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CrackTek

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  1. I'm certain that the reason why is to prevent multiplayer cheating. I'm wiling to speculate that MP is P2P based, as opposed to having a central server setting game parameters. As such, someone could cheat in an MP game by making these various changes. Mass Effect 3 was prone to this. Fantastic, thank you! I will start looking into how to make use of Resource Hacker tonight (never tried it before). If you can share any other beginner hints or tutorial URLs that I can read while at work, I'd be grateful. How do you save the 1020 resource in plain txt?
  2. I don't think I said I was scared. Just that I tried it but either I'm not understanding it as it's written because I followed it as I understood it and it didn't work. I know I'm doing something wrong just not sure what it is. Steps 4-6 lost me. lol
  3. I am so not understanding how to do this. Does anyone have a video so I can follow this. Also, what can you edit that won't break anything. My first attempts to follow this resulted in the .exe not running. Please help. I'm not a coder. It is easy to replace resource programmaticaly, so such patcher is easy job. You are welcome. Well, you can just follow these steps: 1. Mod DefaultGameCore.ini (it is the same inside exe) to whatever you like. 2. Open XComGame.exe inside Resource Hacker. 3. Find RCdata/1020/1033 in left section. 4. Right click 1033 and select "Replace Resource". You will see a new window. 5. Click button "Open file with new resource...", which you will see on new window. 6. Find file, which you modded before and select it. 7. Now fill three text boxes with such values: Resource type: RCDATA Resource name: 1020 Resource language: 1033 8. Click "Replace" button. You should see modded content to the right. If not, then something went wrong. 9. Save file using File -> Save and now game is modded.
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