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Nexus Mods Official Soundtrack - The Sounds of Modding ×

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  1. So, I finally updated my game with the 1.10.120 patch, and much to my surprise and annoyance I discovered that both Stash and Dreth keep bugging out as before. As usual, things work fine during their first appearance, but on the second encounter the two of them once again refuse to engage in any dialogue other than repeating their stupid "Yes?", "Yeah?", or "Huh?" lines, meaning that it is impossible to trade with them, and of course the third and final encounter with Stash will never trigger. Seriously, of all the recurrent bugs in the game this is one that should've been fixed ages ago, and yet it keeps popping up no matter what, it's unbelievable! I swear, I feel like I jumped from version 1.9.4.0 to 1.10.120 for no reason, absolutely no reason at all. Additionaly, this glitch is just one problem, there are still several other issues I experienced in that outdated version that keep showing up in my newly updated game as if nothing was actually changed. I don't know if Bethesda plans on releasing any more updates at this point, but I guess it doesn't really matter because apparently none of their damn patches fix anything noteworthy, this is nothing but sheer negligence on their part, Bethesda has become the epitome of laziness in the videogame industry. It's no wonder FO76 turned out so great.
  2. I have this weird bug where undiscovered areas get added to the "Locations Discovered" statistic in the Pip Boy. It happens everytime a "Map Updated" message pops up, which prompts an undiscovered map marker to appear on the world map while also counting (erroneously) on the stats as discovered. The weirdest thing is that, when I actually arrive at said location for the very first time, it invariably adds itself to the "Locations Discovered" list a second time. This means that there's no way for me to know how many places I've actually discovered based on the stats, as they become totally unreliable thanks to this glitch. I know the "ModPCMS" command can be used to modify the values, but that means I have to constantly keep an eye out for every situation that might trigger this glitch, i.e., whenever the accursed "Map Updated" message appears, not to mention periodically counting every map marker on the world map to see if they actually match the stats, which needless to say becomes an enormous drag as the game progresses. I'd like to point out that this isn't something that happens occasionally; it happens ALL the time in my experience and through the entire game whether I use mods or not, and with or without the F4SE installed. I've no idea what causes this glitch, but one thing I do know for certain is that it is entirely restricted to the "Map Updated" message scenario; it never occurs in any other situation. I've looked on the Fallout wikia page and haven't found any info regarding this problem; I was hoping to find a mod to deal with this exasperating glitch, anything that fixes this problem for good, but no such luck so far. Can anyone help?
  3. Happens to me quite often, usually with Cricket's guards. Console commands seem to correct this, but not always; not for me anyway. I used "recycleactor" on the male guard, he disappeared for a couple of seconds, then reappeared with all his clothes back on. Didn't work on the female, though, as for some reason she vanished and came back still half naked; I tried again and got the same result, beats me why. It's actually a pretty hilarious glitch, though it seems no one really knows what causes it; could be anything, but my guess is that something goes wrong with the guards when they get into fights while traveling, which happens like 99% of the time. Traveling caravans are a real mess because they tend to get separated from each other when mindlessly going through dangerous areas, and Cricket's group has a particularly troublesome sales territory, namely when crossing the Gunners turf at Quincy ruins leading to Warwick Homestead. That trade route never made any sense to me, but then again this is a Bethesda game after all.
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