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Mez558

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  1. Can I ask how you got it working with:- Unofficial Skyrim Legendary Edition Patch.esp I get CTD with this and have to use the old patches
  2. how to remove everything is my question. This was already answered 2 posts above. The underwear is part of the base model, it is not an item than can be removed or unequiped. If you want naked (female) models you need to mod(ify) your game and install a body replacer, as suggested already, CBBE or UNP are the most popular and most supported.
  3. Thank you Novem99 I especially like how you said I had "forgotten" when we both know the reality is, I just didn't know and had wrongly assumed it took the sheathed position from the type of weapon it was, i.e. two handed. This helps a lot, I will play with some others and see how they go.
  4. Apologies if this is the wrong place to post this sort of question, if it should go elsewhere please let me know and I will gladly remove it and post it there. What I am trying to do is replace the appearance of Daedric Greatsword with the Eastern Daedric Katana from Lore Weapon Expansion The Katana in this mod is actually listed as a 1hdr and equips on the hip in the vanilla game but I only want to use it's mesh and textures. So my thought process for this is, just use CK to tell the game to use the nif file of the Eastern Katana. I installed LWE to get access to the appropriate files in CK, but don't activate the plugin for the game. I've unpacked the meshes and textures to their appropriate directories. Open the DaedricGreatsword in CK, go to Art and Sounds, edit the model to point it at Insanity\Weapons\Third Era\Vvardenfell\Daedric\DaedricKatana.NIF and the first person model to Insanity\Weapons\Third Era\Vvardenfell\Daedric\1stPersonDaedricKatana.NIF (did this under Static/Weapons as well) It displays the mesh with textures fine in the preview pane so I save this as a new esp. In game the weapon appears with the correct graphic but would still located at the hip, easily fixed with racemenu but upon drawing the sword it is invisible, there appears to be no mesh for the drawn weapon. Obviously I am missing something (like a clue) but if it were something I forgot to change wouldn't it just display the original mesh and textures for the Daedric Greatsword when it was drawn, rather than nothing? Any help would be appreciated.
  5. I have two friends both playing Skryim LE with the same issue, when they go into console they get no information displayed. If they target an NPC (for example) then, what I assume is, a reference ID will appear top centre of their console but nothing else. When I do the same I have the game engine information bottom right of my screen and NPC stats top left. Their games are only modded slightly, SKSE, SKYUI, FNIS animations and body(CBBE) Skeleton(XP32) replacers whereas mine has a lot more but even when I disabled all my plugins and started a new game I still have the Console information shown below. http://imagizer.imageshack.us/v2/640x480q90/713/nhts.jpg Is this console display the norm or is it due to a mod I've added? If so, any ideas which one because I cannot see anything that would have this effect and I don't recall my console actually being any different to this.
  6. Sorry to Necro this thread but it seemed a better option than create a new one I've also done what the OP did, only created young adult version of Dorthe as Riverwood's smith and smith vendor after Alvor caught an Elder Dragons breath attack. She will happily go about her work and occasionally pops into the Sleeping Giant for a drink but never sleeps and never eats even though these packages are still present from Alvor any ideas as to why? Obviously other AI Packages from Alvor are working ok, hence the working and boozing. I am concerned that her CBBE Slim body will be replaced with a CBBE Anorexic variant.
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