Did some extensive web-digging for tips on cpu optimization (I'm bottlenecked like f****): One disables the grass swaying animation, and the other tree swaying animation. If animations would use any resource out of ram, gpu, or cpu, I'm guessing it would be the CPU right? Skyrim.ini (must add) [Grass] fGrassWindMagnitudeMin=0 fGrassWindMagnitudeMax=0 SkyrimPrefs.ini [Display] fLeafAnimDampenDistEnd=4600.0000 to 500.0000 fLeafAnimDampenDistStart=3600.0000 to 0.0000 Ater implementing these tweaks,my grass stopped waving and trees only at short distances. Skyrim Performance Monitor said my average cpu usage went down from 78% to 73%. I have 3 questions: 1. Can someone try this, and see if their utilization improves better/worse? 2. Why is my cpu bottlenecking my GT 640 when it rarely goes above 90%? 3. From what I've seen on various forums, am I correct in concluding that shadow resolution is not taxing on the cpu, but only the the distancel ; and I am safe is keeping shadow res at 2048? ----------------------------- Athlon 64 x2 4400+ @ 2.76 GHz GT 640 @ 1181/1016 4GB DDR2 667 @ 393.2 Mhz HP L1906 1280x1024