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About Hiwatcher1
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In response to post #28805459. #28807169, #28807474, #28809154, #28809529, #28810269, #28811029 are all replies on the same post. Trying it now. Tried 60.3 last night and it seems to lock up on "overhaul" mods. Crossing my fingers. Update: Locked up on "Complete Crafting Overhaul". Downloaded NMM 56.1 from my downloads file and game works(so far).
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I'm having the same problem, only just outside Riften. BTW. Can anyone explain how to locate my mod list? I just hope the problem isn't my old motherboard/videocard.
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My game has begun CTD when I leave Whiterun, but only through the gate or the arch where the Khajit have their camp. I've left through the underground passage provided by Skullmonkey's Breezehome mod and didn't have a crash. Anyone have any ideas as what is causing this? PS: Moderator, I suspect I posted this in the wrong place and it needs to be moved to tech support.
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Stealthboy malfunction after installing FWE
Hiwatcher1 replied to Mckrty's topic in Fallout 3's Mod Troubleshooting
I have the same problem. I used FOMM to install FWE and get the same message(Stealth Field Activated) with no visual effect. I've deactivated and reinstalled FWE twice, and the stealthboy still doesn't work. -
Thanx People. No longer playing that game, game kept locking in The National Guard Depot. Trying to figure out no what mods make the game lock & why.
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I found a "ring box" with a note in 1 of the houses in minefield. The box is a quest Item(can't be dropped) but has no mention of a quest in the pipboy catagory. Any one else encountered this, and have any idea what to do with it?