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Pitchrig

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Everything posted by Pitchrig

  1. Okay I found out how to fix some of the problems to anyone who has the same issues here's what I did. 1. Download 2 files. Download the FaceFXWrapper (and the creation cit fixes if you haven't yet) right here https://www.nexusmods.com/skyrimspecialedition/mods/20061?tab=descriptionNext get the FonixData file For SE Only (I was using a Fallout version of it before) Here https://www.nexusmods.com/skyrimspecialedition/mods/409712. Open the quest/response dialogue and click "Configure" cancel both of the tabs that pop up but take note of the Audio Format (In my case it's 44100Hz, 16-bit Mono) 3. Open xvasynth check the settings (By default it's Pcm_s32, and 20k Hz something) 4. Change the two settings to match what you saw on configure (so for me it's Pcm_16, and 44100Hz) 5. Generate a wav file with xvasynth 6. Place it in the voice/mod folder and match the name of what is written in CK. 7. Reopen CK and then Generate a Lip file, it should be working.
  2. I couldn't see much tutorials or info about this online but, to anyone who has used xvasynth_2 before what's the proper way to use xvasynth2 for voices for dialogue on the creation kit? I tried putting a .wav in the "voice" folder for the dialogue and changed it to have the same name as the one in the "Voice Filename" in the "response" tab although I can hear the voice I came across a few problems. The Voice sounds too weak/low in game. (compared to what I can hear on xvasynth or by manually playing the file)The subtitles/written dialogue is a bit delayed.I can't "Generate Lip File" 'From Wav' using it. Does anyone know what i'm doing wrong? or what to do? it's my first time using xvasynth_2 for CK
  3. Hey guys, I wanted to make some dialogue where a npc follower will approach the PC after she wakes up every 24 hours whenever they use the bed to give them food, or to do some dialogue. I have made the npc and some quest/dialogue but wanted to make a forcegreet package/quest for a follower that is supposed to play after the PC is done sleeping, but I don't know what conditions I should use or where to put it (in the forcegreet Package or the Quest Topic dialogue). I tried "IsPCSleeping=1" but it didn't work.
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