely a missing normal. If you can't even select the character, something else is wrong like a missing or empty mesh.
If it IS a missing normal:
First look into SkyBSA, if resources aren't being loaded in correctly, you might have an issue with Archive Invalidation. If that doesn't help, you're either missing a mod requirement or the mod itself is missing assets. Considering how long OOO has been around, I'm leaning towards this being a user error, but if I'm wrong, you can check what mod is referencing the character with formid finder or, failing that, search for the character in the esp you suspect with tes4edit. From formid finder or tes4edit, you can find the mesh the character is relying on and in nifskope you can find what texture is associated with the mesh. Once you find the texture name, if the texture doesn't have a copy with "_n" at the end, that will cause characters to display as invisible. You'll either need to create one yourself (there are tutorials you can search) or you'll need to report the problem to the mod author.
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So I've been building a load order for the first time in quite a while, and in the process I've been accumulating a number of worked out fixes that I've made for my own personal set up. I'd like to share them, but I have concerns over how privileges are fairly handled here, I don't want to disrespect anyone's wishes when it comes to their mod distributions. Asking permission is of course the default, courteous way to navigate this problem, but for many of these fixes that I've been handling, the mod authors have either been absent for years or asking permission would be otherwise impossible.
As an example: Let's take one of discovery's mods, atmospheres heaven and hell. I picked this one because I'm well aware there are certain sensitive issues about sharing his files here, so this would be a good case to work my question around. I did not enjoy the night-time fog values that came with the atmospheres.esp plugin. It made lighting mods and others like Road Lights relatively pointless because I couldn't see more than maybe 1/10 of a cell away from my player character. So, I made a quick fix and edited the fog values for the associated weathers in the plugin. Would it be fair game to share my changes that I made solely for the plugin, without actually distributing the rest of the mod, namely the textures and meshes? Or would this be off limits simply because of it's association with the mod makers wishes to no longer host the mods here?
This is an extreme case due to the circumstances which those mods are in, most of what I've done simply deals with mod authors who've just been inactive for years. Anyway, I'm curious where the line is drawn when it comes to just making a small edit to an esp, not redistributing all of the sourced files like audio, meshes, textures etc.
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Hey guys,
Thanks for the replies, they're much appreciated!
Maskar: I imagine that's probably something I'd have to do with TES4Edit to mess with Duke's .esp, but to be frank I don't think I'm confident enough to go rooting through his work like that without breaking the mod out-right. I imagine it wouldn't be horribly time consuming with back-ups, but still, I feel I might find myself out of my depth. I'm looking for a quick-and-dirty solution, I don't often find myself with the luxury of enough time to mod these days.
Love your overhaul btw, and thanks for the taking the time to address this.
Striker879: I actually already have Realistic Fatigue installed myself, I never thought of using it in that way to solve this. With a bit of testing, I've set the .ini file to 1.3 for health's impact on fatigue drain, and that seems to produce the most consistent results. Anything lower tends to still see higher-health enemies like Ogre's flying off, anything higher seems extremely unbalanced.
:: Snippet of the ini ::
;This is the multiplier for fatigue drained by low health. Setting this
; slightly higher than 1.0 means actors will collapse just before they die.
; fatigueHealthDrain = healthDrainGain * healthLevel^2 * fatigueMax
set aaRealisticFatigue.healthDrainGain to 1.3 ; recommended = 1.05
My main concern is this may be a bit unbalancing for certain fights, as I'm essentially removing 1/3 of everyone's health (characters aren't not much of an enemy or ally once they've crumpled to the floor). 1/3 is a pretty big chunk to take out of the fight. I imagine there'd be other ways to balance this with Duke's mod though in adjusting damage in the .ini, so I suppose that'll be my next issue to fiddle around with.
My other concern is this still leads to some fairly wonky "death" animations where near-death mobs start doing the electric boogaloo on their way to the ground, they don't seem to fall in the way Realistic Physics & Force Package intends, it's effectively the same as Vanilla. Not as bad as them launching out of orbit I suppose.
Just out of curiosity, what settings do you find give you the best results in your .ini file for Realistic Fatigue?
I also wasn't entirely sure what portions of Basic Physical Activities (I also use this) would help in addressing this.
Thanks again to both of you for responding, I believe I have a reasonable way of approaching this now should I stick with Duke's Melee Combat.
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I've been grinning and bearing it for the better part of several years but it's really starting to wear me down now.
You all know it, the random occurrence of an enemy just shooting off in some random direction for about 50 or so "feet" after being hit, sometimes getting lost completely if the hit was a kill.
Seemingly random, it occurs most often when landing a blow on the enemy's front-side, and normally only after health has dropped below a quarter.
Needless to say this is mind-numbingly frustrating when said enemy has been a bastard of a kill to land, and all of their wonderful loot just launches into a field of deep grass and bush, at the bottom of a lake, submerged in lava, or better yet, completely through a wall or floor in a dungeon and into the endless void.
I've known it's Duke Patrick's mod for some time now (isolated it on a vanilla install), and I've tried the recommended physics mod spookyfx (Duke Patrick) recommends, Realistic Physics & Force Package with Increased Friction & More Rigid Body skeletons. The problem still bounces about, and I've seen spookyfx reference it as a common issue with the pushactoraway script. This was back in his v2 beta, but the problem persists in 5.9, at least on my install, and ol' Duke hasn't been active in these parts for what seems to be years.
My question is primarily this: is there anything I can do to fix or hamper this issue (such as disabling his mod's use -or the game's, I'm not fully aware of how the vanilla engine processes combat- of pushactoraway)?
If not, I suppose I'm just going to give up the years old ghost and just try out VCE.
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I'll be going through this list and weeding out what is and is not causing this to happen.
Most likely NOT causing this issue (tested):
Any of the OBSE pluginsAddActorValues (And by extension probably not SDR)
Blockhead (And by extension probably not OCOv2)
Enhanced Camera
Conscribe
Universal Silent Voice
FastExit
MenuQue
Nifse
MOO
LAME
Mig Lockpicking
Hemingweys Capes
Quest Log Manager
WAC
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Mods in common:
00 Oblivion.esm05 Waalx Animals & Creatures.esm08 Hemingweys Capes Improved.esm [Version 3.0b]
0D SDR.esm [Version 7.3.2]
0F Oblivifall Master File.esm [Version 1.2]
10 Unofficial Oblivion Patch.esp [Version 3.5.0]
11 DLCShiveringIsles.esp
12 Unofficial Shivering Isles Patch.esp [Version 1.5.4]
1C Enhanced Economy.esp [Version 5.4.3]1F Quest Log Manager.esp [Version 1.3.2]
20 Dynamic Map.esp [Version 2.1.1]
21 Map Marker Overhaul.esp [Version 3.9.3]
22 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
23 Enhanced Hotkeys.esp [Version 2.3.1]
36 CurseOfHircine.esp
++ CoH Werewolves Clothed.esp
++ CoH Spawn Rates Increased.esp
37 CoH 1st Person Anims.esp
38 Curse of Hircine - Werewolf Hunters.esp
39 CurseOfHircine - Symphony of Night.esp
3A CoH Unarmored.esp44 WAC.esp
45 WAC - OverSpawn.esp
46 WAC - OverSpawn4v1.0bFCOM.esp
47 WAC - BlackBootDungeon.esp
48 WAC - Dead Knights.esp
49 WAC - Dead Knights Fix.esp
4A WAC - Player Summons.esp
4B WAC - Birds&Insects.esp
4C WAC - Companions.esp
4D WAC - TCOS.esp
4E WAC - TCOSFix4v1.0b.esp
4F WAC - 8th Gate.esp
50 WAC - Gladiator.esp
51 WAC - Magic.esp
++ WAC - HGEC Equipment Replacer.esp
++ WAC - Races RM-HGEC patch by Xtudo.esp
53 BrotherhoodRenewed.esp [Version 1.1.2]
** BrotherhoodRenewed Vwalk.esp
54 Fighters Guild Quests.esp
55 Mages Guild Quests.esp
56 Servant of the Dawn.esp
5D Oblivifall - Losing My Religion.esp [Version 1.43]
61 HUD Status Bars.esp [Version 5.3.2]
63 GuildAdvancementBGU.esp
73 ATakesAll.esp
++ Enhanced Economy - House prices.esp [Version 5.4.3]
7A Mysterious Bear's Epic Necromancy + EM.esp
++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0]
81 SDR_Perks And Patches [Oblivion].esp [Version 7.3.0]82 MigLockpicking.esp [Version 1.8]
83 Enhanced Grabbing.esp [Version 0.5]
85 Oblivion_Character_Overhaul.esp [Version 2.0]86 bgMagicEV.esp [Version 1.7EV]
** bgMagicEV Vwalk.esp
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
87 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
88 bgMagicEVPaperChase.esp [Version 1.68EV]
89 Elz - No Floating Weapon.esp8A Bashed Patch, 0.esp
8B Maskar's Oblivion Overhaul.esp [Version]OBSE Plugins in common:
AddActorValues
Blockhead
ConScribe
Elys Universal Silent Voices
FastExit2
MenQue
NifSE
Enhanced Camera
SDR (Sneaking Detected Recalibirated)
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Just posting my load order here so that I don't clog up Elz's comment thread for No Floating Weapon.
Active Mod Files:00 Oblivion.esm 01 You Are Here.esm 02 All Natural Base.esm [Version 1.34] 03 Cobl Main.esm [Version 1.72] 04 Harvest[Containers].esm 05 Waalx Animals & Creatures.esm 06 Enhanced Daedric Invasion.esm 07 Hemingweys Capes Improved.esm [Version 3.0b] 08 Better Cities Resources.esm [Version 5.4.1] 09 cssBase.esm [Version 1.1] 0A Toaster Says Share v3.esm 0B SDR.esm [Version 7.3.1] 0C CustomSpellIcons.esm 0D Oblivifall Master File.esm [Version 1.2] 0E ScreenEffects.esm 0F RealisticLeveling.esm ++ GrassFix.esp 10 Unofficial Oblivion Patch.esp [Version 3.4.5] 11 UOPS Additional Changes.esp 12 Oblivion Citadel Door Fix.esp 13 DLCShiveringIsles.esp 14 Unofficial Shivering Isles Patch.esp [Version 1.5.3] ++ USIPS Additional Changes.esp 15 Better Cities .esp ++ LoadingScreens.esp 16 LoadingScreensAddOn.esp ** LoadingScreensSI.esp 17 All Natural.esp [Version 1.34] 18 All Natural - SI.esp [Version 1.34] 19 Skyrimized Water HD eng.esp [Version 1.8.] ++ Skyrimized Waters HD - SI Addon.esp 1A Better Bell Sounds.esp ++ Diverse Voices.esp [Version 0.1a] 1B All Natural - Real Lights.esp [Version 1.34] 1C WindowLightingSystem.esp 1D AmbientDungeons.esp [Version 1.3] 1E AliveWaters.esp 1F AliveWaters - Koi Addon.esp 20 AliveWaters - Slaughterfish Addon.esp 21 Book Jackets Oblivion.esp 22 BEER_Inebriation.esp [Version 1.21] 23 BAKAdventurerTorch.esp ** Cobl Bookjackets.esp 24 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [Version 5.3.0] 25 CT-Com's Torch Compendium.esp 26 Glowing Wonders.esp 27 ImprovedSigns.esp 28 Personality Idles - Modified version.esp [Version 1.3] 29 Camping.esp 2A Skyrim Ingredients.esp 2B SoT_Holiday.esp 2C SPARTAN VIs Diverse City Guards v1 2.esp 2D Update My Statue.esp [Version 1.30] 2E Vows and Covenants.esp 2F Enhanced Economy.esp [Version 5.4.3] 30 WAC - Crowded Roads Revisited.esp [Version 1.1] 31 Populated Prisons.esp [Version 1.2] 32 BookTrackerOBSE.esp 33 Quest Log Manager.esp [Version 1.3.2] 34 Streamline 3.1.esp 35 Dynamic Map.esp [Version 2.1.1] 36 Map Marker Overhaul.esp [Version 3.9.3] 37 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 38 Enhanced Hotkeys.esp [Version 2.3.1] 39 DLCHorseArmor.esp 3A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 3B DLCOrrery.esp 3C DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 3D DLCVileLair.esp 3E DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 3F DLCMehrunesRazor.esp 40 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 41 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ++ MaleBodyReplacerV5.esp ** RTFemaleReplacerV12.esp ++ Weapon Improvement Project.esp [Version 1.7] 42 kuerteeHorseCommands.esp 43 Dude Wheres My Horse.esp 44 DLCThievesDen.esp 45 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 46 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 47 Cobl Glue.esp [Version 1.72] 48 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 49 Hemingweys Capes Improved.esp [Version 3.0b] ++ Hemingweys Capes for EDI.esp [Version 3.0b] ++ Harvest[Containers] - SI - Ore Respawn.esp 4A CurseOfHircine.esp 4B CoH Werewolves Clothed.esp 4C CoH Werewolves Mixed.esp 4D CoH Spawn Rates Increased.esp 4E CoH 1st Person Anims.esp 4F Curse of Hircine - Werewolf Hunters.esp 50 CoH Unarmored.esp 51 CoH No Female Model.esp 52 Creature Diversity.esp 53 Plate Armor Plus - Woman's Move Edition.esp 54 WAC.esp 55 WAC - OverSpawn.esp 56 WAC - BlackBootDungeon.esp 57 WAC - Dead Knights.esp 58 WAC - Player Summons.esp 59 WAC - Birds&Insects.esp 5A WAC - Companions.esp 5B WAC - Horses.esp 5C WAC - TCOS.esp 5D WAC - TCOS Shops.esp [Version 03] 5E WAC - Legion.esp 5F WAC - Gladiator.esp 60 WAC - Magic.esp 61 LBVermin.esp 62 LBUndeadAdditions.esp 63 GrayFoxOutfit.esp 64 BHC_Expanded.esp [Version 1.2] 65 BrotherhoodRenewed.esp [Version 1.1.2] 66 EM_FarmAnimals1.esp 67 Fighters Guild Quests.esp 68 LetThePeopleDrink.esp [Version 2.6] 69 Mages Guild Quests.esp 6A mrSiikas_TheEmperorsTomb_ImperialPalace.esp 6B Region Revive - Lake Rumare.esp 6C Servant of the Dawn.esp 6D Vampire Hunting - Order of the Virtuous Blood.esp 6E Cyrodiil Travel Services.esp [Version 3.0.5] 6F DLCBattlehornCastle.esp 70 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 71 DLCFrostcrag.esp 72 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 73 Knights.esp ** Knights - Book Jackets.esp 74 Knights - Unofficial Patch.esp [Version 1.1.3] 75 Knights - Cobl.esp [Version 2.6] ++ KotN Wayshrine Fix.esp 76 MannimarcoComplete.esp 77 MannimarcoRevisited.esp 78 MannimarcoWardrobeChest.esp 79 Enhanced Daedric Invasion.esp 7A Better daedric shrines full.esp 7B Oblivifall - Losing My Religion.esp [Version 1.43] 7C Oblivifall - Losing My Religion KOTN.esp [Version 1.0] 7D HackdirtAlive.esp 7E xuldarkforest.esp [Version 1.0.5] 7F xulStendarrValley.esp [Version 1.2.2] 80 xulTheHeath.esp 81 xulEntiusGorge.esp [Version 1.2.1] 82 xulFallenleafEverglade.esp [Version 1.3.1] 83 xulColovianHighlands_EV.esp [Version 1.2.2] 84 xulChorrolHinterland.esp [Version 1.2.3] 85 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 86 xulBravilBarrowfields.esp [Version 1.3.5] 87 xulLushWoodlands.esp [Version 1.3.3] 88 xulAncientYews.esp [Version 1.4.4] 89 xulAncientRedwoods.esp [Version 1.6] 8A xulCloudtopMountains.esp [Version 1.0.3] 8B xulArriusCreek.esp [Version 1.1.4] 8C xulPatch_AY_AC.esp [Version 1.1] 8D xulRollingHills_EV.esp [Version 1.3.3] 8E xulPantherRiver.esp 8F xulRiverEthe.esp [Version 1.0.2] 90 xulBrenaRiverRavine.esp [Version 1.1.1] 91 xulImperialIsle.esp [Version 1.6.8] 92 xulBlackwoodForest.esp [Version 1.1.1] 93 xulCheydinhalFalls.esp [Version 1.0.1] 94 xulAspenWood.esp [Version 1.0.3] 95 xulSkingradOutskirts.esp [Version 1.0.2] 96 xulSnowdale.esp [Version 1.0.5] 97 xulCliffsOfAnvil.esp [Version 1.1.3] 98 MannimarcoResurrection-CliffsOfAnvil patch.esp [Version 1.0] 99 xulSilverfishRiverValley.esp [Version 1.0.4] 9A xulJerallGlacier.esp [Version 1.0.2] 9B CurseofHircine-JerallGlacier patch.esp [Version 1.0] 9C xulTheEasternPeaks.esp [Version 1.1.4] 9D MannimarcoResurrection-EasternPeaks patch.esp [Version 1.0] 9E BetterDaedricShrinesFull-UniqueLandscapes patch.esp [Version 2.0] 9F RR - LTPDPatch.esp A0 Better Cities - House price patch.esp [Version 1.0] A1 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] A2 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] A3 AutoBookPlacer.esp [Version 3.02] ** Better Dungeons.esp ++ DaedricRequirements.esp A4 HUD Status Bars.esp [Version 5.3.2] A5 DS Portable Sorters.esp [Version 1.3] A6 DynamicFootPosition.esp ** Grass Overhaul.esp A7 GuildAdvancement.esp A8 Kyoma's Journal Mod.esp [Version 3.2.1] A9 P1DKeyChainSI Merged.esp AA PersuasionOverhaul.esp [Version 1.43] AB Enhanced Vegetation [125%].esp AC ATakesAll.esp AD Enhanced Economy - House prices.esp [Version 5.4.3] AE Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp AF Alternative Beginnings.esp [Version 1.4.1] B0 RealisticFatigue.esp B1 RealisticHealth.esp B2 Basic Primary Needs.esp [Version 6.3] B3 Basic Physical Activities.esp [Version 1.3] B4 RealisticForceHigh.esp B5 RealisticMagicForceLow.esp B6 HavokCollisionFix.esp B7 BIE.esp [Version 1.25] ++ BIEvileLair.esp B8 Mysterious Bear's Epic Necromancy + EM.esp B9 RshAlchemy.esp BA RshAlchemyRecipes.esp ++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0] BB SDR_Perks And Patches [Oblivion].esp [Version 7.3.0] BC StolenItemOwnership.esp BD MigLockpicking.esp [Version 1.8] BE Enhanced Grabbing.esp [Version 0.5] ++ Item interchange - Extraction.esp [Version 0.78] ++ Item interchange - Placement.esp [Version 0.78] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] BF TSS Custom Companion Template.esp C0 Toaster Says Share Faction Recruitment.esp C1 DS Companion Wardrobe Manager.esp [Version 0.9] C2 cssMerged12Sets.esp [Version 1.1] C3 bgBalancingEVCore.esp [Version 10.52EV-D] ++ ArgonianBeautification-RaceSettings.esp C4 Oblivion_Character_Overhaul.esp [Version 2.0] C5 bgMagicEV.esp [Version 1.7EV] ++ bgMagicItemSigil.esp [Version 1.68EV] C6 bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] C7 bgMagicEVPaperChase.esp [Version 1.68EV] C8 bgMagicAlchemy.esp [Version 1.57] C9 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] CA SupremeMagicka.esp [Version 0.90b] CB SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] CC SM_EnchantStaff.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.7.7] ++ cidnothump.esp ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] CD bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] CE ArgonianFeets.esp CF Better Cities Full.esp [Version 5.4.1] D0 Better Imperial City.esp [Version 5.4.0] D1 Better Cities - All Natural.esp D2 Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] D3 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] D4 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] D5 Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] D6 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] D7 Better Imperial City FPS Patch.esp ++ Better Cities - COBL.esp [Version 5.4.1] D8 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] D9 Oblivifall - Losing My Religion BC Full.esp [Version 1.1] ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] DA bgMagicLightningbolt.esp ++ Life Detected - Burst - Huge - 2.esp ++ LightSpellTorch.esp DB SnArrowEffects.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] DC Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] DD SMTXKhajiitPawsAsAbility_v04RMRF.esp DE GOSH.esp DF EC Chambers 1.1.esp [Version 1.0] ++ nu_dwarven_f_cuirass.esp ++ WAC - Races RM-HGEC-DV patch by Xtudo.esp E0 GOSH Region Ambiance.esp E1 Immersive Weapons.esp E2 CompanionTracker.esp E3 Elz - No Floating Weapon.esp E4 Bashed Patch, 0.esp E5 Maskar's Oblivion Overhaul.esp [Version 4.0] E6 Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9] E7 Duke Patricks - Combat Archery.esp [Version 7.3.5] E8 Duke Patricks - Combat Archery Patch.esp E9 LandMagicPatch.esp
Bain Packages:000 - ==Unofficial Patches== ++ 001 - Unofficial Oblivion Patch - Manual Installer-5296-3-4-5.7z (42F6A326) (Installed) ++ 002 - Unofficial Shivering Isles Patch - Manual Installer-10739-1-5-3.7z (37551047) (Installed) ++ 003 - Unofficial Official Mods Patch - Manual Installer-9969-18.7z (DE683769) (Installed) 004 - ==Overhauls & Mobs== ++ 005 - WACv_1beta.7z (ACE30C0F) (Installed) ++ 006 - WAC Races RM HGEC EVE Exnem patch-40862-1-0.rar (F3E7CE15) (Installed) ++ 007 - Maskars Oblivion Overhaul 4_0-42780-.7z (17FF9400) (Installed) ++ 008 - Cobl 172-21104.7z (BFECAEE3) (Installed) ++ 009 - Knights of the Nine Cobl 2_6-34650-2-6.zip (97287B32) (Installed) ++ 010 - Useful farmanimals for COBL now with pigs-42640-2.7z (AAF56D68) (Installed) ++ 011 - Creature Diversity 112-26634-2-12.7z (D29E7312) (Installed) ++ 012 - Little Baron Mobs.rar (E8451563) (Installed) 013 - ==User Interface== ++ 014 - HUD Status Bars 5_3_2-34905-5-3-2.7z (D86122AC) (Installed) ++ 015 - Coloured Enemy Health-3774.rar (FEC093E2) (Installed) ++ 016 - Map Marker Overhaul 3_9_3-26389-3-9-3.7z (B482FFD0) (Installed) ++ 017 - Dynamic Map 2_1_1-35969.7z (4FB40C92) (Installed) ++ 018 - Map Loop and Oblivion Logo.rar (62BD3E1E) (Installed) ++ 019 - Journal Mod v3x2x1-15294.rar (FA449491) (Installed) ++ 020 - Journal Mod v3x2x1 HOTFIX-15294.zip (1863B28F) (Installed) ++ 021 - LoadingScreens-13012.7z (B025B0E3) (Installed) ++ 022 - LoadingScreensSI-15852.7z (D49B351F) (Installed) ++ 023 - LoadingScreensThemedAddOn-16020.7z (B6F089E4) (Installed) 024 - ==Optimizations== ++ 025 - Disappearing Grass Fix-35941-1-0.zip (176E32D3) (Installed) ++ 026 - FastExit 2-22410.zip (33FF14FA) (Installed) ++ 027 - Elz - No Floating Weapon-45367-1-0-0.7z (0AD974CC) (Installed) 028 - ==OBSE Plugins== ++ 029 - MenuQue v16a-32200-16a.zip (F3E47AEA) (Installed) ++ 030 - AddActorValues-33248.rar (275C62E8) (Installed) ++ 031 - ConScribe 100-26510-10-0.zip (42845B59) (Installed) ++ 032 - OBSE -Elys- Universal Silent Voice v93-16622.rar (4249925D) (Installed) ++ 033 - Blockhead 92-43752-9-2.zip (51300F95) (Installed) ++ 034 - Refstuff_plugin-30973.rar (9C8423D6) (Installed) ++ 035 - NifSE V1_1.rar (44A74EBB) (Installed) ++ 036 - OSR_4-1-23208.zip (D7AF95BB) (Installed) ++ 037 - ALGOHOL_v011-13337.zip (CC27DEC2) (Installed) ++ 038 - Pluggy v125b-23979.rar (1A75452B) (Installed) ++ 039 - Enhanced Camera-44337-1-3.zip (E58C9BEC) (Installed) ++ 040 - Show Weapons While Mounted-42648-1-1.zip (1560FBAB) (Installed) ++ 041 - ScreenEffects 1_0-16323.rar (8E865D65) (Installed) 042 - ==World Overhaul== ++ 043 - AliveWaters-6914.rar (C8E00FE1) (Installed) ++ 044 - Alive Waters Updated-44069-0-9.7z (7BA900F8) (Installed) ++ 045 - ULComp173 BAIN-19370-1-7-3.7z (190524D4) (Installed) ++ 046 - UL Compatibility Patches Compilation WIZBAIN v9b-13834-.7z (FB32BCB8) (Installed) ++ 047 - Qarls_LODnormals4096c.rar (0D9E01BB) (Installed) ++ 048 - LODnoiseReplacerFINAL.rar (5197EA91) (Installed) ++ 049 - Ambient Dungeons 1_3_1-18385.7z (462A6069) (Installed) ++ 050 - EC-chambers1-1-43210-1-1.rar (5B111AC1) (Installed) ++ 051 - RegionRevive-LakeRumare-22751.zip (ECD5371D) (Installed) ++ 052 - RegionRevive-LakeRumare LetThePeopleDrink Patch-22751.rar (7AC27B25) (Installed) ++ 053 - Better Cities Primary Resources-16513-5-4-1.7z (6D72C13F) (Installed) ++ 054 - Better Cities Resources v5-4-1a-16513-5-4-1a.7z (7B4C5E68) (Installed) ++ 055 - Better Cities v5-4-1a-16513-5-4-1a.7z (FB0AE6F9) (Installed) ++ 056 - theEmperorsTomb-20072.7z (881464CC) (Installed) ++ 057 - theEmperorsTomb_Palace-20072.7z (57912618) (Installed) ++ 058 - Better dungeons non BSA-40392-4-5.rar (05CC1821) (Installed) ++ 059 - Better Dungeons-40392-v13.7z (9EFCB3C9) (Installed) ++ 060 - Glowing Wonders-43331-v1-0.zip (82901915) (Installed) ++ 061 - Let the People Drink-10223-2-6.7z (B5EACD6A) (Installed) ++ 062 - Hackdirt Alive-42948-.7z (FF9BF4A9) (Installed) 063 - ==Audio== ++ 064 - Oblivion Stereo Sound Overhaul-5861.7z (F9CD7730) (Installed) ++ 065 - GOSH-45214-1-0.zip (2FCE7AC1) (Installed) ++ 066 - GOSH Optional Daggerfall Style Skeletons-45214-1-0.zip (6184A980) (Installed) ++ 067 - Better Bell Sounds-5286.rar (DCA51DD3) (Installed) ++ 068 - musicpacks.rar (14B8F59A) (Installed) ++ 069 - Silent Tracks Expanded v1.0-12909.zip (8FC82C4C) (Installed) 070 - ==Texture, Model, & Other Graphic Enhancers== ++ 071 - QTP3-Reduced.rar (3A96CF39) (Installed) ++ 072 - QTP3 UOP342 Compatibility Patch-5296-.7z (696AC4B7) (Installed) ++ 073 - Magic Effect Replacer-22119.rar (A06D1E59) (Installed) ++ 074 - Arrow Effects 1_2-25699.7z (449262EF) (Installed) ++ 075 - Custom Spell Icons v3_1-26196.zip (505891FC) (Installed) ++ 076 - Enhanced Magic Effect Replacer-22119.rar (813B3EA1) (Installed) ++ 077 - Enhanced Vegetation - Normal Res Textures v1dot1-23783.7z (70D0AB04) (Installed) ++ 078 - Enhanced Vegetation - Plugins v1dot1-23783.7z (587CC786) (Installed) ++ 079 - Book Jackets Oblivion Standard Res-5570.7z (85E26ABC) (Installed) ++ 080 - Book_Jackets_KOTN_v10-27521.zip (C2EC35AE) (Installed) ++ 081 - Grimbots Spell Tomes-16247.7z (3212FDB5) (Installed) ++ 082 - Shivering Book Jackets-16247.7z (ABF9FA04) (Installed) ++ 083 - CoblBookjacets0point1112-24890.rar (F46DDD1C) (Installed) ++ 084 - Forge New Textures - Weather - All Natural fixed-30555.rar (64132330) (Installed) ++ 085 - Forge New Textures ver_1_1-30555.rar (C48360E1) (Installed) ++ 086 - Mythic Animals low res-29638.7z (4E5F438D) (Installed) ++ 087 - Mythic Ghosts and Goblins-36000-1.7z (F9044608) (Installed) ++ 088 - Mythic Madness-38251-1.7z (37A24745) (Installed) ++ 089 - Mythic Creatures.7z (09DD4847) (Installed) ++ 090 - Life Detected 80pak-25204.zip (B38CEC92) (Installed) ++ 091 - Light Spell Recolor-8497.zip (08B85D56) (Installed) ++ 092 - New tree shadows-35324.rar (FD24173C) (Installed) ++ 093 - Mehrunes Dagon Alt Textures - matching arms and legs-29314.7z (E72E1397) (Installed) ++ 094 - Jupiter Moons.rar (C300EF44) (Installed) ++ 095 - Better Blackwood 1dot2-26899.7z (E5D116D9) (Installed) ++ 096 - Cinematic Dialog HUD-9792.rar (6BD97B92) (Installed) ++ 097 - Oblivion Grass Overhaul-42400-v3-2.zip (4E3C7AEF) (Installed) ++ 098 - Verdant Anthesis The Imperial Ecology v3.rar (87AE0445) (Installed) ++ 099 - fantasmagoria flora.rar (54D8E6C9) (Installed) ++ 100 - foaming falls.rar (FD029E88) (Installed) ++ 101 - ImprovedSignsComplete-9498.7z (7B1F6919) (Installed) ++ 102 - Clocks of Cyrodiil-11778.7z (D179B0E8) (Installed) ++ 103 - High Res Clocks of Cyrodiil-36246-1-0.zip (408FE8C9) (Installed) ++ 104 - Nice Ice - The Hills Have Ice-45342-01.7z (DC139DD4) (Installed) 105 - ==Weather Enhancers== ++ 106 - All Natural 1-34-18305-1-34.7z (B16D10B3) (Installed) ++ 107 - Animated Window Lighting System v5-5-4-19628.7z (C81E2E3B) (Installed) ++ 108 - Realistic HD Night Sky-44951-1-0.zip (75140DDB) (Installed) ++ 109 - Skyrimized Water v 1 8-41599-1-8.zip (CD0D0BBC) (Installed) 110 - ==Body Overhaul== ++ 111 - AB Requirements-15469.7z (F6DA37F4) (Installed) ++ 112 - AB jdayTArgonianFeet-15469-1.7z (C3676DDD) (Installed) ++ 113 - SMTXKhajiitPawsAsAbilityv04-35202.rar (AC2963BE) (Installed) ++ 114 - SMTXupdate paws models-35202.rar (167BBD7B) (Installed) ++ 115 - Robert Male V52 BAIN-40532.7z (84382BD9) (Installed) ++ 116 - FemReplacerV13-15624-V1-3.7z (74073019) (Installed) ++ 117 - Roberts Female Body v12 - FIXED-28975.7z (6D647668) (Installed) ++ 118 - Race Balancing Project 10,5 - Installation Files Complete.7z (BE912B9F) (Installed) ++ 119 - Race Balancing Project 10,5 EV.7z (022A98D4) (Installed) ++ 120 - AB ArgonianBeautification RobertFemale-15469-3-0.7z (D2910BD6) (Installed) ++ 121 - AB ArgonianBeautification RobertMale-15469-3-0.rar (8DBB2498) (Installed) ++ 122 - AB Merged Ghogiel Normalmaps Add-On-15469.7z (62CA13EE) (Installed) ++ 123 - Oblivion Character Overhaul v2-02-44676-2-02.zip (8A4052F5) (Installed) ++ 124 - Roberts Female Body replacer texture compatibility addon-44676-2-01.zip (693A2428) (Installed) ++ 125 - Roberts Male Body replacer texture compatibility addon-44676-2-0.zip (A4A03CE9) (Installed) ++ 126 - Face features for OCO 2-44978-.rar (51EEB542) (Installed) 127 - ==Race Overhaul== ++ 128 - DV-Diverse Voices-9829.7z (34B173A8) (Installed) ++ 129 - DV-Support Pack - BattleHorn Castle-9829.rar (1DC3DA82) (Installed) ++ 130 - DV-Support Pack - Horse Armor-9829.rar (91FD1959) (Installed) ++ 131 - DV-Support Pack - KOTN-9829.rar (CE2F9047) (Installed) ++ 132 - DV-Support Pack - Orrery-9829.rar (6EA934BD) (Installed) ++ 133 - DV-Support Pack - Persuasion Overhaul-9829.rar (708F031F) (Installed) ++ 134 - DV-Support Pack - Shivering Isles-9829.rar (48112474) (Installed) ++ 135 - DV-Support Pack - Thieves Den-9829.rar (DD1600A8) (Installed) ++ 136 - DV-Support Pack - Vile Lair-9829.rar (91D01A4F) (Installed) 137 - ==Animation== ++ 138 - UniversalSkeletonNIF181-37596-1-81.rar (73FBBC26) (Installed) ++ 139 - DynamicFootPositionV1_10-42222-v1-10.7z (DE5E16B9) (Installed) ++ 140 - Combat Stance Reanimation v2.rar (3A9B2CD5) (Installed) ++ 141 - NPCs and companions and Talk with your hands-30829.rar (EDF20D25) (Installed) 142 - ==NPC Overhaul== ++ 143 - Better Gray Fox v2_1 ENGLISH-22280-2-1.7z (D04EC276) (Installed) ++ 144 - Diverse City Guards v1.0-11211.rar (76A8AFBC) (Installed) ++ 145 - Diverse City Guards v1.2-11211.rar (C1663340) (Installed) ++ 146 - cssMerged.rar (78D1158D) (Installed) ++ 147 - Populated Prisons 12-25232-1-2.7z (0669ED38) (Installed) 148 - ==Gameplay== ++ 149 - Oblivifall Losing My Religion Full 1_43-31668-1.7z (A4BCB147) (Installed) ++ 150 - Oblivifall Losing My Religion Oblivion Character Overhaul v2 Patch-44888-1-0.7z (2462696F) (Installed) ++ 151 - Oblivifall Patch - All Natural-31668-1-0.zip (DBBD4450) (Installed) ++ 152 - Oblivifall Patch - AWLS-31668-1-0.zip (1D3AEE01) (Installed) ++ 153 - Oblivifall Patch - Knights of the Nine DLC-31668-1-0.zip (8217E560) (Installed) ++ 154 - Beer_Inebriation 2-23091.zip (92EA5BA9) (Installed) ++ 155 - Companion Wardrobe Manager v0dot9 BETA-25380.zip (C4C3E2AF) (Installed) ++ 156 - Guild Advancement v1_6-42870-1-6.zip (AEE070D7) (Installed) ++ 157 - CSR-3-27-3066.zip (4DC37F16) (Installed) ++ 158 - Companion Tracker-29307.rar (A2E92522) (Installed) ++ 159 - Portable Sorters v1dot3-25436.7z (2501E3EF) (Installed) ++ 160 - Basic Primary Needs 6_3-37088-.7z (1FC8C282) (Installed) ++ 161 - SDR_7_3_1_WryeBash-37385-7-3-1.7z (67386C7E) (Installed) ++ 162 - Adventurer Torches 1_5-37863-1-5.7z (7939495A) (Installed) ++ 163 - Stolen Item Ownership-35723--02.zip (C5B82EB2) (Installed) ++ 164 - Enhanced Hotkeys 2_3_1-34735-2-3-1.7z (74691EDE) (Installed) ++ 165 - Dude Wheres My Horse 100-3861.zip (33F64B70) (Installed) ++ 166 - Update My Statue-3428.zip (0188D1B3) (Installed) ++ 167 - Horse commands 4p994-8766-4-994.7z (5B60CD8B) (Installed) ++ 168 - A Takes All-27638.zip (56D943BA) (Installed) ++ 169 - AutoBookPlacer_v3_04-10561.zip (2CF0F931) (Installed) ++ 170 - BookTrackerOBSEv16-18434.zip (44AF0E8F) (Installed) ++ 171 - Quest Award Leveler - Now supports Battlehorn Castle-13536.rar (9ED3C3EC) (Installed) ++ 172 - Quest Log Manager 1_3_2b-32266-1-3-2b.rar (D02D8C5B) (Installed) ++ 173 - Basic Physical Activities 1_3-42411-.7z (804D475B) (Installed) ++ 174 - Keychain and SI Compatibiity Merged v.1.1-10085.zip (3B5090AB) (Installed) ++ 175 - Real Time Lockpicking 1_8-38801-1-8.zip (F185D991) (Installed) ++ 176 - PiiiP - Enhanced Grabbing v05-19847.7z (3837B5D7) (Installed) ++ 177 - Cyrodiil Travel Services-21999-3-0-5.7z (E668B5C3) (Installed) ++ 178 - Alchemy Advanced-25226-1-3.rar (0330B2DA) (Installed) ++ 179 - Camping 2_3-37197-.7z (1A2F5D45) (Installed) ++ 180 - SM Plugin Refurbish 1-30-11474.zip (0E9AD5B7) (Installed) ++ 181 - Better daedric shrines full-34367-1.rar (B8D4041A) (Installed) ++ 182 - Vows and Covenants-20736-1-6-1.rar (9BB6DE26) (Installed) ++ 183 - SoT Holiday-20525.rar (2CD33D06) (Installed) ++ 184 - Alternative Beginnings 141-37382-1-4-1.7z (D81C9093) (Installed) ++ 185 - Fame Based Daedric Quest Requirements-42614-1-0.zip (DDF7319B) (Installed) ++ 186 - Enhanced Economy 5_4_3-25078.7z (F9D9AE4E) (Installed) ++ 187 - BHC Expanded 1_2-27029.zip (08DC693D) (Installed) ++ 188 - Persuasion Overhaul v1-43-12367.zip (A521C8D2) (Installed) 189 - ==Gameplay Magic & Combat== ++ 190 - LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed) ++ 191 - Supreme Magicka 0-90b-12466-0-90b.zip (8AC13A8A) (Installed) ++ 192 - Realistic Physics and Force Package v12-38427-1-2.7z (774D55CF) (Installed) ++ 193 - Duke Patricks - Combat Archery Rev 7p3 with Crossbows.7z (99796441) (Installed) ++ 194 - Duke Patricks - Combat Archery updated ESP only Rev 7p3p5.7z (C00086B3) (Installed) ++ 195 - DPCA-Patch-45308-1-0.zip (AB868E2C) (Installed) ++ 196 - Duke Patricks - Melee Combat Rev 5p9.7z (4A9D0E39) (Installed) 197 - ==Items & Armory== ++ 198 - Skyrim Ingredients v 0_7-41348-0-7.7z (C688A0D6) (Installed) ++ 199 - Skyrim Ingredients Optional Cobl esp v 0_7-41348-0-7.7z (2FEE1679) (Installed) ++ 200 - Female Chainmail armor replacer-44678-1-0.zip (4C76CE42) (Installed) ++ 201 - Female Ebony armor replacer-44678-1-0.zip (DE216F1F) (Installed) ++ 202 - Female Glass Armor replacer and retexture-44678-1-0.zip (D7254D39) (Installed) ++ 203 - Female Iron Armor replacer-44678-1-0.zip (E43C01F3) (Installed) ++ 204 - Female Mithril armor replacer-44678-1-0.zip (14F2BD80) (Installed) ++ 205 - Female Dwemer armour replacer-44678-1-0.zip (3B466B29) (Installed) ++ 206 - Weapon Improvement Project-43852-1-8.7z (9AF10930) (Installed) ++ 207 - Immersive Weapons 2-43879-2.7z (5780684E) (Installed) ++ 208 - Immersive Weapons Fixed-45331-2-0-1.7z (8CF9E754) (Installed) ++ 209 - AbigailsMODS-Plate_Armor_Plus_Womans_Move_Edition-41685-1-2.7z (876F9039) (Installed) ++ 210 - Hemingweys Capes Improved.rar (493DE007) (Installed) ++ 211 - Hemingweys Capes for EDI.rar (51F90F36) (Installed) 212 - ==Quests== ++ 213 - Mannimarco Resurrection 2_5-15251.7z (D97F8BD4) (Installed) ++ 214 - MannimarcoRevisited-14200.rar (5A44FC6D) (Installed) ++ 215 - MannimarcoRevisitedv11-14200.rar (CF7B5D7F) (Installed) ++ 216 - Servant of the Dawn 2.25 for SI-6855.zip (FC0944B5) (Installed) ++ 217 - A Brotherhood Renewed-31773-1-1-2.7z (11AE6A6D) (Installed) ++ 218 - Blood Is Everything-Zipped-version.7z (80890C2C) (Installed) ++ 219 - Blood is Everything - Compatibility plugin for the VIle Lair DLC-33767-.7z (BE27637A) (Installed) ++ 220 - Vampire Hunting OVB Part 1 of 4 -30568-3-0.7z (77BDDA96) (Installed) ++ 221 - Vampire Hunting OVB Part 2 of 4-30568.7z (9EC5208E) (Installed) ++ 222 - Vampire Hunting OVB Part 3 of 4-30568.7z (D8CA5A6A) (Installed) ++ 223 - Curse of Hircine Resurrected 4_2_1-35118-4-2-1.7z (33E5ACB9) (Installed) ++ 224 - Curse of Hircine - Werewolf Hunters-22456.rar (1AB53D8A) (Installed) ++ 225 - CoH 1st Person Anims Vanilla-35118-0-8.zip (854E976C) (Installed) ++ 226 - CoH Unarmored-35118-1.zip (3726B9F5) (Installed) ++ 227 - COH Werewolf Manes-21738.7z (EF7DEAD4) (Installed) ++ 228 - Fighters Guild Quests 1_6-41012-1-6.7z (18B66D5D) (Installed) ++ 229 - Mages Guild Quests 1_7-39591-1-7.7z (4A1457E9) (Installed) ++ 230 - Enhanced Daedric Invasion_REL_1_3-9858.zip (F817C533) (Installed) ++ 231 - Enhanced Daedric Invasion_REL_1_VOICEFILES-9858.zip (6A051EFD) (Installed) ++ 232 - Epic Necromancy with Arena Fixy fix-40964-1-2.rar (F58110F9) (Installed) 233 - ==Not being used== 238 - ==Last== 240 - ==Unsorted==
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Nice to see someone making an updated list for the newer mods that are out these days.
I see a couple of redundancies in here though.
Gamecompanion, for one thing, is God awful for people like me who have to use design software frequently like PS and press the alt and shift buttons all the time. Really messes with your screen light and all that. Thankfully it's not actually necessary, because the ENBoost patch actually does fake fullscreen if you adjust a setting in the .ini.
Also, Maskar's Oblivion Overhaul pretty much does the work of Cava Obscura and Dungeon Actors Have Torches as well, again, through settings that you can adjust in the .ini, so I'd just save the load order space and remove both of them. -
Of course lol, if you bought the game on Steam it's yours to uninstall and reinstall as often as you like.
I'm not 100% positive, but I think the only restriction they put on that is how many machines you can install it on, but I've never really went looking into that.
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"I've also then tried to download the unofficial patch v.1.2.416"
I would not recommend installing patches after anything. Really, the order in which you install mods should be like this:
1. The actual game2. The official patches & DLC
3. The unofficial patches
4. Gameplay changes
5. Overhauls
6. Textures & anything else
You should never install mods before patches. For a texture pack, this shouldn't really matter as much, but I would still avoid it just to be on the safe side. The reason you're getting this message "old file not found, however a file of the same name was found. No update done since file contents do not match", is because your game file has been changed by a mod you've already installed. The only real way to fix this is to completely re-install the game. This is why I use Wrye Bash. It really lessons the need to take that kind of step.
It takes maybe 2 hours to learn, but it will save you (literally, in my case) days worth of modding time in the future. -
Figured it out. Also found someone else having the exact same problem.
From what I can see, our similar mods don't seem to be involving similar scripting conflicts (I figured at first this was a conflict with SDR). Considering his post was almost 4 years ago, and since most of the mods which are similar have most likely been updated since then, I'mma go ahead and just completely uninstall RGO and chalk this up as a bug that's local to RGO as a whole, which probably won't be getting fixed in the near future.
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After completing Corruption and Conscience with the 'good' reward, it crashed when I left the Cheydinhal Bridge Inn.
And then directly after talking to him.
Annnnd then after I disabled him JUST after talking to him to see if I could avoid the crash.
So then I decided to try having fun.
I loaded before I even started the quest, went to Cheydinhal, disabled him, and it triggered a crash.
It's safe to say I'm not completing this quest without cheating a bit, but I really have to wonder, has anyone ever seen a situation like this? I have to assume it's mod related but I have no real idea what that could possibly be, seeing as how I've completed well over 15 quests at this point, and to my knowledge, I have few mods that would even touch him (Aside from a few cosmetic mods, I have very few quest related mods installed atm).It can't be that my save's corrupted, because it happened again even on a new game.
Load order, for whatever it's worth:
00 Oblivion.esm 01 You Are Here.esm 02 All Natural Base.esm [Version 1.34] 03 Cobl Main.esm [Version 1.72] 04 Harvest[Containers].esm 05 Waalx Animals & Creatures.esm 06 Enhanced Daedric Invasion.esm 07 Hemingweys Capes Improved.esm [Version 3.0b] 08 Better Cities Resources.esm [Version 5.4.1] 09 SDR.esm [Version 7.3.1] 0A CustomSpellIcons.esm 0B Oblivifall Master File.esm [Version 1.2] 0C ScreenEffects.esm 0D RealisticLeveling.esm ++ GrassFix.esp 0E Unofficial Oblivion Patch.esp [Version 3.4.5] 0F UOPS Additional Changes.esp 10 Oblivion Citadel Door Fix.esp 11 DLCShiveringIsles.esp 12 Unofficial Shivering Isles Patch.esp [Version 1.5.3] ++ USIPS Additional Changes.esp 13 Better Cities .esp 14 Atmospheric Loading Screens - Random Quotes.esp 15 All Natural.esp [Version 1.34] 16 All Natural - SI.esp [Version 1.34] 17 OBGE - Liquid Water.esp 18 Better Bell Sounds.esp ++ Diverse Voices.esp [Version 0.1a] 19 All Natural - Real Lights.esp [Version 1.34] 1A WindowLightingSystem.esp 1B AmbientDungeons.esp [Version 1.3] 1C AliveWaters.esp 1D AliveWaters - Koi Addon.esp 1E AliveWaters - Slaughterfish Addon.esp 1F Book Jackets Oblivion.esp 20 BEER_Inebriation.esp [Version 1.21] 21 BAKAdventurerTorch.esp ** Cobl Bookjackets.esp 22 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [Version 5.3.0] 23 CT-Com's Torch Compendium.esp 24 Glowing Wonders.esp 25 ImprovedSigns.esp 26 Personality Idles - Modified version.esp [Version 1.3] 27 Camping.esp 28 Skyrim Ingredients.esp 29 SoT_Holiday.esp 2A SPARTAN VIs Diverse City Guards v1 2.esp 2B Update My Statue.esp [Version 1.30] 2C Vows and Covenants.esp 2D Enhanced Economy.esp [Version 5.4.3] 2E Crowded Roads Advanced less crowded.esp [Version 1.3] 2F WAC - Crowded Roads Revisited.esp [Version 1.1] 30 Populated Prisons.esp [Version 1.2] 31 BookTrackerOBSE.esp 32 Quest Log Manager.esp [Version 1.3.2] 33 ScreenControls.esp 34 Streamline 3.1.esp 35 Dynamic Map.esp [Version 2.1.1] 36 Map Marker Overhaul.esp [Version 3.9.3] 37 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 38 Enhanced Hotkeys.esp [Version 2.3.1] 39 DLCHorseArmor.esp 3A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 3B DLCOrrery.esp 3C DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 3D DLCVileLair.esp 3E DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 3F DLCMehrunesRazor.esp 40 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 41 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ++ MaleBodyReplacerV5.esp ** RTFemaleReplacerV12.esp ++ Weapon Improvement Project.esp [Version 1.7] 42 kuerteeHorseCommands.esp 43 Dude Wheres My Horse.esp 44 DLCThievesDen.esp 45 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 46 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 47 Cobl Glue.esp [Version 1.72] 48 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 49 Hemingweys Capes Improved.esp [Version 3.0b] ++ Hemingweys Capes for EDI.esp [Version 3.0b] ++ Harvest[Containers] - SI - Ore Respawn.esp 4A CurseOfHircine.esp 4B CoH Werewolves Clothed.esp 4C CoH Werewolves Mixed.esp 4D CoH Spawn Rates Increased.esp 4E CoH 1st Person Anims.esp 4F Curse of Hircine - Werewolf Hunters.esp 50 CoH Unarmored.esp 51 CoH No Female Model.esp 52 Creature Diversity.esp 53 Plate Armor Plus - Woman's Move Edition.esp 54 WAC.esp 55 WAC - OverSpawn.esp 56 WAC - BlackBootDungeon.esp 57 WAC - Dead Knights.esp 58 WAC - Player Summons.esp 59 WAC - Birds&Insects.esp 5A WAC - Companions.esp 5B WAC - Horses.esp 5C WAC - TCOS.esp 5D WAC - TCOS Shops.esp [Version 03] 5E WAC - Legion.esp 5F WAC - Gladiator.esp 60 WAC - Magic.esp 61 LBVermin.esp 62 LBUndeadAdditions.esp 63 GrayFoxOutfit.esp 64 BHC_Expanded.esp [Version 1.2] 65 BrotherhoodRenewed.esp [Version 1.1.2] 66 EM_FarmAnimals1.esp 67 Fighters Guild Quests.esp 68 LetThePeopleDrink.esp [Version 2.6] 69 Mages Guild Quests.esp 6A mrSiikas_TheEmperorsTomb_ImperialPalace.esp 6B RTT.esp 6C RTT-Weye Relocation Patch.esp [Version 2.0.1] 6D Region Revive - Lake Rumare.esp 6E Servant of the Dawn.esp 6F Vampire Hunting - Order of the Virtuous Blood.esp 70 Cyrodiil Travel Services.esp [Version 3.0.5] 71 DLCBattlehornCastle.esp 72 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 73 DLCFrostcrag.esp 74 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 75 Knights.esp ** Knights - Book Jackets.esp 76 Knights - Unofficial Patch.esp [Version 1.1.3] 77 SM Plugin Refurbish(Merged).esp [Version 1.30] 78 Knights - Cobl.esp [Version 2.6] ++ KotN Wayshrine Fix.esp 79 MannimarcoComplete.esp 7A MannimarcoRevisited.esp 7B MannimarcoWardrobeChest.esp 7C Enhanced Daedric Invasion.esp 7D Better daedric shrines full.esp 7E Oblivifall - Losing My Religion.esp [Version 1.43] 7F Oblivifall - Losing My Religion KOTN.esp [Version 1.0] 80 HackdirtAlive.esp 81 xuldarkforest.esp [Version 1.0.5] 82 xulStendarrValley.esp [Version 1.2.2] 83 xulTheHeath.esp 84 xulEntiusGorge.esp [Version 1.2.1] 85 xulFallenleafEverglade.esp [Version 1.3.1] 86 xulColovianHighlands_EV.esp [Version 1.2.2] 87 xulChorrolHinterland.esp [Version 1.2.3] 88 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 89 xulBravilBarrowfields.esp [Version 1.3.5] 8A xulLushWoodlands.esp [Version 1.3.3] 8B xulAncientYews.esp [Version 1.4.4] 8C xulAncientRedwoods.esp [Version 1.6] 8D xulCloudtopMountains.esp [Version 1.0.3] 8E xulArriusCreek.esp [Version 1.1.4] 8F xulPatch_AY_AC.esp [Version 1.1] 90 xulRollingHills_EV.esp [Version 1.3.3] 91 xulPantherRiver.esp 92 xulRiverEthe.esp [Version 1.0.2] 93 xulBrenaRiverRavine.esp [Version 1.1.1] 94 xulImperialIsle.esp [Version 1.6.8] 95 xulBlackwoodForest.esp [Version 1.1.1] 96 xulCheydinhalFalls.esp [Version 1.0.1] 97 xulAspenWood.esp [Version 1.0.3] 98 xulSkingradOutskirts.esp [Version 1.0.2] 99 xulSnowdale.esp [Version 1.0.5] 9A xulCliffsOfAnvil.esp [Version 1.1.3] 9B MannimarcoResurrection-CliffsOfAnvil patch.esp [Version 1.0] 9C xulSilverfishRiverValley.esp [Version 1.0.4] 9D xulJerallGlacier.esp [Version 1.0.2] 9E CurseofHircine-JerallGlacier patch.esp [Version 1.0] 9F xulTheEasternPeaks.esp [Version 1.1.4] A0 MannimarcoResurrection-EasternPeaks patch.esp [Version 1.0] A1 BetterDaedricShrinesFull-UniqueLandscapes patch.esp [Version 2.0] A2 RR - LTPDPatch.esp A3 Better Cities - House price patch.esp [Version 1.0] A4 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] A5 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] A6 AutoBookPlacer.esp [Version 3.02] A7 Better Dungeons.esp ++ BrighterTorches_v1.2.esp ++ DaedricRequirements.esp A8 HUD Status Bars.esp [Version 5.3.2] A9 DS Portable Sorters.esp [Version 1.3] AA DynamicFootPosition.esp ** Grass Overhaul.esp AB Kyoma's Journal Mod.esp [Version 3.2.1] AC P1DKeyChainSI Merged.esp AD PersuasionOverhaul.esp [Version 1.43] AE Enhanced Vegetation [125%].esp AF ATakesAll.esp B0 Enhanced Economy - House prices.esp [Version 5.4.3] B1 Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp B2 Alternative Beginnings.esp [Version 1.4.1] B3 RealisticFatigue.esp B4 RealisticHealth.esp B5 Basic Primary Needs.esp [Version 6.3] B6 Basic Physical Activities.esp [Version 1.3] B7 RealisticForceHigh.esp B8 RealisticMagicForceLow.esp B9 HavokCollisionFix.esp BA BIE.esp [Version 1.25] ++ BIEvileLair.esp BB Mysterious Bear's Epic Necromancy + EM.esp BC SupremeMagicka.esp [Version 0.90b] BD SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] BE SM_EnchantStaff.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] BF MidasSpells.esp C0 FearsomeMagicka.esp C1 RshAlchemy.esp C2 RshAlchemyRecipes.esp ++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0] C3 SDR_Perks And Patches [Oblivion].esp [Version 7.3.0] C4 StolenItemOwnership.esp C5 MigLockpicking.esp [Version 1.8] C6 RenGuardOverhaul.esp C7 RenGuardOverhaul_PatchForSDR.esp C8 Enhanced Grabbing.esp [Version 0.5] ++ Item interchange - Extraction.esp [Version 0.78] ++ Item interchange - Placement.esp [Version 0.78] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] C9 DS Companion Wardrobe Manager.esp [Version 0.9] CA bgBalancingEVCore.esp [Version 10.52EV-D] ++ ArgonianBeautification-RaceSettings.esp CB Oblivion_Character_Overhaul.esp [Version 2.0] CC bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] CD bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] CE bgMagicAlchemy.esp [Version 1.57] CF bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] ++ cidnothump.esp ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] D0 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] D1 ArgonianFeets.esp D2 Better Cities Full.esp [Version 5.4.1] D3 Better Imperial City.esp [Version 5.4.0] D4 Better Cities - All Natural.esp D5 Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] D6 Better Cities - Ruined Tail's Tale.esp D7 RTT_Unofficial_Patch.esp D8 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] D9 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] DA Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] DB Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] DC Better Imperial City FPS Patch.esp ++ Better Cities - COBL.esp [Version 5.4.1] DD Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] DE Oblivifall - Losing My Religion BC Full.esp [Version 1.1] ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] DF bgMagicLightningbolt.esp ++ Life Detected - Burst - Huge - 2.esp ++ LightSpellTorch.esp E0 SnArrowEffects.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] E1 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] E2 SMTXKhajiitPawsAsAbility_v04RMRF.esp E3 GOSH.esp E4 EC Chambers 1.1.esp [Version 1.0] ++ nu_dwarven_f_cuirass.esp ++ WAC - Races RM-HGEC-DV patch by Xtudo.esp E5 GOSH Region Ambiance.esp E6 Bashed Patch, 0.esp E7 Maskar's Oblivion Overhaul.esp [Version 4.0] E8 Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9] E9 Duke Patricks - Combat Archery.esp [Version 7.3.5] EA Duke Patricks - Combat Archery Patch.esp EB LandMagicPatch.esp
Modified Mesh Disappearing Based on Angle of Perspective?
in Discussion
Posted
Problem's in the title. Been sitting on this for a while but I'm curious enough now to ask, what could potentially cause this? The mesh is from a replacer by katkat, but basically if the mesh is even slightly in the peripheral of my pc vision, it vanishes. See the images for an example of the same setting, slightly different view angle and watch as the stools appear and don't appear (there are two but in each image you only see one).
Is this caused by some sort of bad data in the mesh?