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Kraynic

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  1. In response to post #39498570. #39512850, #39513220, #39514275, #39514365, #39514775, #39514790, #39518690, #39518820, #39519085, #39519310, #39519400, #39519465, #39519585, #39519975, #39520120, #39598220 are all replies on the same post. We aren't only talking about works that are copied from somewhere else. There are things that are copies with permission to recreate them here (thinking of some of the Witcher themed gear). There are things that are totally new models and textures. There are new textures or models to go with models or textures in game or created by someone else. Each situation is different. Deviantart has to deal with this just like the modding community does. They do it on a page by page basis with the permissions laid out by the artist. Some are free to take and alter and do with as you see fit (just as some of the mods here are). Some you can take and post where ever as long as credit comes back (just as some mods here are). Some only allow art out in a pretty restrictive manner because they charge money for it. The point being, deviantart really works things in a very similar way to the Nexus. And that is by allowing the artist to set their own permissions for how the work can be used. The only difference is that deviantart also has a "watermark" feature if you want to protect your stuff more thoroughly. I doubt that is possible with mods. My point being that every artist (and there is totally original work in some of these mods) should be able to determine to a certain extent what happens to their work. Telling people they shouldn't care about what happens to their work probably isn't going to get much result. And that seems to be pretty much where you draw the line.
  2. In response to post #39525245. #39528920, #39529290, #39529630, #39533865, #39542225 are all replies on the same post. @Phantom I agree that purging someone's comments can cause problems. However, I don't see how it is a problem in this case. Having a really loud voice promoting piracy and saying no rules apply probably isn't a good thing to have going on either. Yeah, there have been some pretty rough comments on both sides. That doesn't make one individual's stance more reasonable or right just because there were rude people on the other side.
  3. In response to post #39498570. #39512850, #39513220, #39514275, #39514365, #39514775, #39514790, #39518690, #39518820, #39519085, #39519310, #39519400, #39519465, #39519585 are all replies on the same post. Their policies deal with whether it is ok to copy things from their site. It is pretty relevant, since it can vary from page to page in the site.
  4. In response to post #39498570. #39512850, #39513220, #39514275, #39514365, #39514775, #39514790, #39518690, #39518820, #39519085, #39519310 are all replies on the same post. @Brabbit I did a quick google search for "deviant art permissions". There is a LOT of info there that talks about how things get to that point. That site and how it gets used is a lot different than here, but if you haven't read their own policies on theft, infringement, etc, then you should.
  5. In response to post #39515150. #39515405, #39515615, #39517850, #39518140, #39518490 are all replies on the same post. I think you missed my point. Uploading them willy-nilly isn't a solution. Someone uploading them without permission so that angry people do a web search and come here looking for support from the mod author isn't a solution either. And there will be some sort of control, even if it is the modders packing up their toys and going home. And I don't think that is the outcome anyone wants. Edit: The packing up and going home is something that happened with some modders after the paid mods fiasco. So I don't think it is unreasonable to think the same sort of thing could happen in the current situation.
  6. In response to post #39515150. #39515405, #39515615 are all replies on the same post. And just how much to people who strictly play on consoles know about mods? You have the tools on pc to smooth out problems with mods. They don't exist (as far as I know) on consoles. If the only mods to get released to consoles are texture/mesh replacements, then there probably won't be much in the way of problems. But mods can be MUCH more complex than that. If something goes wrong, where do the the console players turn for help? Well, to the mod author who may not be able to offer any support at all except to the pc platform. As far as reinstalling Skyrim goes. I only did that once. I decided redownloading the game took far too long, and saved a base freshly downloaded version to a data partition where I could copy/paste it into my gaming partition if I managed to scramble my working copy of the game. Is this something that can be done on a console? I don't know, since I don't own a console. If you need to redownload the game every time something screws up, this is going to cause a lot of anger in a hurry. Saying the authors need to just let things go where they may really isn't a very constructive argument to make. While I don't mod, I have some skills at making things with my very own hands. I believe a lot of people don't really have that anymore, and, as a result, don't really have an understanding of the connection a maker of something has to the product of their time and energy. And I'm not sure how it is possible to bridge that gap. I believe that is partly what is at play here with some sides of this discussion.
  7. In response to post #39475335. #39485650 is also a reply to the same post. I know that in my load order there are some that don't require it, but they lack (or have limited) configuration choices without SKSE. I don't suppose anyone playing on a console that has never experienced the mod would know what they were missing.
  8. I was traveling during the whole paid mod fiasco, and it was all over when I returned home and was reading some of the news (and following comments) on this site. There seemed to be a lot of animosity between some mod authors and users. Some mods and authors disappeared. And now it has all come round again, it seems like. I had a few thoughts (worthwhile or not). First, there seem to be some that are angered at Dark0ne. Almost as if there is a belief that this site is something that can be run on a shoestring budget, so that any advertisement revenue should be going to mod authors. I didn't check back before starting to type this up, but I believe there have been posts in the past that talked about expenses. This is not a cheap enterprise, and then you have people like me. I finally responded to the ad placeholders that ask you to donate $2 for site upkeep to help replace lost ad revenue. Anyone that expects advertisement to pay needs to keep people like me in mind that don't turn off adblock and noscript for very many places at all. I have never seen the ads on this site. Ever. There are probably others who never bothered to pay the $2 to support the site. Second, I wonder if people are thinking of the impact of monetizing mods. Even if you are just going for donations instead of straight up pay to use, cooperation will most likely be affected. For the most part, assets seem to be shared fairly freely here. If profit is tied in to having people using your mod, why would you be willing to share and have someone else perhaps make a more popular mod that incorporates yours that has the chance to dry up your money flow? I am thinking here of mods like IA, IJ, and LotD which are much more than borrowed work, but do incorporate other work than just done by the releasing author. Would mod authors start wanting "donations" from another author wanting to incorporate their work in another mod, or perhaps refuse to share at all? Third, will donations be seen as mandatory, and who will determine what size a donation should be? Would it be frowned upon to donate less to "The Paarthurnax Dilemma" than to "Falskaar"? Will people be called out by mod authors for not donating enough? (I am unsure if incoming donations would be able to be tracked or anonymous, so maybe that wouldn't be a problem.) Some people have thrown out $5-$10 as being a good range, and that would be fine if you just run a few mods. That is awful spendy if you are running many at all. And fourth, how much of the "community" will survive this? I suppose this thread is a vocal minority, but there is a fair amount of hate here. Go ahead, and scroll down through the comments. I haven't read them all and don 't intend to. From reading here, you can get the impression that all mod users are lazy idiots, and all mod authors are greedy bloodsuckers. Maybe some are. It will probably be best for all if we could do without the name calling. I am not a mod author and am very unlikely to become one. I am (currently, can't spend too long doing one thing) an electrician that would be spending a lot more time on my music and leatherwork if it wasn't for mod authors. I have run a heavily modded game through wine on linux without any of the fancy tools other platforms enjoy, and have had some fun just learning how the files get used since I do everything manually. That being said, there is a limit or trade off on fun and expense. I can guarantee you that as mods get monetized (I'm assuming it will happen), if I stick around using mods, that I will be paying attention to the character of mod authors as portrayed in their posts. After all, why send support to anyone you don't like/respect? Although I guess that can go both ways with mod authors removing mods as has already happened to some degree. Still, another angle for people to think about. Mod users wouldn't have mods without the mod authors, but mod authors wouldn't have a (potentially paying) market without mod users. I believe both groups should command a little respect as a result. And... that is enough rambling from this lazy idiot of a mod user.
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