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Sorwen

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  1. Ahhh. Ok. Thanks. I'll try that when I get home.
  2. sSpeed isn't a variable it is the spells Editor ID. As I said it doesn't recognize the spell. If I replace the ID with any other spell the game already uses the script runs fine. Isn't a problem with the script it is a problem with it not identifying the spell I created. Even if I do nothing but copy a spell that I know works and make no changes to it at all the script can't see the new ID for some reason. I just need to know what I'm missing that it can't see it. http://www.creationkit.com/RemoveSpell_-_Actor
  3. Starting 1 compile threads for 1 files... Compiling "PlayerVampireQuestScript"... c:\games\valve\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\PlayerVampireQuestScript.psc(392,18): variable sSpeed is undefined No output generated for PlayerVampireQuestScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on PlayerVampireQuestScript @kieranh7 That doesn't allow it to see the spell. The other ability I made works fine since it is always on, but the script can't see it either(I didn't even think before to try it).
  4. I'll try it and see what happens. I didn't have access to it last night and I've been meaning to ask for a while. Also I figured I might get an answer any way since it is a problem with the spell itself and not the script using it. Still I'll post the actual error as soon as I can.
  5. I created a custom spell duplicated from another, but when I try to add the spell to a character in a script the script can't compile. I replace it with any of the normal spells from the game and it compiles fine. It really annoys me because this was so simple in F3/Oblivion and I'm not sure what I'm missing.
  6. I'm having the same problem on mine. http://skyrim.nexusmods.com/downloads/file.php?id=10027
  7. Now that you say it I see where I probably did miss calculate reach. I'll mess around with that again. Sorry and thanks.
  8. It doesn't quite work. In 3rd person it will only damage if the creature is hit with the first few inches after the guard. In first person it either works the same or it will not do any damage at all.
  9. Very cool. I'll try it out. Thanks!
  10. I'm still looking, but so far I haven't found anything like what I would really like. I would love a Great Katana or a Greatsword but shaped like a katana. The reason I say not odachi is because the biggest difference is a great sword is generally a foot longer and unlike the odachi the handle is generally less than 1/4 of the swords totally length where the odachi's handles is almost half. Basically I want a katana with a big F' off blade. :) I really don't care if it is quite like vampire hunter D's sword (I actually hate the hilt on that), but that was just an example I could think of. If someone is up to the task I would be grateful.
  11. ColorWheel is better than nothing though the leg are still wide open and they fidget quite a bit. Still it is better than before when it works (it is off/on). The pose pack is pretty cool, but nothing in there for a good sexy stance.
  12. Thanks. I'll take a look for those. Thanks. I saw that and while the hand positions are cool it seems the stance is even worse. Ah that look good. I'll have to see if I can turn a few of the other things off. Thanks. Or maybe not. It looks like it doesn't mod the clothes like the pics showed so this should be perfect.
  13. Nope. I just tried idle stance and nothing here. I had already tried "sexy stance", "sexy idle", "sexy standing", and "standing sexy".
  14. I like this one http://www.tesnexus.com/downloads/file.php?id=18125 the two I found before this were not very good. One I would call a sexy duck walk and the other just didn't seem to work at all. Maybe it took OBSE which I can't use.
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