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ElPuerco

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  1. Update: There was a mod that was destroying load orders. It's resolved now, but it's still weird that the Baldur's Gate extension is not showing, nor is it on the extensions page of the site or the "Extensions (Find More)" section of Vortex.
  2. What kind of information do you need? Are there log files that would help? Honestly, it's as simple as: 1) Open Vortex (normally or elevated) 2) Click on 'Load Order' 3) When it completes the compile, roughly 75% of the time it chooses to randomly pick anywhere from 1 to about 6 mods to "lock". 4) Close Vortex 5) Repeat steps 1-3 until it returns a clean "all unlocked" list. Close Vortex and don't touch it again until you need to update, change, load mods again. Just to chime in, this is exactly what happens for me, as well.
  3. When updating to 1.9.5, the Baldur's Gate 3 extension seems to have uninstalled. it's not under "Extensions" and the previously-downloaded version in "Downloads" doesn't install when I click "Install" beside it - nothing happens at all. Additionally, the Baldur's Gate 3 extension does not appear under "Extensions (Find More)" and does not appear on the extensions page of the site (https://www.nexusmods.com/site/mods/categories/4/?BH=4) This causes deployments not to work. BG3 now starts with no mods active, meaning I can't load save games that relied upon them. I'm currently stuck. What happened? Where did my BG3 extension go? Why can't I find it to re-download? This is game-breaking.
  4. Shadowheart starts off with the racial cantrip Fire Bolt, but it uses int rather than wis (her Cleric stat), so it's effectively useless. It would be nice to change it to use Wis or, alternatively, to give her a racial cantrip that doesn't use an attack roll (*cough Guidance cough*).
  5. www.newegg.com You can find all the parts you need there for good prices. They all have reviews too, so you can be sure you're buying good stuff. If you aren't comfortable enough making it up yourself, there is a place on the site where other users post the systems they are building - you could use that as a reference guide of sorts. You should be able to build something that can easily handle FO3 for under $1000.
  6. Ha, nice. Didn't know you could repair some things with tin cans. I'm not having a problem keeping anything repaired at the moment, but that's a cool tip if I run into trouble with worn weapons. I'd also like to see how Lincoln's Repeater has translated into FWE. The zero-spread accuracy on it makes it infinitely worthwhile if the damage is good. I actually tagged/maxed repair (with the Arefu bobblehead) because I'm running RobCo Certified, as well, and your robots' offense/defense is based on science/repair, so temporary buffs weren't going to work.
  7. Awesome analysis. Thanks much for the insights :) So it doesn't look like you see much use for anything that uses .32 or .44 ammo?
  8. Or, alternatively, is there a listing of FWE weapons anywhere that shows how they are balanced?
  9. So I just started a Small Guns playthrough with MMM (increased spawns), FWE, WMK, and a few other inconsequential mods. Seeing as FWE gives you too many weapons to be able to legitimately hotkey a significant portion of them, and weight becomes an issue FAST if you try to hold onto more than like 1 of each ammo type, what loadouts do you FWE users run with? So far, the automatic weapons (Tommy Gun, Chinese Assault Rifle, FN-FAL) are seeming quite powerful. The .223 pistol looks pretty nice. I'll need a shotgun most likely, although I don't know which, as well as something to burn my 10mm ammo (SMG is the preference, I'm assuming). So that's 6 weapons right there, with 7 hotkeys. (Stimpacks being on the 8th). I still don't have a sniper rifle or anything to use .45 ammo listed (D. Eagle or Lincoln's Repeater), not to mention that the weight is piling up. So - what are other people using?
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