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BfreeNation

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Everything posted by BfreeNation

  1. Perfect! thanks so much man I really do appreciate it
  2. Sorry, should be the last thing. I am trying to remove clipping from the armour in blender, but the movement I make to the vertices does not export out. I have tried hiding and deleting the vertices but nothing works.
  3. Perfect, thank you very much for the help, really appreciate it!
  4. I have been working on it some more, and I have managed to get atleast the body of the ranger outfit I am testing to appear in the geck, I did this by setting the Shader Flags to SF_Specular, SF_Skinned, SF_FaceGen, SF_Remappable_Textures, and SF_ZBuffer_Test. however, it is completely black. How do I add colour back to the model on the geck? it still appears fine in nifskope, here are screenshots of the bsshaderpplightingproperty and also what the ranger armour looks like in geck: http://imgur.com/a/976ZU I tried downloading nifskope 1.1.0 however, there is only the source code available in the older version on niftools website.
  5. Okay, I did as you said and used the older version, I am not getting errors anymore, however, the model does not show up in the CK/Geck. I have tried just importing and exporting a vanilla armour in blender to test it, the model still does not show up in the Ck/geck, it is invisible. Here are screenshots of my import/export settings http://imgur.com/a/k6umK To further test it, I exported the veteran ranger armour through blender, here are screenshots of the result in the geck and the nifskope view of the exported version. http://imgur.com/a/Mb1KR
  6. The nif is a cobbled together set of armour that I am trying to remove clipping from w/ blender, none of the pieces I used are my assets so I am really reluctant to upload them. I removed the other meshes so I am just left with a shirt made by dragbody, I also have tried exporting it with and without the vanilla skeleton, I am still getting the same error. I add some screen shots to the post.
  7. Trying to export a nif just to test it, I have not edited it at all in blender. http://imgur.com/a/vVQxT I would appreciate it if someone could explain what the error means. Thanks in advance. More screens: http://imgur.com/a/lKTFX
  8. I am having issues with exporting armours and using them in the Geck. I exported it into a nif file, it loads fine in NifSkope without error, however, when loaded in ck/GECK it completely breaks, with only the trousers correct. (albeit without texture) Here are my import/export settings: http://imgur.com/a/tv905 Other Screenshots: http://imgur.com/a/mcFst Thanks in advance.
  9. Finding it odd how a bunch of rags qualify for chr 3. This change would be highly appreciated. -Nation
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