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rickard13

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  1. as the title says im working on a mod where i have made a custom ai package for use with guards. Is there an easier way to add it to all of them than just adding it manually?
  2. What setting or thing does an actor have that makes guards attack the player if the player attacks the actor. For example attacking a bandit in a city will not make the guards hostile towards you. Then spawning a non-hostile actor with no crime faction like Faldrus but attacking them will still make the guard attack the player despite faldrus not being part of a crime faction. So what specifically makes a guard protect an actor when the actor is attacked.
  3. I meant as in game engine wise. What setting or thing do they have that makes them a citizen? I mean like what does the actor have in the CK that makes them a citizen? a faction or a keyword perhaps?
  4. What setting or thing does an actor have that makes guards attack the player if the player attacks the actor. For example attacking a bandit in a city will not make the guards hostile towards you. Then spawning a non-hostile actor with no crime faction like Faldrus but attacking them will still make the guard attack the player despite faldrus not being part of a crime faction. So what specifically makes a guard protect an actor when the actor is attacked.
  5. How would go about about restoring the player's vampire stages through a script?.
  6. how you would go about checking if the currently equipped armor piece (in this case the chest piece) has a particular keyword.
  7. Hi i wonder if anyone has had any luck adding bodyslide to creatures because everytime i've tried the models look stretched and wierd ingame
  8. I was wondering if there is any way to change the state of a zap slider from a script. I've tried the normal way of setting the morph and setting the morph value to 1 or 0 but it didn't change anything.
  9. basicaly what the title says does chance none have something to do with it?
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