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aralias777

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  1. I'd also be looking to increase the base armor value up to an Ebony standard, a little less since it exposes, but I can do that myself. 11
  2. Hey guys, I have what I think is a minor request, but then again I have zero skill with what would be needed, so, looking for some help. I'm currently using this armor on my Mystic Monk of Kynareth Khajiit playthrough: Stoutheart Armor Love it. Rocking Tsun's armor as a big muscled up punchy magic cat is a helluva time. What I'm running into now is progression. He's a proud Khajiit, and exposes his chest to give his opponents a chance at success. Otherwise, where is the challenge? Basically what I'm looking for is a retexture. I thought it would look pretty rad with an ebony and gold retexture, in the vein of this concept here: Dark Imperial Armor Anyone be interested or able to help me with this?
  3. Okay, so here's the pitch: An adjustment to the user interface as a SkyUI plugin that takes all your magical effects on the magical effects screen, and consolidates them by category. So instead of having double listings, impossible to read item text (some modded gear/enchantments do this,) and a massive list to scroll through, it'd just be split up by the effect and totaled. If you had six different items that provided six different magic resist effects, the tab would just show the total magic resistance gained from all six items. If you added a seventh, it'd get added up and consolidated Example: Magical Effects: Magic Resistance: 60% Frost Resistance: 70% Fire Resistance: 50% Shock Resistance: 20% Shout Reduction: 75% Health Regen: 100% Magic Regen: 200% Instead of: Boots of Godhood: Increase Magic Resist by 20% Helm of Godhood: Increase Magic Resist by 15% Armor of Godhood: Increase Magic Resist by 25% Etc; BS What I'd like to know is if this is even possible. Even if we couldn't integrate it into the UI, or into SkyUi (perhaps with SKSESE), it'd be nice to have it as a spell or an MCM. Does anybody have any input? Am I the only one who thinks this is a brilliant idea? If something such as this exists already, please let me know and post a link. If not, can we discuss?
  4. This is a superb idea. I know Eli takes requests sometimes, but I'm sure the list of to do's is pretty long as is. I'm sure someone else would take up the banner. +1
  5. Damn, this is a dope idea. I feel like it would deffs require SKSE, and with SKSE64 being in alpha still it might be hard to build...but it'd be cool as all hell.
  6. As a side note though, even just a smaller one, with lots of beds, would be excellent. Doesn't have to be a big huge endeavor; but imagine how cool that big huge endeavor could be, eh?
  7. Hey Nexus lovelies, So, I was returning from a foray to a Forgotten Tower (Forgotten Dungeons, highly recommend), and I needed to make some more potions. So I went to my Breezehome (thanks Elianora), to check on my plants growing in the beds outside...which is an excellent addition. However, there are only six soil spots. Which is a reasonable number, for two grow beds, and for the size of the house. But, this got me thinking. Is there a mod that lets you purchase a dedicated greenhouse? Not for living in (Though it would probably be advantageous for there to be a bed and some storage, and an alchemy lab for sure), but dedicated for that sole purpose: growing. Farming. Us Dragonborn can go through a metric f*#@ load of potions on a longer dungeon run, and even with mods that add a reasonable amount more ingredients to alchemists shops, that isn't always enough. And buying them all the time feels pretty cheap. So what's the solution? Grow your own s#*!. I'm sure I'm not the only one who uses an excellent house mod like Eli's Breezehome, and doesn't want to go buy, build, and manage an entirely separate house just for growing. Here's the picture: Imagine a largely glass building in Whiterun or Riverwood, or outside Falkreath since that place is green af and needs some love, or Solitude even, full of planting beds, and pots. A static, but immersive, irrigation and watering system. Ingredients hanging from nets, ready to be harvested, or sold (hold that thought). A separate room with ingredient storage and a dope ass alchemy lab, like you see in Rayek's End. You can purchase the building, from the local Jarl, or maybe from a merchant who's had enough with being up to elbows in soil, and get to business. The basic necessity would be the building, full of fertile soil. Anything extra would be dope ass flavor, for extra immersion. Adding onto that, as even though a personal greenhouse, just a greenhouse, would be amazing, what if you could hire employees, expand your horizons a bit? You could, perhaps at the expense of some of your hard-grown ingredients, sell them to others, and bring in a bit of a profit. It's your own shop. The Green Dragon, we could call it (get it? There's a few things there. I'm not clever.) Tl;dr Someone should build a purchasable, dedicated greenhouse for the Dragonborn to grow s#*!. And maybe sell s#*!. Anyone game? Or am I crazy? P.S. : Another idea, which would be great. Add in a numbers ledger, like for the thieve's guild radiant quests, and add the building into the list of merchants you can sneak in and fudge. How hilarious would it be to run numbers for or case your own business? Any feedback/takers welcome. Thanks guys, Aralias
  8. It should really just have a plugin for itself...the concept is so awesome. I'm not skilled enough with the CK to do anything of the sort.
  9. It just occurred to me; these trophies should need multiples of the ingredient to craft them. And other valuable things. So they're not totally worthless. I'll use a Draugr Trophy (since I skipped it) as an example. You kill a Draugr Deathlord, the tenth one since you went out dungeon delving today, and find that you have a fine collection of their fingers (Or entire hands, whatever.) You make your way out and back to town, and go to the smithy. To the tanning rack. In that dungeon, you also happened to find a stack of Silver Ingots; so logically, you craft the ingots into a silver chain, and lace those Draugr hands (I decided on entire hands) onto the chain, and hang it from your belt. Or wrap it around your waist. Whatever. It would have to be looped at two points on your belt to not look derpy. That Deathlord trophy confers a bonus of 25% frost resistance, and a boost of 5% to your overall damage output from all sources. Deathlords are, after all, varied combatants. 10 Deathlords died to make that chain; it should be worth something. Worthy of that slot. UNIQUE. Get me?
  10. Hello all; back with another request. So it occurred to me the other day, while working on a new character, that I wished there was a better monster hunting mod. Some sort of radiant bounty hunting quest, almost akin to a kill-and-collect quest in a typical MMO; go kill X giants, and bring X of these items they don't usually drop that are going to drop because you're on this task. Complete that; okay, now go find this BIG giant that spawned radiantly at this location because you're on this task, kill him, and bring me his loincloth. Now, this already seems like the scripting would get overly complex. And it's far too directed for Skyrim anyways; our incurable wanderlust and need for absolute freedom as players wouldn't allow it to succeed anyways. So it's not what I want. What I WANT, is to be able to kill any old giant, and collect his loin cloth. Maybe kill a few. Or his toe (But those are far too valuable as an alchemy ingredient to be wasting...), or his hand, or SOMETHING...fasten it to a leather harness or an iron chain...and hang the damn thing from my character's belt, in one of the back left or right slots. Like a damn Witcher. This trophy would confer a fantastic visual effect, as well as some sort of bonus enchantment. That can't be disenchanted, preferably. A giant trophy could give you a boost to 2h damage, and increase your stagger output. A mammoth trophy, fashioned from the iron bound tip of one of their tusks perhaps, could confer a heft stamina boost. A troll trophy could give sizable boost to health regen. You kill that bandit chief? You should be able to collect his head, or his ear. And wear the damn thing with pride. It could confer a boost to loot found in chests, or looted off bodies. A dragon trophy? Fashioned from a claw, scale, tooth? Eye, maybe? The ultimate prize. It could reduce shout times, increase shout magnitude, confer a damage to all fire and/or frost effects, increase your ability to intimidate and persuade people (Dragons have proven in various settings to be both charming, and intimidating...) My point is, this is something that NEEDS to happen. I was inspired by the Warmonger Armory, and the belt mounted dragon priest masks. It's BRILLIANT. It makes me want to hunt them all down; especially with a mod that changes their effects to be more unique, it creates a purpose for them for characters that would otherwise not use them. I have Ahzidal and Morokei on my 2h spellsword right now, and swap out for Rahgot as I need that extra boost. It adds UTILITY. It's not a huge change to gameplay, just an extra way to gain EXTRA...UTILITY. Also, I think my Altmer would look pretty badass walking around with a troll's head swinging from a chain on his belt. Somebody, please make this happen.
  11. Hello, Nexus modding community...so I'm on a bit of a pickle, here. I've been playing this character, a 2 handed destruction spellsword, whose sole purpose is basically just to see the world burn. After he tries to save it repeatedly. And being the WoW nerd that I am, finding this gem here: http://www.nexusmods.com/skyrim/mods/64628/? just about made my god damn day. Here's the pickle. I need an equally badass and acceptably high res armor set to go with it. It can be vanilla (though I've covered those bases...don't say Daedric, unless it's a mod for a sick retex/remesh that makes it not the stereotypical choice), an armor mod, a set out of a larger mod like Immersive Armors or Warmongers...whatever. I just need an armor set that will go as good with that damn hammer. Heavy Armor is preferable. Thanks, guys!
  12. Topic. I know that this has been done, but from what I can tell, that mod is out dated and no longer supported. Also, it does too much; delving into spells that are health/blood themed is all cool. But really, I just want a mod that adds a ring, or a short line of perks in alteration, that adds a lesser toggleable power that causes my spells to consume health instead of magicka. A ring would be simplest, and the most compatible I think, but if it were a short perk line added to the vanilla perks, a few other neat things could possibly be included like: Reducing the cost if spells when Blood Magic is active by x%. Perhaps it could be 20-25% initially, with a second level perk that drops it to 50%, but cuts spell magnitude as well. Give and take. Another could be Vampirism: melee attacks and damaging spells absorb health for 5% of their damage. It could less. I originally though 1%, and that would suit long ass fights fine; but 5% offers more sustain. Maybe this could be a two stage perk as well: 1/2 spells absorb 2.5% of their damage as health, and melee attacks 1%. 2/2 5% and 2%. Since irs a lot easier to get insane weapon damage. I have other ideas; having a few blood themed spells, like a draining destruction spells, a blood cloak, and some sort of slow drain plague style in restoration would be neat, but nor necessary. All in all, just having a ring that adds that power, so my spells consume magicka, would be awesome. Especially if there were a way to make it so that spells base magicka cost changes to a base health cost, so a true blood mage could be made that has minimal or no investment in magicka. For the record, I know PerMa offers something similar; but its not quite what I'm looking for, and after two play through, I've decided to uninstall the mod anyways. If anyone has a good idea on how to do this, please share, so that I may attempt; or if any modders are free and don't mind a small project, just post below!
  13. I'm definitely considering Tel Nalta; I've been wanting to make a dunmer, and I'm going to download it just for the sake of that dunmer, if nothing else. It seems like the perfect set up for my Altmer...save for the fact that it's a mushroom. Which I personally don't mind, it just doesn't quite fit the character; any other suggestions would be fantastic! I don't mind it being big, I just hate having to have more than one loading door within the house; that door normally being a cellar of some sort.
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