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Teslyn

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  1. I saw one thread where a guy claimed he had done it but didn't elaborate on the how. I am not even really sure it can be done. I need to know exactly how, if possible, to run = Immersive Animations, Dual Sheath Redux, and Belt-Fastened Quivers. The idea is I would like to see, even with clipping, my dagger sheathes under the quiver, or at least be able to also have a shield on my back above my quiver. I will put this out there for anyone who helps, despite the video on Immersive Animations, I have never been able to get dual sheath and immersive animations to work successfully and have the draw sheath animations work for either swords on the back or daggers across the lower back. The swords will show, or the sheathes show, but the animations have never worked for me. It seems so simply stupid, but to me these types of animations make or break the fluidity of the game experience for me. Everytime I pull my two daggers and one just mystically appears I kinda cringe inside. I am practically willing to pay for a sure fire, step-by-step instruction on making these all work together. Thanks much in advance. payment may be remitted in the form of double stuffed oreos
  2. Never did and don't know get that option. WTF. I did all the conversation I could with her too.
  3. Where do I go to get her side quest. I'm almost done with the game and I can't find anywhere else to go. She's been in my party the whole time.
  4. I have her at adore, and when I try to talk to her about "us" all I can get is tell her she is the best thing that happened to me. I got the first kiss from her awhile, back, but now there is nothing to get her side quests or anything else. WTF?
  5. I am pretty sure Phaenan put the "cheat" mode on the latest release which allows you to do what you want without materials and such. I believe you'd have to select that mode from the barrel in camp. Otherwise, yes, you would need the materials and scrolls. Currently though I am about to try this right+lift click drag thing to see if it works. One of the things I do NOT like about the latest TWF is how spread out all of the materials are at the vendors, as well as whatever random script (s)he put that the vendors don't always have the same things or quantities. It creates a ton of random traveling just to the merchants (every 30 minutes of play time BTW for them to refresh) just to get enough of the higher end dragonbone bars to craft enough pieces. The previous version that just gave Badahn all of the high end mats in stacks of 5 was a bit much true, but that was better than this.
  6. Basically I am trying to rework the mauls, and great swords in Combat Tweaks to allow them to be dual weilded. Reference the following thread: http://thenexusforums.com/index.php?showtopic=190677&view=findpost&p=1660730 Basically I know I will have to manipulate the columns in the toolcrap, but I am not sure what values are what on which line. I nailed down the differences between the two, but I am not sure if it's simply a matter of changing the CT values to the dual wield mod values, or if that will break something else. Thanks in advance.
  7. Well I figured it out. CT has a BITM_ct.GDA The mod that makes dual wielding possible has a BITM_XXXX.GDA as well. I imagine these are the conflicts. I have to figure out how to combine them, or something.
  8. Playing through this time with an arcane warrior and I'm trying to figure out what the big deal is? Wow, my caster can wear plate (ok, so super stylish Ivory Tower plate by Morrowind), but still, just a caster in plate. I do crap damage compared to using a staff when using any other weapons. And the armor doesn't exactly make me live all that much longer. So, what am I missing?
  9. Its definintely not working for me. Patch 1.02. With NO other mods activated and it still does not work. I know for a fact I have it installed proper. I'm just trying to get all 3 without reqs working. No clue. I wish I knew how to modify items in game, I'd either make the mod myself, or just make a couple mauls that were 1 handers. :(
  10. Odd, now see, I am still running 1.02, without awakenings, and this does nothing for me. I dropped the "all 3 no reqs" into my override and it does nothing. None of my characters can use 2H in one hand at all. Does it conflict with CT or any other mod I wonder?
  11. LOL! I have done that cut scene a bunch of times, but I have never bothered to go back to wardens keep after beating it. LOL. Thanks DarkeWolf.
  12. As titles says. I want to use my Qunari main character and go sword and board with a great sword. . . or maul. Yummy.
  13. Wow. Two full play throughs, and I've never gotten either of those weapons.
  14. So many weird fixes for this odd problem. Thanks for the input on how you fixed it.
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