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etherdemon

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Everything posted by etherdemon

  1. I'm looking for a mod that does this: Signature Armor: http://www.nexusmods.com/newvegas/mods/43842/? and Signature Weapons: http://www.nexusmods.com/newvegas/mods/43557/? Both are New Vegas mods, I know there was some cross porting of various things back and forth, I'm just wondering if either one (or something similar) has turned up for Skyrim.. if not I have a lot of work ahead of me.
  2. I'm sorry this is getting to you so late. I'm in the process of revovering from acute bronchitis. Now that I have an internet connection that's not my cell, I will unpack the BSA and take a look at it again, going to be a while though. Between the meds and the coughing fits it's hard to get anything done right now.
  3. @Psycros: There are at least two items being called Pre-War Book in the base game. Yearling will only accept one. I usually decorate my home with the others. Books added by mods would (presumably) have a different form id than what Yearling is scripted to accept. Theoretically, Yearling's quest could be edited to allow any book at all, even mods, as long as you new the appropriate ids.
  4. Slag. It should be possible. Just recycle some of the existing effects and add two new damage types.
  5. Its up, you can search for it by your name.
  6. No java on my desktop and no internet to get it with. (I am on a cell) I'm going to dig around a bit to see if I can get an alternative BSA unpacker. I can give you a black square until then if you like, but that will leave you with a black hat with no details (like the ribbon on the hat) and no specular map. It would be a flat black hat.
  7. Just texture? bInvalidateOlderFiles=1 I will upload one for you tomorrow at default resolution. Totally black?
  8. @ Opening : Do you own NV? If so, an esp can call models and textures from the NV install without breaching the EULA and they can be used in FO3. However, assets from other games can't be used without express written consent from the developer/publisher.
  9. I'm looking for two mods that may or may not exist. The first would allow me to level my character past 30 (to be used in conjunction with Practice Makes Perfect). The second would have an item gain it's own experience and levels. This is the one that may not exist. If not I will have to figure out how to go about that. (Script an object as an actor?)
  10. Salutations. I was playing through F:NV (again) and met up with Lily Bowen, the wonderful, deranged grandma Nightkin. Something bugged me, so I went onto the Fallout Wiki and found out why. Lily Bowen was made Nightkin by the Master. The Master's proprietary strain of FEV does NOT remove all gender dependent traits from those infected and transformed by them. So, I looked around and found exactly what I'm looking for in the Muscle Girl NV mod... nigh unto scary ripped females. Lily is a creature companion by default and appears to have a lot of scripting attached to her. I was wondering if there was some way I could change her from a creature companion to utilizing the Muscle Girl race so that I can recolor and customize her, while still preserving the scripting attached to her as an NPC and companion. Coloring I can do, the rest of it makes my head want to explode as the edits I made to Cass, Veronica, Clover, Sunny, etc. were basically just race reassignment and some face edits. I would really like to be able to have Lily and a few of the other Nightkin living in Jacobstown converted into females, as well as a few of the "regular" Supermutants. Thank you for your time and consideration, -E
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