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Baleur

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Everything posted by Baleur

  1. I wrote that it doesnt matter if i use mods or run the game vanilla. It's still there. It's not a matter of 2 objects intersecting eachother at the exact same plane. It's a matter of the specular highlights being switched around depending on the viewing angle.
  2. I've had this weird issue since release as far as i can remember, maybe there's no way around it, who knows. Doesn't matter if i run vanilla, mods, unofficial patches, hd texture unofficial patch, texture mods. Basically, anytime a texture has specularity (such as the floor in Jarl Ulfric's chamber, reflecting the light), it flickers between different angles of reflection depending on my viewing angle. It's as if the specularity can only be affected by 1 light at a time, so it switches between the light closest to the center of my view, or whatever.. It looks awful and annoys me to death, especially seeing wet walls in dungeons constantly flicker their reflections because they can't decide which torch to be reflected by. Is there any .ini setting what so ever that allows for more light sources at once per normal map, or is this simply something that everyone playing the game just has to deal with? Thanks.
  3. PLEASE dear god copy-paste your settings, i must have your settings, they are gorgeous!
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