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Everything posted by aralias777
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I'd also be looking to increase the base armor value up to an Ebony standard, a little less since it exposes, but I can do that myself. 11
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Hey guys, I have what I think is a minor request, but then again I have zero skill with what would be needed, so, looking for some help. I'm currently using this armor on my Mystic Monk of Kynareth Khajiit playthrough: Stoutheart Armor Love it. Rocking Tsun's armor as a big muscled up punchy magic cat is a helluva time. What I'm running into now is progression. He's a proud Khajiit, and exposes his chest to give his opponents a chance at success. Otherwise, where is the challenge? Basically what I'm looking for is a retexture. I thought it would look pretty rad with an ebony and gold retexture, in the vein of this concept here: Dark Imperial Armor Anyone be interested or able to help me with this?
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Okay, so here's the pitch: An adjustment to the user interface as a SkyUI plugin that takes all your magical effects on the magical effects screen, and consolidates them by category. So instead of having double listings, impossible to read item text (some modded gear/enchantments do this,) and a massive list to scroll through, it'd just be split up by the effect and totaled. If you had six different items that provided six different magic resist effects, the tab would just show the total magic resistance gained from all six items. If you added a seventh, it'd get added up and consolidated Example: Magical Effects: Magic Resistance: 60% Frost Resistance: 70% Fire Resistance: 50% Shock Resistance: 20% Shout Reduction: 75% Health Regen: 100% Magic Regen: 200% Instead of: Boots of Godhood: Increase Magic Resist by 20% Helm of Godhood: Increase Magic Resist by 15% Armor of Godhood: Increase Magic Resist by 25% Etc; BS What I'd like to know is if this is even possible. Even if we couldn't integrate it into the UI, or into SkyUi (perhaps with SKSESE), it'd be nice to have it as a spell or an MCM. Does anybody have any input? Am I the only one who thinks this is a brilliant idea? If something such as this exists already, please let me know and post a link. If not, can we discuss?
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- magic
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This is a superb idea. I know Eli takes requests sometimes, but I'm sure the list of to do's is pretty long as is. I'm sure someone else would take up the banner. +1
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SSE Player Created Custom Quest Objectives
aralias777 replied to Flinjos91's topic in Skyrim's Mod Ideas
Damn, this is a dope idea. I feel like it would deffs require SKSE, and with SKSE64 being in alpha still it might be hard to build...but it'd be cool as all hell. -
SSE Purchasable Greenhouse (Non-Hearthfire
aralias777 replied to aralias777's topic in Skyrim's Mod Ideas
As a side note though, even just a smaller one, with lots of beds, would be excellent. Doesn't have to be a big huge endeavor; but imagine how cool that big huge endeavor could be, eh?- 1 reply
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Hey Nexus lovelies, So, I was returning from a foray to a Forgotten Tower (Forgotten Dungeons, highly recommend), and I needed to make some more potions. So I went to my Breezehome (thanks Elianora), to check on my plants growing in the beds outside...which is an excellent addition. However, there are only six soil spots. Which is a reasonable number, for two grow beds, and for the size of the house. But, this got me thinking. Is there a mod that lets you purchase a dedicated greenhouse? Not for living in (Though it would probably be advantageous for there to be a bed and some storage, and an alchemy lab for sure), but dedicated for that sole purpose: growing. Farming. Us Dragonborn can go through a metric f*#@ load of potions on a longer dungeon run, and even with mods that add a reasonable amount more ingredients to alchemists shops, that isn't always enough. And buying them all the time feels pretty cheap. So what's the solution? Grow your own s#*!. I'm sure I'm not the only one who uses an excellent house mod like Eli's Breezehome, and doesn't want to go buy, build, and manage an entirely separate house just for growing. Here's the picture: Imagine a largely glass building in Whiterun or Riverwood, or outside Falkreath since that place is green af and needs some love, or Solitude even, full of planting beds, and pots. A static, but immersive, irrigation and watering system. Ingredients hanging from nets, ready to be harvested, or sold (hold that thought). A separate room with ingredient storage and a dope ass alchemy lab, like you see in Rayek's End. You can purchase the building, from the local Jarl, or maybe from a merchant who's had enough with being up to elbows in soil, and get to business. The basic necessity would be the building, full of fertile soil. Anything extra would be dope ass flavor, for extra immersion. Adding onto that, as even though a personal greenhouse, just a greenhouse, would be amazing, what if you could hire employees, expand your horizons a bit? You could, perhaps at the expense of some of your hard-grown ingredients, sell them to others, and bring in a bit of a profit. It's your own shop. The Green Dragon, we could call it (get it? There's a few things there. I'm not clever.) Tl;dr Someone should build a purchasable, dedicated greenhouse for the Dragonborn to grow s#*!. And maybe sell s#*!. Anyone game? Or am I crazy? P.S. : Another idea, which would be great. Add in a numbers ledger, like for the thieve's guild radiant quests, and add the building into the list of merchants you can sneak in and fudge. How hilarious would it be to run numbers for or case your own business? Any feedback/takers welcome. Thanks guys, Aralias
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It should really just have a plugin for itself...the concept is so awesome. I'm not skilled enough with the CK to do anything of the sort.
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It just occurred to me; these trophies should need multiples of the ingredient to craft them. And other valuable things. So they're not totally worthless. I'll use a Draugr Trophy (since I skipped it) as an example. You kill a Draugr Deathlord, the tenth one since you went out dungeon delving today, and find that you have a fine collection of their fingers (Or entire hands, whatever.) You make your way out and back to town, and go to the smithy. To the tanning rack. In that dungeon, you also happened to find a stack of Silver Ingots; so logically, you craft the ingots into a silver chain, and lace those Draugr hands (I decided on entire hands) onto the chain, and hang it from your belt. Or wrap it around your waist. Whatever. It would have to be looped at two points on your belt to not look derpy. That Deathlord trophy confers a bonus of 25% frost resistance, and a boost of 5% to your overall damage output from all sources. Deathlords are, after all, varied combatants. 10 Deathlords died to make that chain; it should be worth something. Worthy of that slot. UNIQUE. Get me?
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Hello all; back with another request. So it occurred to me the other day, while working on a new character, that I wished there was a better monster hunting mod. Some sort of radiant bounty hunting quest, almost akin to a kill-and-collect quest in a typical MMO; go kill X giants, and bring X of these items they don't usually drop that are going to drop because you're on this task. Complete that; okay, now go find this BIG giant that spawned radiantly at this location because you're on this task, kill him, and bring me his loincloth. Now, this already seems like the scripting would get overly complex. And it's far too directed for Skyrim anyways; our incurable wanderlust and need for absolute freedom as players wouldn't allow it to succeed anyways. So it's not what I want. What I WANT, is to be able to kill any old giant, and collect his loin cloth. Maybe kill a few. Or his toe (But those are far too valuable as an alchemy ingredient to be wasting...), or his hand, or SOMETHING...fasten it to a leather harness or an iron chain...and hang the damn thing from my character's belt, in one of the back left or right slots. Like a damn Witcher. This trophy would confer a fantastic visual effect, as well as some sort of bonus enchantment. That can't be disenchanted, preferably. A giant trophy could give you a boost to 2h damage, and increase your stagger output. A mammoth trophy, fashioned from the iron bound tip of one of their tusks perhaps, could confer a heft stamina boost. A troll trophy could give sizable boost to health regen. You kill that bandit chief? You should be able to collect his head, or his ear. And wear the damn thing with pride. It could confer a boost to loot found in chests, or looted off bodies. A dragon trophy? Fashioned from a claw, scale, tooth? Eye, maybe? The ultimate prize. It could reduce shout times, increase shout magnitude, confer a damage to all fire and/or frost effects, increase your ability to intimidate and persuade people (Dragons have proven in various settings to be both charming, and intimidating...) My point is, this is something that NEEDS to happen. I was inspired by the Warmonger Armory, and the belt mounted dragon priest masks. It's BRILLIANT. It makes me want to hunt them all down; especially with a mod that changes their effects to be more unique, it creates a purpose for them for characters that would otherwise not use them. I have Ahzidal and Morokei on my 2h spellsword right now, and swap out for Rahgot as I need that extra boost. It adds UTILITY. It's not a huge change to gameplay, just an extra way to gain EXTRA...UTILITY. Also, I think my Altmer would look pretty badass walking around with a troll's head swinging from a chain on his belt. Somebody, please make this happen.
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Hello, Nexus modding community...so I'm on a bit of a pickle, here. I've been playing this character, a 2 handed destruction spellsword, whose sole purpose is basically just to see the world burn. After he tries to save it repeatedly. And being the WoW nerd that I am, finding this gem here: http://www.nexusmods.com/skyrim/mods/64628/? just about made my god damn day. Here's the pickle. I need an equally badass and acceptably high res armor set to go with it. It can be vanilla (though I've covered those bases...don't say Daedric, unless it's a mod for a sick retex/remesh that makes it not the stereotypical choice), an armor mod, a set out of a larger mod like Immersive Armors or Warmongers...whatever. I just need an armor set that will go as good with that damn hammer. Heavy Armor is preferable. Thanks, guys!
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That thing is beautiful.
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Topic. I know that this has been done, but from what I can tell, that mod is out dated and no longer supported. Also, it does too much; delving into spells that are health/blood themed is all cool. But really, I just want a mod that adds a ring, or a short line of perks in alteration, that adds a lesser toggleable power that causes my spells to consume health instead of magicka. A ring would be simplest, and the most compatible I think, but if it were a short perk line added to the vanilla perks, a few other neat things could possibly be included like: Reducing the cost if spells when Blood Magic is active by x%. Perhaps it could be 20-25% initially, with a second level perk that drops it to 50%, but cuts spell magnitude as well. Give and take. Another could be Vampirism: melee attacks and damaging spells absorb health for 5% of their damage. It could less. I originally though 1%, and that would suit long ass fights fine; but 5% offers more sustain. Maybe this could be a two stage perk as well: 1/2 spells absorb 2.5% of their damage as health, and melee attacks 1%. 2/2 5% and 2%. Since irs a lot easier to get insane weapon damage. I have other ideas; having a few blood themed spells, like a draining destruction spells, a blood cloak, and some sort of slow drain plague style in restoration would be neat, but nor necessary. All in all, just having a ring that adds that power, so my spells consume magicka, would be awesome. Especially if there were a way to make it so that spells base magicka cost changes to a base health cost, so a true blood mage could be made that has minimal or no investment in magicka. For the record, I know PerMa offers something similar; but its not quite what I'm looking for, and after two play through, I've decided to uninstall the mod anyways. If anyone has a good idea on how to do this, please share, so that I may attempt; or if any modders are free and don't mind a small project, just post below!
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Awake: The Rise of Mannimarco - coming this winter
aralias777 replied to Apollodown's topic in Skyrim's Skyrim LE
I'm so excited for this. -
I'm definitely considering Tel Nalta; I've been wanting to make a dunmer, and I'm going to download it just for the sake of that dunmer, if nothing else. It seems like the perfect set up for my Altmer...save for the fact that it's a mushroom. Which I personally don't mind, it just doesn't quite fit the character; any other suggestions would be fantastic! I don't mind it being big, I just hate having to have more than one loading door within the house; that door normally being a cellar of some sort.
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Thank you so much for the replies! I'll definitely check out both when I get home; I was aware of Tel Nalta, but id forgotten about it! Thank you much.
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Hello, modding community; I need some help. I'm looking for a house mod; not just any old house mod, but the perfect house mod. Not in general, but per my specifications; I've ran into a number of problems (probably due to my idealistic expectations) in this regard. Either it's too small, or too big; it doesn't have enough display options, or it has too much. It doesn't suit my character, or won't house my few select followers. I thought I'd found the perfect house in the Morskom Estate, but I keep freezing and crashing inside and around the house; so that's a NO GO. I've tried a number of houses; on my last play through, Elianora's thief canal home was perfect. It's my favorite house mod to date; but it doesn't suit my current play through, which I intend to see through to the end, at all. He's a semi-moral high elf stormcloak skirmisher out for revenge against the Thalmor, and the Empire; he finds a home in the fierce beauty and pride of Skyrim and her people, and wants to see them defended. He's primarily a sword n' board battle leader, who embraces his limited magical abilities to their fullest potential in tandem with his Thu'um as Dovahkiin. There's a little breakdown of him. So I guess what I'm asking is... I need a house that has: -Plenty of general weapon and armor display; but not to the point of having an armory/display room with two hundred mannequins and hundreds upon hundreds, if not thousands, of display plaques and weapon racks (No Sjel Blad, however wonderful it is...). 10-20 mannequins scattered around the house is perfect, with a reasonable amount of weapon display. -Displays for the general unique items; Masks, Claws, Paragons, Jars (not necessary), possibly daedric artifacts. -A decent amount of book shelves; I like books. I like reading books. In Skyrim, I like displaying my books more. -All of the crafting amenities, preferably within one loading cell. I hate when the forge is outside the house. -A unique look, with a decent amount of semi-unique clutter; I want something with a medium amount of frills. -Room for a few followers; I don't need a full barracks to house thirty people, but 3-4 extra beds for Mjoll, Marcurio, J'zargo, and Hoth would be nice. -SUPPORT! A dead mod with DLC support that is bug free is fine; but I'd prefer something that is still being supported, even semi-actively. A big request, bit too big to just run through a google search...I just feel like I'm missing that golden gem because it lacks enough endorsements to show up on the first ten pages of the nexus search. If any of you wonderful modders and mod authors out there could make some suggestions and help me find that golden egg, I'd be much appreciative. My Haven Bag treasure chest is full of items and trophies I want to display, but most of them aren't unique items (I already checked out Legacy of the Dragonborn.) Thanks all!
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LE Are there any Follower Mods with (likeable) personalities?
aralias777 replied to stebbinsd's topic in Skyrim's Mod Ideas
Actually, I just am of the opinion that there is PLENTY of heterosexual male eye candy out on the Nexus. Whether it be follower mods, or armor, or npcs added. There is no shortage of it. I had looked past the language in the OP post, and figured I'd suggest one of my favorite followers, and easily one of the best on the Nexus; Hoth has character, a unique back story, a totally unique purpose and function, and interesting and rather comical dialogue. Plus, he IS rather pretty to look at; eye candy indeed. If you get fed up with Ceri, Arissa, Sofia and the like, well...you've shot down the most endorsed, prettiest, and least slOOtiest female follower mods out and about; the ones that have been proven through trial, at least. I guess my suggestion, OP, would be to get your head out of your ass. If you want female eye candy, role reverse. Roll a sexy female character and make her as slOOty as you want, and pick a male follower (Like Hoth, or Inigo) instead. EDIT: Though you went and insulted me, and honestly, right pissed me off, I'm still going to offer one other suggestion; get the Marriagable Serana mod, and the one that makes her hood AI better. Honestly, she is the best female follower in my opinion. She's pretty, witty, dependable, radiant AI, few bugs, and you can marry her and unlock some interesting new dialogue with that mod. -
LE Are there any Follower Mods with (likeable) personalities?
aralias777 replied to stebbinsd's topic in Skyrim's Mod Ideas
See, here's the deal; a lot of the best follower mods are female. Calling them whores would be insulting to the authors; unless that was their intent...which, I imagine, for most, was not the case. Since you seem intent on finding a female follower mod that isn't any of the big ones on here, how about a piece of male eyecandy instead? Hoth is damn handsome to look at. His reasons for following you are extremely believable; he's a merc, and a bounty hunter. His back story is fairly deep, his voice acting is fantastic (though very american for Skyrim...), and he is a tank to shame all others. He grows on you, much like a tick..which I am sure he has plenty of. -
I have virtually zero modding experience; what I do have is over 3 years of avid Skyrimming under my belt, an extremely active imagination, and a slight knack for the written word; and so believe me when I say, I have an idea. I am constantly perusing the Nexus, looking for mods; armor, weapon, and house mods specifically. I can never find what I desire; and I lack the modding background to make it for myself. Imagine a house, tucked into the wilderness between Windhelm and Whiterun, where the grass is still green, before the snow begins to fall. Small, quaint, made of stone (in the style of solitude). Hexagonal in shape, windows on the facets, an elegant roof; one room, containing nothing but a few nets full of human skulls (like the taproots hanging in some forsworn hideouts) hanging from the ceiling, a couple blue, magical braziers for lightning(I imagine the interior in the design template of the College), and a round trapdoor, marked with the Dawnguard sun or the Winterhold eye (either way). When you enter the trap door, it takes you to the lower level; a medium sized cell, no loading screens but the initial entry, containing the actual den. A round foyer, engraved on the floor with the same symbol as the trap door, Hexagonal in shape, like the upper building but larger, leading to four rooms; the armory and forge, the alchemy and enchanting laboratory, the display and trophy room, and the bedroom. Armory/Forge: Forge Workbench Tanning Rack Grindstone 9 Mannequins A decent amount of weapon display; a balanced mix of single weapon display, shield displays, and dagger cases Weapon Racks, though not too many [if possible] A fire atronach acting as a merchant. Doesn't have to be voiced, I just thought it'd be bad ass for the magekiller to have an enslaved/befriended atronach stoking the forge. For convenience's sake, she should be a merchant. Display: This is obvious enough; the average Skyrim character collects many trophies, some significant, some sentimental; room for a balance of both would be required. Dragon Priest Masks (Dragonborn as well, a mannequin in the center for Miraak) Dragon Claws Artifacts A slew of mannequins for special armor sets; Nightingale, Guildmaster, Wolf Armor, Archmage, Royal Vampire, etc; (At least another seven not counting Miraak's) Display cases; big, medium, and small I envisioned it more as a display room than a trophy room, but a pedestal or three for the greater beasts slain in Skyrim would be nice (Or, perhaps modified; tubes/ round prison cells holding trapped atronachs of the other varieties; a frost and storm; maybe a dremora lord to yell at you while you admire your things?). Laboratory: Standard. There seems to be a standard set of assets and resources used to make a great looking lab (Most of Eli's houses as an example) Soul Gem storage Display cases for jewelry Weapon racks for staves Enchanting Table Alchemy Lab Storage for both of the above (Sorted or not, though I find auto-sorting annoying.) Bedroom: This is the part that I am stumped on. How to make a bedroom (Hell, the house...) in the esoteric theme of a mage, combined with the dark and guile of professional killer...but also reflecting the strength and pride of a magical juggernaut who stalks his/her prey up close and personal, assaulting and assailing them with sword and shield? I'm at a loss. Perhaps best left to the imagination of anyone who may or may not decide to take interest in this laughable(haha...) idea of mine. Suffice to say, I would love if someone could make this happen. I know I was specific, but I just didn't want to be vague. I figure specific beats vague. Correct me if I'm wrong. I love Elianora's work...mayhaps she'll see this. I hope so. Leave comments; I know I'm not the only who plays the spell abosrbing, mage killing bad ass; it's a valid character archetype! So give this idea some love, or post a link if something of this general theme has already been done so I can look at it. Anything I've found so far has either been too dark, or way, WAY, too big.
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LE Request: Necromancer's Hideaway, Hall of the Dead
aralias777 posted a topic in Skyrim's Mod Ideas
So, here's my thought. I am playing a vampire/necromancer/arcane assassin sort of character, and I am a bit of a sadistic mofo. I have been facing a role play issue of needing to have a safe house in every major city, but not wanting to buy each property, or find home mods for each area; it breaks immersion with my backstory. Due to the nature of my character, and the nature of many characters of the darker variety, how deliciously perfect would it be if in each Hall of the Dead, all over Skyrim...there was a door to a hideout? Imagine it like the Dovahkiin Hideout, but instead of being in each House, it's behind a key-locked door in every Hall of the Dead? It would need the basic amenities, to be worth making for general use. At the very least the Alchemy and Enchanting tables, possibly an anvil (not a full smithy). For my purposes, I'd prefer a coffin over a bed, but for general purpose, both would be preferable. It should have a dark theme; a skull here or there, perhaps Dark Brotherhood banners on the walls. It REALLY doesn't need to be anything fancy. If there were a slightly dark or foreboding cell that I could access from every Hall of the Dead, via Key, with a coffin and an alchemy table in it, I'd be happy. Could someone do this, or think about it? Would it be possible? If any modder could tip me whether this would be possible, maybe a pointer on how to best do it myself, or perhaps would be generous to take the project on themselves, he/she would have a very happy Skyrimmer.-
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I posted this in the requests earlier today, but still; a mod that allows you to repossess the home of somebody you've killed, preferably by taking their key. Man or woman living alone, walking the road at night...you kill them, steal their key, and have access to the items in their home, their bed, and their storage, just like it was your own house.
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Okay, so here's my story. I'm currently playing a character who is on the path to immortality; a combination of my imagination, Undeath, Better Vampires, and SkyRe. He befriends the people of Skyrim by day, but come nightfall proceeds to slit their throats, drain the blood from their bodies, and harvest their corpses for valuables and body parts to later be used for the reanimation of undead servants. I started using the Evil MasterMind Mask enchanted with the Dark Cowl effect, to conceal my identity, as my serial killer signature. It looks bad ass, keeps the bounty from my character, and is overall just awesome. Here's the catch. You need to be somewhere moderately safe for an extended period of time to remove the mask, and let the people you pissed off forget that you look awfully like the fellow who murdered those six people, just maskless. I started a safe house system. I want to be able to kill people who own homes, people who live alone, like that ex-miller chick in Dawnstar, steal their keys and OWN that home, for all intended purposes. So I killed her, starts with a B (the first contract you get for the DB), took her key, and tried to hide in her home to lose the mask. I normally sleep in the bed. I can't, because the bed is owned. So, long story short: Way to remove owned/trespassing tags from houses once you've killed their owner, and taken their key? A way to repossess their home? Conditions maybe that you HAVE to have the key to the house, all inhabitants must no longer be living? Then you can use their house like a player owned house; safe storage, bed use? Would this be possible? Please, genius modding community, help me fulfill my sociopathic desires.