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NitPick87

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Everything posted by NitPick87

  1. I've been learning how to make mods, and I updated FO4Edit, and it says PlayerRef [PLYR:00000014] as visible record in {game}.exe and I have no idea what that means. Once I start getting the hang of it, I wanted to know what this meant for modding. Mainly for making unique armor for different bodies. Do I have the wrong idea here?
  2. I learned Blender pretty quickly (especially with Adderall). I do have the original version of Skyrim, so I THINK I can correlate the tutorials to Fallout 4 (since they are relatively the same right?) so I can give them a try when I get a chance.
  3. I need help creating my first mod. I'm hoping someone could clear up my misconceptions about making one for the Fallout games (before 76). What do I have to do to create ESPs or ESMs?I know a mod that's dependant on an original file are only ESPs, and everything that uses new meshes and materials have an ESM file (right?)Can I create a mod that is just in a folder that is in a zip file and somehow create an ESP later?I'm pretty retarded when it comes to finding information about this. Gopher's videos help to some degree, but they don't answer my questions. Some of the mods I intend to create are: Better looking atomic beauty armor/clothing mesh conversionsSome NSFW modsCreating original content that's supposedly not dependant on base game/DLC content (hence me wondering how to generate ESM files)I have: Blender Photoshop and other sketch and drawing programs So if someone would take pity on me and direct me to the apparent tutorial in the most convenient section that anyone could find, I only blame myself for not being able to type in the correct search to create a mod. (image © it's respective owner, not me)
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