A year and a half from panzou1919's original post, and this is still the only dismemberment tutorial I can find on the web. What a gem! In my experiments, it seems that it's possible to exceed 22k polys if you break the mesh into separate shapes. So, a 17.5k EVB body with a 5k shirt, 5k pants, and 2k shoes all in one Outfit Studio project seems to work just fine. Of course you need to paint the appropriate segments on each shape that has arm, leg, hand, or foot parts, and create and refer each shape to a .ssf file that reflects all of those shapes and segment bones, and in Nifskope you need to copy Cut Offset data to each shape as well. Cut Offsets are still the murkiest part of this process. Some outfits have more of them, some have less, with no visible difference I can see in game. The vanilla body even has a different number of cut offsets on one thigh than the other. Go figure. I just copy and paste wherever I find outfit Per Segment Data that matches the body User Index and Bone ID, and it seems to work.