Jump to content

weetchex

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About weetchex

weetchex's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. When playing New Vegas, I usually keep a low-level weapon (9mm pistol, etc) handy for killing varmints, raiders, or any low level enemies to keep wear on my primary (expensive to repair) weapon down. I find that over the course of a playthrough, I get attatched to my varminter or primary (particularly sniper rifles) and I thought it would be a cool mod idea that if you killed say 100 or 200 enemies with a weapon, it would become a 'unique' that you could name and possibly assign an upgrade to. I sort of started trying to make this, but due to me personal circumstances, I don't have enough time to actually get good enough at scripting to try to implement this. With my (somewhat endeucated) best guess, the easiest way to do this would be to create a challenge for each weapon and to have the challenge reward be an item that lets you rename the weapon and add one or two mods to it. The problems I encountered (aside from not being good enough at scripting to pull this off) are: i) I couldn't think of a way to keep a kill tally for one specific weapon, so it might have to be a total of all kills with 9mm pistols for example, and not a total of all kills with this specific 9mm. ii) I couldn't think of a way to make sure the challenge reward to mod the weapon was only used on the challenge weapon. (e.g. you killed 200 enemies with a hunting rifle and used the challenge reward to make the sniper rifle you just found unique and now uber) iii) There may be a problem with adding modifications to weapons like the cowboy repeater, which already has 3 mods in-game. Still, this is something that I would like to see and if anyone here who's good at modding wants to take the idea and run with it, I can't wait to see the finished product.
  2. i.e. Is there a mod that lets you have all the items that were retailer specific (caravan pack, tribal pack, etc.)? Is there anyone working on it? Is it something one would get in trouble for?
  3. Making a separate weapon mod to lower AP is out because in cases like the cowboy repeater, there are already 3 mods. As each mod can only seem to have one effect, I suppose what I'm looking to do would require me to create a new effect that would tie together a Rate of Fire increase to a lowered AP cost. (Since, if a weapon fires x% faster, it should also cost x% less AP in VATS) How would I create a new weapon effect?
  4. Any GECK tutorials I can find seem to cover only FO3, so they aren't much help on weapon mods. All I'm looking to do is make a mod that makes any weapon mod that increases rate of fire also reduce AP cost. (If it fires faster, you should be able to get off more shots in VATS, right?) Any help would be appreciated.
  5. Would it be possible to make a mod that levels up weapons? When playing New Vegas, I usually keep a low-level weapon (9mm pistol, etc) handy for killing varmints, raiders, or any low level enemies to keep wear on my primary (expensive to repair) weapon down. I find that over the course of a playthrough, I get attatched to my varminter or primary (particularly sniper rifles) and I thought it would be a cool mod idea that if you killed say 100 or 200 enemies with a weapon, it would become a 'unique' that you could name and possibly assign an upgrade to. Is this even possible?
×
×
  • Create New...