Jump to content

diamok

Members
  • Posts

    60
  • Joined

  • Last visited

Everything posted by diamok

  1. Hey all, So I've worked with Skyrim quite a bit, uploaded a few mods but mostly made personal tweaks for my own use...I'm fairly skilled with the Creation Kit and know a bit of coding here and there. But I honestly have no clue what is needed/required to mod The Witcher 3 and am looking for any guidance, links, tuts, vids or pretty much any help, as I feel there are a number of issues with the game that need fixing. If anyone could point me in the direction to software needed/used for modding, I would appreciate it. Take care, PS - Typing to fast and put Witch, not Witcher in title...grrr.
  2. One more bump to see if anyone has any advice, Take care,
  3. Still looking for help with this. It seems this wouldn't be that difficult to accomplish, I really just want/need certain factions to be automatically hostile toward the player. A la, if they see the player, they agro and attack. No more wondering around a town or city, all the while being a known bandit and the guards not giving a damn. This doesn't need to be through factions either, setting a permanent bounty on the player for all the holds would probably do the trick just as well. Of course, i'm not sure how to accomplish that either. :-) Anyway, any help is always appreciated. Take care,
  4. Thanks for the reply DrN. However, this does not seem to do the trick...I'll explain. What I have done is created a new faction, added all of the guard factions to it and made them all Enemies of it. I then added the Player to this faction and added this faction to the player. Doing this seems to be the same thing as editing the original PlayerFaction (at least it seems like it's essentially the same), I then loaded up Skyrim, started a new game and all I get is the same "Wait, don't I know you". dialogue from the guards. Non are Hostile and only become hostile if I attack them, steal or any other normal game mechanic means. Also, not every faction is listed under PlayerFaction, though it is possible some or all are attached to other factions that are listed there. If any of this is wrong, please let me know and advise me. :-) Take care,
  5. Might be an operating system compatibility issue. Does Win 8 (refuse to use it myself, so wouldn't know) have the ability to run programs in compatibility mode? Just a thought. Take care,
  6. Any high texture mods? Weapons, Armors, Body Skins and so forth... Are you using any mods that add NPCs to world spaces? Populated Cities, WARZONES, Extra Guards, OBIS, Interesting NPCs and so on... Any of these can and will kill frame rate, and if you have multiple of any of these...learn to live with the lag. :-D How many mods are you running? Running a bunch of mods (100+) can beat a system down. Take care,
  7. I am working out an idea for a mod that would force the player to live off the land, ally with bandits, giants and other monster/neutral types. Now, as I am only in the planning phase, I'm playing around with other mods that have similar concepts as my idea...one of these mods is Alternate Start - Live Another Life. ASLaL allows you to start a new game as a bandit, or rather a member of the Bandit Faction, which is the aspect of the mod I am interested in actually. But what I have noticed, even though the player is added to the Bandit Faction, this doesn't seem to effect any of the non-hostile/friendly NPCs in the game. The only thing I've noticed different is, guards respond with "Wait, I know you." dialogue, after I attempt to interact with them. What I want/need to do is force all "friendly" NPCs to be hostile toward the player by default. I'm sure this can be done by creating a new faction, or editing existing ones, but I honestly am new to Factions and not sure where to start. I thought adding the player to the Bandit Faction might accomplish this, but as stated above, that does not seem to be the case. And adding the player to one of the Monster Factions, would probably get the results I'm looking for, but it really wouldn't achieve what I want. If someone could direct me to a mod that accomplishes this, I could always dig through it and figure out what I need to do. Or better yet. :-) If someone could give me a heads up on what needs to be added/edited in a Faction to accomplish this, I'll go that route. Or heck, if there is another way to do this, I'll do that. Any information would be helpful regardless. Take care,
  8. @ mancika - Ok, I don't use autosave, so that is not an option. I don't have a controlmap.txt file, so again, not an option. However, I do have a controlmap_custom file, and even though deleting it did reset my keyboard controls, it did not fix the issue. I did try other saves, all of which work just fine, the only ones that do not work, are the save I was using the console command tm with and the quicksave of the same game save. Thanks for the suggestions though. Take care,
  9. I have a pretty odd issue going on with one of my saves. Here's the low down... I was using the console command tm (Toggle Menus) to take some screenshots, everything was going great until one time I forgot I was in tm mode and hit the enter key...a few times (took me a sec to realize I guess). But no biggie I thought, I entered tm and wham-o, back came my hud and menus. I saved (big mistake I think), exited the game and checked out my screenies. Cool, all was great, woot and what not. I then rebooted Skyrim, loaded up the same save and tried to look at my inventory, but nothing happened, I didn't see anything. I thought, ok maybe I saved and forgot to turn the menus back on. I hit `, typed tm and what, now the menus are off, but what, they were on??? Ok, so I type tm again to turn the menus back on and try to get to my inventory again, nothing. Ok, I hit P (magic), nothing, M (Map), nothing. Ok ok, I hit esc and cool, the main menu loads up. So I check my controls, input and all that, but everything is fine and dandy. So now I'm like, did this effect every save I have, is it a preferences thing or isolated? I load up a totally different save and everything works all great and lovey. So ok, it for sure is an issue with that save, but what is the issue? back into the messed up save again and on a whim I hit `, type tfc (free cam) then hit my inventory button for my and WHAA...there she is. So wait...I try other keys, map, BANG, magic, BANG, and others, all show up without and issue. I'm now thinking with was some weird anomaly and my save is fixed. So hit ` again, type tfc to turn off free cam, try to view inventory again and....nothing. GAH!!!!!!! M for map??? No, nothing, its all again not working. I test with tfc again and everything works fine, turn off tfc and nothing shows up. So here I am, I have a save which seems to have menus turned off, but not the hud, though the menus work when I am in free cam mode. Suggestions? EDIT - Sorry for misspelling functioning in thread title, was upset and typing fast. Take care,
  10. Ah ok, thanks for the info/help LB. Take care,
  11. @ LittleBaron - Thanks for reply. I did see that page on the wiki, but wasn't totally sure that was all I needed to do. So I can just add in my code where the "button" options would be and I should be good? Take care,
  12. So as the title says, I need an in game pop up message box with at least 5 options (buttons) within the pop up message itself. Also as the title description states, I am totally new to this sort of advanced scripting and really need some help...well, what I really want is someone to write the basic code for me, then I can go in and set the 5 options as I need. However, if no one really wants to do that, I'm totally fine with learning and being taught. :) Any help is good help. Thanks in advance and take care,
  13. Just wanted to add in a quick fix I found for the Creation Kit CTD when attempting to save. I had setup my Kit to allow for loading of multiple master files, I say had because after removing bAllowMultipleMasterLoads=1 from my SkyrimEditor.ini the Kit seems to be working fine again. So, at least for me, this worked. Take care,
  14. Thanks for replies and help you guys. Now if the Creation Kit didn't crash everything I try to save, I'd be good to go. :-/ Take care,
  15. So I have my mod Target Training System, which allows the player to train up their weapon skills when they attack a target. Pretty easy to do this, just used OnHit, and GetEquippedItemType. Now I'm working on adding magic school training as well, but I'm having trouble figuring out how to get which school of magic the player is using to hit the static. GetEquippedItemType allows for getting that the player is using magic, but not which specific school of magic...there is also GetEquippedSpell, which would work, but would also require many many lines of code to account for all the spells. I just need to get which school of magic is being used so I can add skill to the correct school for the training process. Any help would be appreciated. Take care,
  16. http://www.creationkit.com/Creating_a_Companion Good luck,
  17. Even though I like the look of a few of these and think they could look decent in game, non of these are lore-friendly in the least...nor is a trench coat to being with. Just saying, that's all. Take care,
  18. So I was looking in the bsa's and found in the Skyrim - Interface.bsa a file named craftingmenu.swf. So ok, swf...that's a shockwave/flash file...I extracted it and opened it up in flash Pro CS6. What I found was 1 scene with nothing visible in it. However, upon clicking/searching around the scene I did find some...well, stuff that looked to be layout, and yah, it looks like layout only. It seems this swf file is really only for setting the layout of the crafting menu and has nothing to do with what is displayed, or rather, what categories are displayed and where. With that said, I haven't used flash in about 2 years and am really behind on what can and cannot be done with flash. If there is someone else out there that could check this file out and see if there's anything going on it that we can use for adding new categories, it would be very appreciated. Also of note, I did not find any config/text files that had anything to do with crafting or the menus we need. Take care,
  19. Although I did not import a new armor piece, I did duplicate a vanilla one and tested your theory steve40. What I did was remove the keyword for the vanilla category then add the new one in. Sadly, I could not get the new category to appear. Take care,
  20. Yah, figured out how to add to existing categories as well and have tried many different ways to get new categories to show...no luck here either. Take care,
  21. Not having any luck figuring this out on my own, so here's a bump in hopes someone is on and can help. Take care,
  22. Basically need to know how you pick where an item is listed. For example - If I'm adding a steel sword, how do I get it to show up under the steel listing. Or if I'm adding leather boots, how do I get them to show under leather. Also need to know how to add a new category. For example - If I have a Titanium sword, how do I add the category Titanium? That's pretty much where I'm stuck, just getting items showing in the proper lists. Thanks in advance and take care,
  23. My savior! lol Thank you Korodic. It's getting a bit late for me, I'll have to mess with this tomorrow. Again, thank you! Take care,
×
×
  • Create New...