So I am editing the correct characters.xml and compiling them with the xml2bmd, I have no syntax errors. So my custom character shows up just fine at the start of the game in breakdown, but when I exit and "Continue" the game, my custom character has changed to someone else. What happened? Any time I change the NameText Flags Text to something else it causes the character to load in fine at the start, but when I continue the game later on, he is randomized. </Character> <Character HairColor="Base" HairType="Bald" HeadType="Soldier02" Model="characters/dlc_01/male/human/body/army/variant/v03.cdf" SkinColor="Base" VoicePitch="Normal" VoiceRole="ED" PortraitHairColor="1" PortraitHairType="1" PortraitHeadType="53" PortraitSkinColor="1"> <DescriptionText Flags="" Notes="Character Bio" Text="He was stationed at the local Naval Air Station before it became besieged by desperate civilians. During the peak of the outbreak, the military base was the first to fall." /> <NameText Flags="Do Not Localize" Notes="" Text="158 HERO Sebastion Boltz" /> <Names> <FirstNames> <NameText Flags="" Notes="" Text="Sebastion" /> </FirstNames> <LastNames> <NameText Flags="" Notes="" Text="Boltz" /> </LastNames> </Names> <Traits> <TraitBlock> <DefaultTrait Trait="Trait.Voice.ED_Boss" /> <DefaultTrait Trait="Trait.Sandbox.StartingBackpack" /> <DefaultTrait Trait="Trait.Meta.Hero" /> <DefaultTrait Trait="Trait.Voice.Playable" /> <DefaultTrait Trait="Trait.Talent.Smoker" /><DefaultTrait Trait="Trait.Talent.Strong" /><DefaultTrait Trait="Trait.Talent.Reflexes" /><DefaultTrait Trait="Trait.Hobby.Movies" /><DefaultTrait Trait="Trait.Hobby.CreativeWriting" /> <DefaultTrait Trait="Trait.Mood.Confident_Trusting" /> <DefaultTrait Trait="Trait.Personality.Nurturer_Kind" /> <DefaultTrait Trait="Trait.Job.Soldier" /> <DefaultTrait Trait="Trait.Gameplay.GunComplete" /> <DefaultTrait Trait="Trait.Gameplay.GunMastery_Rifle" /> </TraitBlock> </Traits> <Inventory> <Backpack Name="BackpackLarge_army01" /> <Gun Ammo="10" Name="Pistol_g19" /> <Gun Ammo="10" Name="AssaultRifle_416" /> <Ammo Count="10" Name="AmmoBullet9mm" /> <Ammo Count="10" Name="AmmoBullet556mm" /> <Weapon Name="Machete01" /> <Consumable Amount="3" Name="Food" /> <Consumable Amount="3" Name="Painkiller_Ibuprofen" /> </Inventory> </Character>