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noobax

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Everything posted by noobax

  1. Damit man 2 good bethesda games ruined by autoaim...wait, so does the auto aim affect both horizontal and vertical shooting? so far ive been a victim to horizontal autoaim, which totally screws up my long distance leading. i can fire an arrow 2personswidth to the left/right of an enemy, and it either shoots the arrow straight to the guy, OR it hits a invisible hitbox and teleports to the guy. i friggin hit someone behind a box just cuz his HAND was showing..... anyway, in fnv it was possible to change the autoaim to 0 through the ini file, so im wondering if its possible for skyrim too. perhaps some lines were missed? gonna go check it out
  2. has anyone found the code for campfires? i can find the campfire, but i cant find the fire effect. help, anyone?
  3. Hmm. So basically it will make your char like any other general bandit/guard. interesting.
  4. The hard thing is, they have to sync EVERY single thing with each other. Completed quests, radiant quests, loot lists, etc, which mean each player would have to start a new game. Then they have to remake the beginning cutscene to include other players in the prisoner carriage, which takes quite abit of work animating each character to 'hop' down the carriage and move around. They would also have to remake lootlists, so the loot can be split better, houses have to be revamped, certain quests have to be rescripted ( Dustman's Cairn Companions quest ) Then how about the saving system? They could do it like terraria, where 1 person holds the 'master save', but that would mean that if that guy couldnt play, then the other 3 people couldnt play either. Also, what about dying? If each player were to respawn right where they died after combat, the dont-die-on-me feeling would totally be gone in boss fights. if the player could take down the boss with clever tactics in 1v1, 4v1 the players definitely gonna win. So you see its a lot of work actually, tecnically redoing around half the whole game? Anyway, just imo, like Maiq says, id rather just keep all the loot and exp to myself.
  5. 000AB402 RifRmSmBaseFloor02 00096FA7 RifRmSmSecondFloor01 00094ECA RifRmSmSingleMidWall01 00094EC9 RifRmSmSingleMidWallHalf01 00094EBC RifRmSmSingleFloor01 00094EB8 RifRmSmExSm01 00094EAB RifRmSmSingleCorInRHalf01 00094EAA RifRmSmSingleCorInLHalf01 00094EA9 RifRmSmSingleWallWin01 00094EA8 RifRmSmSingleWall01 00094EA7 RifRmSmSingleMid01 00094EA6 RifRmSmSingleCorOutR01 00094EA5 RifRmSmSingleCorOutL01 00094EA4 RifRmSmSingleCorOut01 00094EA3 RifRmSmSingleCorInR01 00094EA2 RifRmSmSingleCorInL01 00094EA1 RifRmSmSingleCorIn01 000AB46C RifRmSmBaseWallSecretDoorFrame01 000AB45C RifRmSmBaseWallGrateFrame01 000AB450 RifRmSmPartitionBase02 000AB439 RifRmSmBaseCeilingStairs01 000AB417 RifRmSmBaseFloorStairs01 000AB403 RifRmSmBaseCeiling01 000AB402 RifRmSmBaseFloor02 000AB3FD RifRmSmFirstMidOpenCorOut01 more riftenhouse-themed walls floors. all i could find
  6. 0009CDD1 RifRmSmPartitionDoorBase01 0009CDD0 RifRmSmPartitionDoorTall01 0009CDCE RifRmSmPartitionDoorFirst01 0009CDC7 RifRmSmPartitionBeamBase01 0009CDC6 RifRmSmPartitionBase01 0009CD7C RifRmSmPartitionFirst01 0009CD7B RifRmSmPartitionBeamFirst01 0009CD5E RifRmSmPartitionEdgeTall01 0009CD5D RifRmSmPartitionTall01 0009CD5C RifRmSmPartitionBeamTall01 0009CD5B RifRmSmBaseWall01 0009CD5A RifRmSmBaseFloor01 0009CD59 RifRmSmBaseCorOut01 0009CD58 RifRmSmBaseCorInRHalf01 0009CD57 RifRmSmBaseCorInLHalf01 0009CD56 RifRmSmBaseCorIn01 Found the cache of Riften wood walls and basement walls.
  7. you know how mouse scrolling cycles through the id of things you clicked on? perhaps you could try clicking on the invisible part and deleting each formid 1 by 1. some have to be markfordelete-ed though. ok, so we have markath ( dwe ) and solidtude ( sol/smd, i think ). im gonna try to find riften and winhelm's. probably gonna fail
  8. someone should really post ids for the house walls of like markath riften and the others
  9. erm, has the "cannot be moved"/ respawning self-spawned chests problem been solved?
  10. Hey may i ask where you got the forge mod? all this manual stuff is too tiring for me thanks
  11. You know how fast shot's/trigger discipline's Modify Attack Speed affects only guns and eweaps? i wanna make a perk that does something similar, but only if the requirements are met. however when i checked the fast shot perk, there was nothing to indicate that it only activates when a gun/eweap is used. please help. oh and on that subject, does it mean that fast shot affects ALL weapons?
  12. but in the fowiki it says sway in one section and spread in another, and its confusing..and the geck lists gun sway as spread, and i do not know how to differentiate. i only know the "min spread" in the weapons window is the gun's spread, not sway.
  13. after installing and reinstalling and toggling archive invalidation, some guns still have buggy textures, they dont look right. eg police pistol, ratslayer. im using wmx which might be causing weapons to use different models, though im using the retex patch. oh and does the retex patch affect wmx-dlcs? and should i put it before or after the other wmx-dlcs?
  14. does fast shot increase sway or spread? and if sway, can it be negated by high guns skill?
  15. I really like how the ghost people have hooded hazmat suits, please help me make one if possible..
  16. When I load a cell, only very few parts can be seen eg loading 50 hallways i can only see like 1 or 2 hallways
  17. 1. OWB -nice story, humor, weapons, awesomely retarded characters like the toaster an muggy and lots of exploration. not to mention a nice twist. oh and FREE MENTATS AND LOTS OF IT. World was great too, and new items were nice and i love the cloning system. though i hated the design of the energy guns like LAER and Sonic Emitter. they look like the imaginations of alien weapons from the 50s or something. oh and it has challenge too 2. DM -nice story, nice enemies ( dead space anyone? ) , deep characters, challenging enough, good items. Oh and please people stop whining about the gold bars the point of it was to "let go" the whole story is about "letting go". You could probably carry out 1 or 2 gold bars without dropping anything, and thats already enough money. Plus the vending machine can be much more profitable than the gold, if you get the make50chipsoutoffissionbatteries perk and the complimentary voucher. The limiters (speakers/bomb collar/hologram) are challenging enough to be kinda fun, but not too difficult to be too frustrating. just find the damn thing and blast it to oblivion 3. LR -Actually i dont know i havent completed it yet and i heard bad things about it. currently its on par with HH and seems to be getting better 4. HH - This is last not because its the least fun, but because its not that fun at all. I find the story boring and there are way too few quests to do. not much exploration either because of all the physical blockages putting me off. I only play it for joseph's armor, Desert Ranger armor and the Survivalist rifle.
  18. I LOVED IT! I liked the slight Dead Space feel of it ( dismemberement) and it was relatively easy on hardcore mode, not like some other dlcs where you could actually die often (LR/OWB) Well I cheated abit and used the fo wikia to find stuff, and I managed to bring all the gold bars out at the end using the Bullettime mod with very slow ( or was it infinite ) AP usage. though the point of the gold bars were to "teach" you to let go...which is almost impossible for all the hoarders out there ( like me! ) Oh and I didnt mind the limiters (explosive collars/loudspeakers). I just found them and blew em apart. or turned off or whatever. OR use the universal problem solver BULLETTIME
  19. Well according to your mods the only ones that seem to possibly conflict is the Error Corrections and Lings Coiffure ( I dont know whats that so just in case ) well you could save, quit, disable one of these, go back in and try. if the two mods isnt the reason, then slowly try others mods lol sorry the only way i could think of
  20. I was just wondering if anyone could please help me make key-activated red nightvision on NCR Ranger Armor, key-activated green nightvision on Desert Ranger Armor and replace the stealth activated red night vision of the Riot Armors with a key-activated red nightvision? oh and preferably compatible with the ADAM mod. If its not possible, maybe make a menu appear every time you wear it that gives you a choice to turn it on? ( it turns off automatically when unequipped ). thanks again to whoever takes the time to~
  21. Oh yeah that explains it. I just slept there for a day to check if it worked. thanks a lot dude
  22. ok, ive used the script and i put boxREF.resetinventory below the set ilastdayran to ithisday command line. Now the box doesnt reset at all
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