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ThatGuyYeah

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Everything posted by ThatGuyYeah

  1. I would love to work on something like this but my modding/modeling/texturing skills aren't up to par just yet. If you ever do another project after this, I would love try out. Good luck.
  2. I can always take a look at that aspect. I am currently doing a dialogue overhaul on Serana: http://www.nexusmods.com/skyrim/mods/52283/? I'm always open to new ideas to explore with Serana. The worst case is that I won't be able to do it. I'll throw on the list of ideas to explore, but I won't promise that I would be able to get it working.
  3. Version 0.5 of the Serana Dialogue Edit is now up (Hearthfire edition).
  4. I do have a few questions about CK and if certain condition functions actually work. The first part is the IsRaining and IsSnowing conditions. Looking at the Creation Kit wiki page for info results in pages decided to those two condtions being blank and testing it (i.e. IsRaining == 1) doesn't produce any results. I don't know if those conditions are just dead for Skyrim or something I am doing wrong. Some answers would be nice. Another thing that I am running into. I am overwriting a buggy vanilla follower and I am noticing that her vanilla taunts pretty much 'bleeds over' to other NPCs (i.e. using a dragon taunt for a Falmer, etc). I'm assuming that because how CK deals with AND OR conditions, it is taking the OR condition in priority so anything that isn't flying, gets called. The untouched vanilla conditions are below. http://i.imgur.com/5cBTiwD.png Any help is appreciated.
  5. Wrote a new article about what will be coming up for Version 0.5 of my mod. Please read and give feedback.
  6. Version 0.45 of the mod is now uploaded.
  7. I never have never seen so much bloat for an NPC follower.
  8. Taking a break from the mod and working on some texture practice. Eventually, I will start doing weapon mods.
  9. Wrote an article about the Beta Phase of the mod. Please read and give some input.
  10. Version 0.4 of the Serana Dialogue Edit is now up.
  11. I couldn't find anything about this topic, but I was curious as to how can one make the update/activity tab on your Nexus profile (non-forum) hidden. I can't seem to find an option for it. My apologies for such a noob question. And just in case someone is confused about what I am talk about, image below shows it.
  12. I know that, but the creation kit wiki was a little vague on how to use the GetCurrentTime function. All it says is "Returns current game time, in decimal format, e.g. 4:30 am = 4.5, 7:45 pm = 19.75." Ergo, why I was asking if that is the correct way of using it when setting up conditions.
  13. I am curious about the proper approach with creating a condition with what an NPC would say. Essentially, I want to create a condition where an NPC would say something in a specific time (9 PM-4 AM) and under a specific weather condition (Clear with Aurora). I was hoping someone would chime in on if this is the correct approach to doing it (barring all the details, just wanted to get to the meat of it): GetCurrentTime >= 21.00 AND GetCurrentTime <= 4.00 AND GetIsCurrentWeather SkyrimClear_A == 1.00 OR GetIsCurrentWeather SkyrimClearSN_A == 1.00 OR GetIsCurrentWeather SkyrimClearFF_A == 1.00 OR ... My question is would this condition be possible (especially with the GetCurrentTime Condition). If not, what is a better condition when checking if it is at night?
  14. Working on Version 0.4 of the mod.
  15. Testing ideas out on the Creation Kit to see what works and what doesn't work.
  16. Pretty much testing out some things on the creation kit and I am stumped when it comes to adding lava damage to the lava texture. I can set the lava to where ever I want without a problem. The problem is implementing the lava damage into the lava. I know where it is on the creation kit, but it doesn't seem to behave properly (I know it is in the activator portion of the creation kit) but I can't seem to activate it/use it properly. Dragging it into the render window does nothing so I am a little stumped into how I am able to use it properly. Also, when it comes to the Dwemer Piston Trap (the Pistons that push you off where you are at), is there a way to have them working without some kind of trap trigger (i.e. let it run by itself)? Any help is greatly appreciated.
  17. It's a little confusing on what I am asking for in this thread, I apologize for that. I was planning on toying with another mod for fun but I am a little stumped on something with the creation kit. The mod I am toying with involves using the range of the telekinesis (meaning when using that spell your cursor can pretty much highlight on objects far away) without actually using the telekinesis effect and putting it on a staff. I have the general idea of how to make a staff/weapon but trying to get the range the way I want it is stumping me. I am planning on using that highlight on chests and doors from far away and I am curious as to where I can find that in the creation kit or script files.
  18. Version 0.3 of the Serana Dialogue Edit is now live.
  19. Working on Version 0.3 of my mod.
  20. Version 0.2 of the Serana Dialogue Edit is now live.
  21. Working on v0.2 of my mod.
  22. Thank you very much. If you don't mind me asking one last question, is it possible to remove keywords from NPCs or a player during a quest? Meaning if I give Serana the keyword 'Apples' would it be possible remove the 'Apples' keyword during a quest. It should be obvious; but I just want to make sure it is possible.
  23. Long story short, I am trying to expand on the mod I am working on with taking suggestions from people. One of the suggestions is correcting Serana's Vampire Dialogue when it came to the sun after you cured her of her Vampyrism. From the looks of her character files, they never really made Serana a Vampire. Rather, they kept her a NordRace and just added the Glowing Eyes textures on her, which explains why she still complains about the sun as a human after she is 'cured.' My question is that is it possible to add a keyword or a condition onto Serana that would allow her to say it while she still have that keyword and remove said keyword/condition once you allow Serana to be cured? If so, what would be the best approach for it? Sorry if this seems like a simple question; I am still newish to the Creation Kit so any help on this would be nice.
  24. Resolved that bug and now I am working on finishing the save states.
  25. Dealing with the damn Chasing Echoes bug on my game.
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