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SecretStash

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About SecretStash

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    Skyrim
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    Skyrim
  1. +1 Horses are such a waste in this game. I never use them simply because I have to get off to fight every frostbite spider I come across and then my horse either runs away or gets itself killed by trying to attack an entire pack of ice wolves. I think there should be a right hand swing/cast, left hand swing/cast, and archery option (although aiming and steering may prove tricky) . Sprinting on horseback while swinging should include a damage multiplier. Also It'd be cool if there were some combat trained horses (soldier's, DB's, etc.) that could automatically trample (when sprinting), and hind-kick / rear-up & hoof (any opponents that get too close).
  2. I'm actually clearly not the first to mention this but my initial search somehow missed this giant thread: http://www.thenexusforums.com/index.php?/topic/461713-dismember-your-foe/page__p__3809791__hl__dismember__fromsearch__1#entry3809791 I'll just send more attention that way than. Please go there for more info on Dismemberment mods.
  3. For the most part this game is built the same way Fallout was and they included loads of gory limb-loss in that game, I was surprised when I found that missing from Skyrim. They already have included beheading. There are dismemberment meshes/textures for limbs. Why can't I hack limbs off my opponents? I'd love to have some occasional kill-cams where I cleave an arm at the shoulder, or have them collapse over after removing a leg. There should be the same accompanying blood-spurt that comes with decapitations and then bloody stumps remaining. I'm no where near talented enough to create something like this, but I know enough about how this game works to know that it is entirely possible. The dismemberment should be easily accomplished by using the decapitation resources as a starting point, creating actual animations to accompany dismemberment may be far more difficult though. Hopefully some brave modder out there wants to recover Bethsoft's goal-line fumble here?
  4. +1 I posted in a separate mod request thread an idea to allow all those extra dragon souls to be used for permanently enchanting weapons. This would allow all weapons to function normally yet allow players to permanently enchant items at the expense of a hard earned dragon soul. Very similar to what you're asking, but still keeps some gameplay in the soul-charging process.
  5. I like it. Have the dragonborn, be non-essential, but whenever he/she died, the player could go locate and help/kill the next one to spring up.
  6. How about instead of favoring items/spells/weapons and then having to use the obviously designed for console favorites menu, let us have a menu open when we hit "f" that let's us assign it to the number keys 1-0. Been that way in pc games for years because it is quicker and works when you have the buttons to allow it. Saddens me every time I have to use the favorite menu simply because it reeks of console design.
  7. I'm loving this idea. Here's my take on what i'd like: Allowing for multiple starting points, eventually the player can pass by the western watchtower where they are attacked by a dragon. With the help of some guards from white run and some random traveller on the road you defeat it. Then the dragon's soul goes into the random traveller, hence they are the dragonborn. Now unfortunately they have been given this responsibility, yet are far too feeble to accomplish anything on their own (basically a plain clothed npc with ability to learn and perform shouts, but sucks at all else, Frodo-esque). The guards quickly usher dragonborn back to whiterun, we hear "dovakiin!", and the player can go retrieve the dragon born as a follower to lead up the 7000 steps and protect as they discover their destiny, or the player can just go on about their business, leaving the essential, yet nearly useless dragonborn waiting for help. Additionally, it'd be rather fun to have the dragonborn become more combat agressive as the game went on and they learned more shouts. Initially they would run from combat, but return to you once the threat was gone, eventually they'd harden a bit and try to support the player with shouts. They would never wield swords or posses magic, but they could use shouts in combat, and take quite a beating before crawling to safety. Eventually, by us as the player leading the dragonborn to learn more shouts they'd be able to step up to the task of fulfilling their destiny, letting us sit back and watch the world be saved. Very much a LOTR style twist to the story, but I think it would be quite fun to play.
  8. Can some skilled scripter make a mod (esp, dragon script, skse,whatever) that will automatically take the gold from any container I open and place it in my inventory. I'm lazy and get bored of searching 200 draugr corpses, clicking several times just to take their 4gp a piece, and leaving everything else because I don't want it. If I could just open the corpse/chest and have the gold automatically put in my inventory and then let me either close the chest or take other items, that would be ideal. I guess the only reason someone wouldn't want this feature is if stealing or pickpocketing something specific from a container and not planning on taking the gold, for this instance, maybe incorporate a way to enable/disable the auto looting of gold.
  9. I'd love a perk at the top of the two-handed tree, or one-handed tree, or both (maybe requiring both?) that would allow the pc to select to wield vanilla two-handed weapons in just one hand with a spell/shield/2nd weapon in the other. Or they could still select both hands on the two-handed weapon and continue using it as a two-handed weapon. I've seen lots of mods that accomplish this with unique items, or some that merely turn vanilla 2-handed items into permanent one-handed items, but none that match what I'm wanting.
  10. Same here. I think we're stuck waiting on Beth to fix the issue, which isn't high priority for them. :/
  11. I'm on PC and just had this exact issue occur, so it isn't exclusive to console. I know there's console commands to advance a quest but I'm not sure where to begin with that. I even attempted to assault the guard and let them take me to jail. I wound up in Cihdna mine and was unable to initiate the needed dialogues in there to do anything other than just serve my time and get released. :rolleyes: Any help would be great.
  12. Further update: So I've circumvented this problem. I validated my files with steam and it replaced 3 files. I then started up via steam. My original characters are goners, still crashing in the same spot, but I started a new character and got a CTD before completing the escape from Helgen. This made me think that despite it always occurring in that one spot with all my other characters, there's also something else happening. I quit and restarted using 4GB LAA, Now I got past the new CTD spot, but was getting random CTD every 20 minutes or so. I quit again and put steam back into offline mode, launched via 4GB and haven't had a crash since. I've even resumed heavily modding my game and am giving Dragon Script a try. So happy to be playing again. Hopefully this can help you get playing again, even if it doesn't repair your current game. BTW, I never mentioned my specs in case you're wondering: Biostar TH67B Mobo (Realtek onboard audio using 5.1 surround) i5-2500K @ 3.30GHz 16.0GB G.Skill DDR3-1333 RAM Win 7 - 64Bit 120GB Intel SSD 1TB WD HDD ASUS DVDR/RW Memorex DVDR/RW Thermaltake Toughpower XT 750W PSU VisionTek AMD Radeon HD 6950 Antec 900 case (w/ 3 extra 120mm xigmatek XLF fans) 3 x 22" LCD in Eyefinity (Though until the menus are fixed I'm playing @ 1920x1080) Now running Skyrim 1.3.7 in offline mode via Skyrim 4GB w/ LAA option
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