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txwolf208

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  1. Would it be possible to make a mod that removes the organic looking red stuff from Balduran's Giantslayer? Or maybe just add another weapon with an existing model to the game that has the same stats?
  2. Can someone please make a mod that removes the blindfold from Alberich's Pointed hat? I love the set but the blindfold just kind of ruins it for me.
  3. I am having a problem with their being no physics during the Flower Girls animations. The physics mods I use are CPC- Physics with collisions for SE and SINful CBP. The physics work at all other times for all characters both when clothed and when naked but not during Flower Girls animations. Anyone have any idea how to fix this?
  4. Thank you for the help Fore
  5. So if i can't make it player only can anyone tell me how to apply it to two-handed weapons at least? Dualsun says on the mod page that it can be done but doesn't really explain how. Any and all help greatly appreciated
  6. I need some help with Dualsun's Samurai killmove mod. Please can someone explain to me in very simple steps how I can use FNIS PCEA2 and Violens to make this mod work for 2 handed swords for my character only. I'm not good with this kind of stuff at all and any help would be GREATLY appreciated.
  7. So, I am using the Artorias Armor Restored mod by Yoichi83 and for some reason this mod is causing the game to have no sound. I am sure it is this mod as the problem started right after i installed the mod and is fixed if i uninstall it. I would like to continue to be able to use the mod but the no sound issue really bugs me. If anyone can help me fix this problem I would be very grateful.
  8. Ok, So I downloaded Dualsun's amazing Samurai Killmove mod and I love it but I want to be able to use it for 2h swords. Dualsun said on the mod page that you can use it for 2h swords but the way the mod works is it replaces a kill move and you can then use the mod Violens to set your kill move to the one that was replaced so that you use the samurai kill move. But I don't know how to set it to for 2h swords as opposed to one handed swords and which animation within Violens it would replace. If anyone could tell me how to make this mod work with a 2h sword I would be very grateful
  9. Ah I fixed. I went back and double checked. I missed a readme file that gave credit to other mods used in the customisers creation. I finally got rid of it. Thanks for all your help laiilaiiheii.
  10. I have done that. Still having the issue. I have no idea what is going on with it. I mean everything about is gone, gone gone, but it is still there, and still causing a cyclic redundancy check.
  11. I manually removed everything related to Arissa in my games folder, deleted the archives of both mods in NMM's folder, and still I have the customizer listed in my mods, Closed and reopened NMM, still there, reset UI, still there, tried uninstalling the mod again, got the same error.
  12. I tried reinstalling everything and then trying to uninstall the customizer first and still having no luck.
  13. Ok, so in this case one problem has led to another and I need some help. First the minor problems as they are related to the bigger uninstalling issue. I am using Chesko's mod Arissa the Wandering Rogue and ran into a bug where she will not equip body armor. She will still use helmets, gloves, and boots but will always wear her default dress. Even if I change her equipment with the console, she will change back to her casul dress in the body slot. So, to fix this I tried to uninstall and reinstall, and I can uninstall Arissa just fine, but the problem is when I try and uninstall Arissa Customizer. It won't uninstall and gives me a cyclic redundancy check error everytime I try and uninstall it. Can anyone please help me fix these issues as I really love the mod but the whole armor thing ruins the immersion for me, and the uninstall thing bothers me because it seems like NMM isn't working right. Any and all help is greatly appreciated.
  14. Magic in most fantasy settings is something that only a learned few know. Even novice magicians and conjurers are rare. Powerful sorcerors even more so. Yet, in Skyrim random bandits use magic, necromancers are everywhere, and even some common citizens know some magic. Is it possible to make a mod where less people use magic? I have seen a mod that nearly removes all magic from skyrim but that isn't what I am looking for. Instead I just want it to be more rare, soley the province of real mages, not random bandits, and there definatley needs to be less necromancers. They still need to exist, such as the ones in places where it makes sense to find them such as in quests related to them, but all in all the sheer number of magic using enemies make it feel like magic is cheap and anyone can learn it with no trouble at all, and I would love to see a mod that makes magic a little more rare.
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