Jump to content

IBTrippin

Members
  • Posts

    35
  • Joined

  • Last visited

Nexus Mods Profile

About IBTrippin

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout 3
  • Favourite Game
    Fallout 3

IBTrippin's Achievements

Contributor

Contributor (5/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. Sorry it's taken me so long to reply, I work out of town for a month at a time and I'm just getting back in. Thanks for your reply. I'll be setting up the necessary file in a day or two. Your time is appreciated.
  2. In the past, when setting up the GECK for modding and using multiple masters you had to change a line in the INI file from this bAllowMultipleMasterLoads=0 to this bAllowMultipleMasterLoads=1 I can't seem to find this line in the INI file for the new Creation Kit. I've found something similar and that is this bAllowMultipleEditors= Is this the line I need to change? If not what do I have to change to allow loading multiple master files? Thanks in advance.
  3. I have a problem that after visiting Hallowed Moors Cementery my game will start to crash on save. I usually visit this area while doing the Big Trouble in Big Town quest before going to German Town to rescue the captives. I did an alternative trial and skipped Hallowed Moors and instead went directly to German Town, rescued the captives, and escorted them back to Big Town with no problems in crashing on saves. It only crashes after visiting Hallowed Moors. The only thing I've changed about this area is the appearence of the captive found there. Everything is still the same. Anyone have any idea what could be causing this?
  4. I've been reading the troubleshooting forum and I see where people have been having problems with Animated Prostitution, Wasteland Player, and (maybe) Seducing Women playing together I'm also trying to use these mods together and I'm also having the problems described such as time not passing, unable to wait, fast travel, or sleep, a string of numbers where the time should be and outdoor views suddenly switching to black and white making it impossible to see anything. Has a solution or workaround to these problems been found or will I have to uninstall one (or several) of them?
  5. While working on resolving my issue I must have had a seizure and passed out...while I was out a possible solution to the problem came upon me in a vision... before all of this went south I had added a couple of mods to see how I liked them and find out how well they got along with the others...before doing so I made a complete copy of my data folder to another drive...after experimenting I deleted the mods I had installed then copied the data folder back to the original place just in case I had deleted something I wasn't supposed to. By all rights this should have put me back at square one....the point before I started messing around with my game and it was running pretty good for a change...it took a lot of work to get it to that point. But I digress... At some point during the copy process I must have started another program or something that caused the copy process to corrupt the files After CAREFULLY copying all the files to the data folder once again I can now open the file I was working on with no problems.... Thank the Lord for backups... Anyway...my issue is resolved
  6. No one would believe what I've gone through today to try and get this working right again and all with no success. geeze...what a way to waste a Sunday. Does anyone have a suggestion??? Anything??? I'm at my wits end here!
  7. When it rains it pours....... GECK has started hanging on loading....or more to the point the object window won't display any selections such as NPC, Ammo, Armor, ect. It will warn about any errors which I'll reply "yes to all" then it will continue loading files to 100% then when it gets to "initializing object window" (at the bottom of the screen) it hangs and the object window never "initializes" I have the .ini file set to load multiple masters I have run the setup program to repair it I have uninstalled it then reinstalled I have uninstalled, restarted my computer, reinstalled, updated, restarted my computer yelled cussed screamed pulled my hair out and called 911 and still it refuses to cooperate. And the worst thing about all of this is that until tonight it was working great. But now I can't edit the file I was working on. I CAN open a few masters at a time such as the main file and all of the DLC's together, and maybe some of the mods I've installed, but it craps out when I try to open the one I really want. Anyone know what's going on here and how to fix it?
  8. Worked perfectly! Thanks....a million kudos to you. I'll save this to my notes so I won't have to ask this question again....like I should have the first time.
  9. I have two NPC's that have dropped out of the game world, Lucy West and Jerico. I know they're still there because I can move to them but I can't remember the code to move them back to Megaton. can someone help me out please? Thanks in advance
  10. If I'm not mistaken it's part of the Seducing Women mod (if you have it installed)...it's used when/if you marry Tulip...Yes, Tulip...in Underworld....No one will ever say modders have no sense of humor...
  11. Can anyone point me in the right direction????
  12. I'm trying to learn some modding skills and I'm interested in learning Blender and Nifscope. I've downloaded both from here at Nexus and installed them following the instructions included in the readme's. Python first, then Blender, then PyFFI, then the .nif scripts, then Nifscope. When I try to import a .nif file (file\import\NetImmerse/GameBryo (nif) ) I get the following type of error message.... Blender NIF Scripts 2.3.7 (running on Blender 247, PyFFI 1.0.0) F:\Game Downloads\Fallout 3\Clothes and Armor\Type 3 Stuff\YES MISTRESS for Type 3\K2_FemDom\meshes\K2\FemDom\Outfit01_HD.nif nif import finished in 0.22 seconds Traceback (most recent call last): File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 714, in guiButtonEvent self.guiExit() File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 924, in guiExit self.callback(**self.config) File "<string>", line 3090, in config_callback File "<string>", line 184, in __init__ File "C:\Python25\lib\site-packages\PyFFI\Formats\NIF\__init__.py", line 1042, in read link_stack = link_stack, string_list = string_list) File "C:\Python25\lib\site-packages\PyFFI\ObjectModels\XML\Struct.py", line 33 1, in read getattr(self, "_%s_value_" % attr.name).read(stream, **kwargs) File "C:\Python25\lib\site-packages\PyFFI\ObjectModels\XML\Array.py", line 296 , in read raise ValueError('array too long (%i)' % len1) ValueError: array too long (3674210304) And nothing is imported. One thing I want to mention is that these programs are installed on my C:\ drive and my game is installed on another separate drive. Could this have something to do with it? Can someone enlighten me as to what is wrong and how to fix it? Thanks
  13. My game was running fine until tonight when I hit tab to view my pipboy and was presented with a view of it's side...with the screen facing up. After a few times of hitting tab it straightened itself out only to happen again a few minutes later. Now it seems that no matter how many times or nothing I try will straighten it out again. I also tried replacing both .ini files from original backups. No change. Anyone else had this problem and what can I try to fix it? I would post screen shots but I'm not sure how to take them. Thanks... *EDIT* I think I found the problem. I managed to discard the outfit I was wearing at the time and went and committed *Suicide by Robot* as I couldn't access any grenades. When the game restarted my pipboy worked as it should and I haven't had any more problems as of yet. So now that leaves one question unanswered......How do you take screenshots????
  14. In FOMM, under settings click the box next to "Show ESM's in Bold" and look to see which mods are displayed in bold type. Check to see if one marked as a .esp is in bold type, this is likely the one giving the warning. Also if you used the FO3 Master Update function the will ALL be flagged as .esm's in which case just make sure your merged patch is last.
  15. I keep my merged patch as an .esp and last in the load order. Are you sure it's your merged patch that's creating the warning and not some other file in your load order? I had a mod once that always gave me the same warning although I can't remember which one it was.
×
×
  • Create New...