Jump to content

StrykerNocte

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About StrykerNocte

Profile Fields

  • Country
    Indonesia
  • Currently Playing
    The Elder Scrolls 5: Skyrim
  • Favourite Game
    Insurgency

StrykerNocte's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I've tried that, unfortunately it changed nothing :sweat:...
  2. I've turned up iMinGrassSize= from 120 all the way to 20, and the fields from Whiterun to Rorikstead still looks completely devoid of grass, there's still the occasional shrubbery here and there, but they're from the game itself or Skyrim 3D Landscapes. I should probably point out my settings: bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassStartFadeDistance=12000.0000 fGrassMaxStartFadeDistance=18000.0000 fGrassMinStartFadeDistance=0.0000 bDrawShaderGrass=1 I'm also only testing it on new saves. Anything else?
  3. One of the mods I'm using is causing all grass to not load (unmodded game works just fine). I've tried to disable and identify which mod is the culprit, but no luck there (Grass FPS Booster, Majestic Mountains, Skyrim 3D Landscape, Landscape Fixes, Blended Roads, Paramount FPS, and more). One more thing, this happened after I switched from using Verdant (which worked fine) to Cathedral Landscapes, I've not tested if switching back to Verdant brings back the grasses (I'll test it once I've some free time later). Anybody got a clue?
  4. The culprit is the Super Simple Bathing "Extra Clean" Patch mod: https://www.nexusmods.com/skyrimspecialedition/mods/28509 It is done.
  5. I've finally found a solid stepping point from which I can (hopefully) identify the cause! After some more testing, I've discovered that the magic menu will, without fail, freeze up the entire game, exactly 3 full in-game days have come to pass after creation (using ASLAL). All characters start at the morning of the 17th of Last Seed, and only starts freezing at the same time on the 20th of Last Seed. At last, I can now begin the tedious and grueling process of testing each mod, one-by-one, while fast forwarding for 3 days, with all-new characters...until I find the culprit behind all this...
  6. I get what you're saying, I really do. But this particular freezing problem is just too bizarre, there's no one specific point in the game where it's sure to trigger that I can speak of. If, say, it's triggered after having completed a total of 10 quests, then I wouldn't mind checking the suspects a few at a time. As it stands, I can roll with a character for 5 hours and run into the problem.....or 50 hours problem-free and finally running into it. Up until now, I've already wasted 25 hours across 3 different characters, and I still haven't found any discernible cause for this. I can probably put up with scrapping a character just one more time...so which mods I'll put up the firing line will be a gamble. Fingers crossed, maybe I'll get it right, eh?
  7. I've tried checking my save files with Fallrim, it's all clean (as it should be, since I didn't add/remove any mod throughout the playthrough). Not too sure about having too many spells, I have less then 30 items on the list (spells, shouts, passives, etc). As for conflicts, MO2 shows absolutely 0 conflicting files between all the magic mods I use (okay, there's one, it's Arcanum replacing SKSE64's default spawnertask.pax, but that's it). As mentioned in my original post, the issue only appears once I've reached a certain (unknown) point in the game, so previous saves work just fine. I didn't try starting a new game (considering the bug only shows up at an undetermined point), but since I've moved everything from Vortex to MO2, the new character I made might as well count as a new game. With nothing left to try, I'll just remove most of the magic mods (or anything that adds entries into the magic menu like race or standing stone mods) I have installed and start a new game...hopefully, that's gonna help me avoid the problem for good.
  8. Sorry for the late reply, I finally got around to switching to MO2 from Vortex...but no joy there. I removed and added some mods into the list, but no change was made since then (aside from switching between a few idle animations). Then I started a new game, played it some and encountered no issues or anything whatsoever, game worked perfectly fine. Then after making some progress, the game went back to freezing after opening the magic menu. As with Vortex, a previous save I made works just fine. I'm at my wit's end here...
  9. As mentioned in the title, my game freezes indefinitely whenever I open the magics menu (doesn't even CTD, I have to terminate the game with task manager every time). I find it quite bizarre that my earlier save files are free from this issue, and only the latter ones are affected (I've made no changes whatsoever, not even finding new spells or shouts or passives). So far, I've reverted twice to the old save to continue the game, following different paths each time (first I went to Windhelm to join the Stormcloaks, and the second to Solitude to help the citizens) but still ended up with the game freezing up. Aside from trying to access the magics menu, everything else in the game works flawlessly. I've tried enabling and disabling every mod that I think could be the potential cause of the problem (basically every mod that adds spells and passives, no matter how trivial), but still the issue remains. Other things I've tried is auto-cleaning Update.esm with xEdit and the "psb" console command (as suggested elsewhere), both of which didn't fix it. I'd really appreciate any help at this point... Attached is my load order as copied from LOOT:
×
×
  • Create New...