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MigelAnkMigel

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  1. Hey, I'm not sure what to do here. The problem is: I have two texture mods with a certain overlap, A and B. In case of an overlap, I want to use A's files. The options I get for resolving mod conflicts are to fill in the blanks. So the result looks like this: "Load 'A' (before / after) 'B'". Now I'm not sure what exactly that means. How do I give "dominance" to one of the files? Back in NMM, it used to be that you could authorize one file to overwrite the other. Loading "before or after" could mean both things. If I load A after B, does that mean A, being loaded later, OVERWRITES B? Or does that mean B gets higher PRIORITY and therefore DOMINATES over A? This may be a stupid question but I could imagine both being the case. Neither seems particularly far fetched. Hope to get an answer soon. Thanks in advance, Migel
  2. I wish there were more mods for WWI & WWII Bolt action rifles. Mosin, Springfield, Mauser, all those nice things. Most of the weapon mods coming out nowadays are too modern for my taste, and don't really improve immersion... I'd love to do it myself but honestly... you wouldnt want that. Last time I modeled something using blender it turned out to be a water bottle with a monkey head and a few weird squares in it. What do you think? A obvious problem would be that all bolt actions in the game are left handed for some reason... I MEAN WHY THE... We'd have to mirror the animations, and I havent seen any anim mods yet so I guess it's not possible for now...
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