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drfreako

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  1. Snaps are now handled by additional forms nested within the item's form itself. This is called "snaptemplate". Furthermore, the snaptemplate forms themselves are made up of even more forms called "snaptemplatenode". Both of these new forms have separate nifs associated with them, but any and all data used for positioning etc is assigned via the forms and not within any of the nifs directly. This is as far as we can get for now. Once Elm releases the full version of sf1edit, we will be able to make copies of the snaptemplate and snapnode forms and change the data values within them. Then we can find the most efficient way to create new snaps on new objects. I sorta get why they did it this way, but at the same time, it feels like the went the long way 'round with this approach... With the FO4 approach, you could simply add snap points to existing items that didn't have any, without making an esp file. Now, not only do you have to make an esp, but there are anywhere from 1 to <who knows how many forms>(it will depend on how complex the item/how may snaps are involved) that will need to be copied/edited to achieve the same result. I will post here again when I have any relevant new info.
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