When I am in game and hit the enemy, a sound should be played. Right now, no sound is played. However, if the sound descriptor is NOT a custom one , for example QSTAstrolabeButtonPress, it works. When i try to play my custom in Creation Kit it says "AUDIO: Unable to open Audio file: blabla". My custom sound is located in Data\Sound\FX\NPC This is my script that I wrote on an enemy actor:Scriptname OnHitSound extends ObjectReference Sound property QSTAstrolabeButtonPressX(or any sound) auto Event onHit(objectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) QSTAstrolabeButtonPressX(or any sound).play(self) endEvent Ive also tried this:Scriptname OnHitSound extends ObjectReference Sound property QSTAstrolabeButtonPressX auto Event onHit(objectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) int instanceID = QSTAstrolabeButtonPressX.play(self) Sound.SetInstanceVolume(instanceID, 1.0) endEvent