Jump to content
⚠ Known Issue: Media on User Profiles ×

noafk9

Premium Member
  • Posts

    11
  • Joined

  • Last visited

Everything posted by noafk9

  1. I know jack s#*! to be honest, but I swear I hit my targets with hitscan with no problems at all while ballistic projectiles tend to ricochet a lot, mostly when they really shouldn't - next to wall edges, tops of fences and those god damned industrial railings Also take it with a grain of salt but I think I read somewhere one day that hitscan can ignore walls under certain circumstances, it's as if they made it to ignore the railings or invisible walls in most car wrecks. If it's true I suppose it was made so weapons like the rocket launcher or Fat Man can't go through tight spots And to be honest, I haven't tried AmmoTweaks, I only used Bullets of Fate and some other mod. They both do the same thing and both were abandoned after one or two updates Also do you perhaps know whether someone is working on some sort of auto reloading disabler? There's a mod on Nexus that does just that but from the looks of it it's super buggy and the way it does its thing leaves a lot to be desired
  2. I had shitty experience with ballistic trajectories in FO4. Basically the hitboxes are incredibly bad. If fighting out in the open it isn't much of an issue although combat in downtown Boston can be a nightmare, as it's filled with invisible walls or railings whose hitboxes are three times larger than the rail itself. Unless it's fixed I think hitscan is just a better option.
  3. ... I was referring to a beta for everyone but of course you were
  4. also i like how it previously didn't even mention "for everyone"
  5. I guess adding a 9mm conversion mod to the gun that also renames it to vz.83 Skorpion wouldn't be too hard. Unless you're bothered by the shape of magazines, I don't think it's possible to change part of the model with keyword or something like that also correct me if i'm wrong but if it'll get .320 acp rechamber the name should change to vz. 64
  6. I don't know how much work would such feature require (or if mod is too late in development to suggest it), but have you considered making some mod combinations that, realistically, won't make much sense at all? I mean, I looked at the sledgehammer stats, and it got me thinking, what if you could upgrade your sledgehammer so it does massive (one-shot tier) damage but the weight is so ridiculously high it makes no sense to use it, unless you plan it to be the only item you're going to wear in your inventory. And your strength is 10 without a power armor frame. My point is, what if weapon modding in WARS wasn't like in vanilla FO4 where you're mostly just going for maximized damage - instead, having really low weapon accuracy, recoil, or as mentioned above weight, is truly something to consider and if you completely neglect one of these stats it will kick you in the ass in the long term. I'd love to see a system where planning forward is rewarding and bad decisions CAN be made.
  7. Will this mod get something along the lines of Weapon Jiggle Remover? Now I never had a proper gun in my hands in my life but from what I understood the standard FO4 weapon jiggle is simply dumb, because it looks as if the character had arms made of rubber. In return there should be custom animations for each weapon jiggle, ideally depending on which stock is used, what kind of weapon it is and such.
  8. Regarding the engine, this is a pretty good read, make sure to take a look at comments as well. As for magazines system it'd be tricky to implement indeed. I would be happy with what the mod linked above offers. Multiple ammo types would be great but considering the games' shortcomings in this area I'm okay with AP/JHP/whatever weapon mods instead.
  9. I can't help but feel like it'd be incredibly annoying to use in real life. I haven't ever used a gun in my life but it looks like a carpal tunnel generator
  10. something tells me there were too few submissions wouldn't be surprised if it was true to be honest
×
×
  • Create New...