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Noxvern

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Everything posted by Noxvern

  1. What you are saying does not make sense, since the Harry Potter saga is based between the years 1981 and 1998, therefore the Nimbus 2000/1 brooms cannot be created in those later years that you have mentioned. Also, no matter how "funny" if anyone really thinks so it is to ride a flying train, which doesn't even belong to said saga, I don't see the problem in bringing to the game those aspects from "the future". Clearly the game has a lot of easter eggs and references to the movies/books... PS: I would have preferred a thousand times that instead of Thomas the train, it was the Hogwarts express or even the Ford Anglia xd
  2. Personally, I like the brooms that have been added to the game, but I would like it even more if we could enjoy the models from the series, like the Nimbus 2000/2001 and the Firebolt. not necessarily add new ones, but model replacers
  3. Yeah, its like whats the point of giving me the "unlock spell" if I had to do a minigame anyways? In that case, I'd rather you don't give it to me and play the minigame anyway. Getting/upgrading it is supposed to be a reward, not just as "tedious"
  4. I don't even understand how in a game of this magnitude, with so many secondary objectives, they haven't implemented a way to filter the map... If, for example, I want to focus on doing all the Merlin Trials that I've discovered, it would be great to be able to filter the map and show only those icons, right? I know that once you complete them the icon disappears, but there are times when I go crazy looking for areas that I have just been passing through and there are loads of them
  5. The minigame when using the Alohomora spell is very simple, yes, but when you already have open more than 30 locks it becomes too repetitive and frustrating. I honestly don't even know why they included something like that. Maybe they should have done something like as you upgrade the spell, the lower level locks would open automatically, but no... Over and over again the same thing :dry:
  6. Okay, I've searched millions of sites and it seems that nobody has happened to this or maybe it has happened to very few people, but I can't find a solution. My problem is that in the opening scene, everything works correctly, but when my character approaches Hadvar for the creation of said (bearing in mind that I have Alternate Start installed and therefore this is avoided) it starts to walk in another direction (turns and goes in the opposite direction) and does not let me continue. It doesn't only happen to me with Hadvar, but also when I have to follow the Captain or even when the character is going to be "executed". It doesn't matter what I do, it always goes in the wrong direction... I've tried with console commands to rotate the character, to change its position, etc. and it doesn't seem to have an effect. The thing is that I have more than 1200 mods in my game and going one by one trying which one is the cause is going to take me more time than I am going to be playing. Despite having Alternate Start, I always like to have the vanilla start, so as not to break the "magic" of the story. Has this happened to anyone else? Does anyone know what may be causing it? PS: I have noticed that if I use some command to have control of the character or to be able to see it in third person, my character's arms are embedded inwards, does that have something to do with it?
  7. Found another problem. My gosh, this mod will bring out the worst in me! Now the head is buggy and messy when you crouch or draw your weapons... Its this cause its a complete player model replacer? How I can aboid to the mesh fits the player head?
  8. Fixed too! Yep indeed was the ZXY coordinates messep up in Outfit Studio Thank you for all you ur help :happy:
  9. Found another problem, now the armor becomes "invisible" when you look closer. Especially the uper body, the rest its fine I dunno why :/
  10. Fixed! I just forgot to put the Vertex Colors on the model in Blender hahaha Thank you so much!
  11. Yeah! in game is black too. About the color vertex setting; are u refering the partitions one? In the BodyOutfit Studio? Im noob on all of this and I don't know how to make them match or where I have to change' it hahaha Thnx
  12. Hello modders, After many attempts and searching everywhere on the internet for a solution, I come to this forum with the hope that you can help me. The problem lies in my custom armor that I have created. As you can see in the image, the texture is completely black and I don't know why. Both in Blender, as in BodyOutfit Studio and in NifScope the textures were visible, but when importing it into the creation kit it looks black. I have used all kinds of programs like NIF Optimizer or Cathedral Assets Optimizer, but I can't get it to work... How can I solve that? Thank you for your attention!
  13. Thanks for the advice! I'm making progress... The hard part after that will be implementing it in the game. NifSkope scares me out... I hope to find some tutorial or someone who can explain it to me hahaha
  14. Hello fellas! I'm trying to create my first mod, which will add different "armor" to the game. These armors will be replacement models from other games like LoL (I know it's not the best way to make armor, but I'm a noob in 3D modeling and even more so in creating mods). The problem in this, I suppose, is that the model is already created and has a "pose", I have imported the skeleton of the base male figure (Skyrim SE) and as you can see in the image, it doesn't match that model. In these cases, is it better to move the skeleton and fit it to the 3D model, leave it as it is, try to move the model and fit it?
  15. For those interested, I alredy found a Patreon who did this. Its fantastic! Link: https://www.patreon.com/posts/wildlift-ahri-v2-72453060
  16. In old Skyrim, there was a mod that added Ahri's armor (and other characters), but no port to SE/AE has been done. I have the 3D model of the Wild Rift character, but I have no idea how to create a mod or new armor. The file is available for free at https://www.models-resource.com/mobile/leagueoflegendswildrift/model/43695/ in case anyone wants to give it a try or if someone would be willing to help me (since I've never done anything like it before)
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