UPDATE: I fixed the error by adding a few lines in Fallout4Custom.ini Once I get back to my PC, Iâll update this thread with what I used for those who have similar issues. Hello there, long time programmer/coder, and decided to try my hand at Bethesda's creation kit for Fallout 4 due to being one of my favorite franchises. àI've been teaching myself mostly through viewing the source of Bethesda created Quests etc, and now I've gotten stuck for the past day on attempting to trigger my quest. I've searched these forums, google everything. I'm hoping someone can point me in the right direction. àBasically, the quest I'm working on must be given by a NPC which I created and placed in Sanctuary.àLoading a clean save, I approach my NPC, click E, and my player greets the NPC as usual and the NPC responds with the correct greeting I wrote for her to say.àThen the player dialog box opens with 4 options, but the one option (positive response) that is set to trigger the quest to begin is completely blank.àThe prompt is supposed to say "I'll help" but it is blank and will not select. àI've rearranged scripts, aliases, stages, objectives, changed GetIsID to GetIsAliasRef instead. Start game enabled is enabled.àThe first stage I've created is 0, and the stage that triggers the quest is 10. So I've made sure that the GetStage is 10.00, and set the QE to Objective 10.àààNo matter what I've tried, I cannot select the proper prompt to trigger the quest as it was made completely invisible. I attempted to trigger the quest also by placing the "GetStage 10" in the greeting, but then the NPC will not speak at all, which narrows the error down so I know there seems to be some sort of error with triggering stage 10.àAttached is a picture for reference.ààThank you all so much in advanced for your help! àEdit: Iâve redone an entire quest on a separate plugin, then messed around with both plugins and have narrowed down the problem. (I fixed the dialog issue with the missing prompt) So here is the chain of events that lead up to the issue Iâm still experiencing. - I CoC to the cell from the menu. - I approach my NPC who says the proper greeting, immediately follows by player dialogue (all 4 options). -Positive response is supposed to trigger Stage 10, ultimately showing that the quest has been started and you receive your first objective. Instead, the NPC finishes her dialogue and it backs out to right where I was. -SQV the Quest ID, and it shows that the quest is in fact running and I am in fact on stage 10. All of the aliases are in fact filled. I know there has to be some sort of solution. The quest activated in the background, but in the foreground it is not presented. It is not located on the Pipboy, it doesnât show any objectives, nothing. I do have SetObjectiveDispalyed(10), etc throughout my stages. My quest data page is also filled out correctly. I can upload pictures, but Iâm wondering if anyone else who has experienced this knows of a quick fix for this undeniable user-error. Thank you!