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Skyrim SE
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HDT-SMP - launching SKSE instant crash (doesn't even launch)
RealPuPpEt replied to RealPuPpEt's topic in Skyrim's Skyrim SE
SOLVED! Basically the .dll from http://www.nexusmods.com/skyrimspecialedition/mods/30872 is simply broken for my computer, it has something wrong. I've solved it by trying the original HDT of Hydrogensays 1.5.97 and it works, even the version 1.5.80 unofficially patched to 1.5.97 works (with "same author" aers patcher). So aers should check his .dll cause there's clearly something wrong! -
HDT-SMP - launching SKSE instant crash (doesn't even launch)
RealPuPpEt replied to RealPuPpEt's topic in Skyrim's Skyrim SE
First thing that i did, on HDT-SMP comments section, on bugs section and even private message to the creator. But no answers, and the creator doesn't read messages it seems -
HDT-SMP - launching SKSE instant crash (doesn't even launch)
RealPuPpEt replied to RealPuPpEt's topic in Skyrim's Skyrim SE
Steam is loaded in system tray and running. -
HDT-SMP - launching SKSE instant crash (doesn't even launch)
RealPuPpEt replied to RealPuPpEt's topic in Skyrim's Skyrim SE
UPDATE: tried those commands to check for KERNEL or anything corrupted: DISM.exe /Online /Cleanup-image /Restorehealth sfc /scannowEverything was fine, HDT-SMP still crash to MO2 -
HDT-SMP - launching SKSE instant crash (doesn't even launch)
RealPuPpEt replied to RealPuPpEt's topic in Skyrim's Skyrim SE
UPDATE: Newest NetScriptFramework crashlog: Unhandled native exception occurred at 0x7FFFCA88A839 (KERNELBASE.dll+3A839) on thread 7832! FrameworkName: NetScriptFramework FrameworkVersion: 8 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 10 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 31 Jan 2020 11:25:48.904 Probable callstack { [0]0x7FFFCA88A839 (KERNELBASE.dll+3A839) [1]0x7FFFCA88A839 (KERNELBASE.dll+3A839) [2]0x7FFFCCD7F49F (ntdll.dll+1F49F) [3]0x7FFF7B88FB36 (hdtSMP64.dll+EFB36) [4]0x7FFF7B88B504 (hdtSMP64.dll+EB504) [5]0x7FFF7B7F2E71 (hdtSMP64.dll+52E71) [6]0x7FFF7B7AD2DE (hdtSMP64.dll+D2DE) [7]0x7FFF7B7AD52D (hdtSMP64.dll+D52D) [8]0x7FFF7B7F1610 (hdtSMP64.dll+51610) [9]0x7FFF9645BC41 (skse64_1_5_97.dll+8BC41) [10] 0x7FFF963D562C (skse64_1_5_97.dll+562C) [11] 0x7FFF963DD412 (skse64_1_5_97.dll+D412) [12] 0x7FF7606AD970 (SkyrimSE.exe+5AD970) unk_5ACC20+D50 [13] 0x7FF7606AE90A (SkyrimSE.exe+5AE90A) unk_5AE010+8FA [14] 0x7FFFB364157C (skse64_steam_loader.dll+157C) [15] 0x7FF76144BAF2 (SkyrimSE.exe+134BAF2)unk_134BAD0+22 [16] 0x7FFFCAB1C258 (ucrtbase.dll+1C258) [17] 0x7FF7606ACBE7 (SkyrimSE.exe+5ACBE7) unk_5ACBD0+17 [18] 0x7FF76144B17A (SkyrimSE.exe+134B17A)unk_134B05C+11E [19] 0x7FFFCCA87BD4 (KERNEL32.DLL+17BD4) [20] 0x7FFFCCDCCED1 (ntdll.dll+6CED1) } -
Ok i write here hoping for some help, because @aers seems probably busy and doesn't reply. Using MO2 when i launch SKSE while HDT-SMP is active, the "cmd like windows" prompts appear but instantly i get back to MO2, so SKSE it doesn't even start SkyrimSE. Can't figure out why. Fresh install, everything installed correctly. SKSE version is correct, obviously. +XP32 +HDT-SMP +CBBE Body +Nemesis Patch (or even tried with FNIS Patch) Tried both version, avx and no avx: doesn't work. Tried installing the plugin directly in folder: doesn't work. If i move out hdtSMP64.dll, SKSE starts SkyrimSE normally. SKSE logs: everything ok, no errors. And in hdtSMP64.log there's nothing logged, just "hdtSMP64 2.0". CPU: Ryzen 7 1700 It's the only plugin that doesn't work. I can't understand why...