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LMN052

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Everything posted by LMN052

  1. Similarly, I would like to see dynamic hair and beard growth (a la Witcher 3?). There are enough hair/beard mods out there that, surely, there is the capacity to render some sort of progression over time. If you've been wandering around the wasteland in a gas mask for a week, I would think that your coif is bound to suffer :)
  2. I'm not sure how script heavy it would be, but I am surprised that no one has tackled a Load Bearing Equipment/Inventory mod, yet.(i.e. It's great that you can lift a car, but where are you going to put it?). I would like to see proper containers, tac vests and backpacks that incorporate pocket size vs item size (i.e. An assault rifle should not fit comfortably in a first aid kit). It might be getting too far into the weeds, but magazine management would be nice too. If I have 60 rds in 2 x 30 rd mags and fire 2 rounds followed by a mag change, I should have 1 x 30 rd mags and 1 x 28 rd mag. This would probably necessitate something along the lines of a "salvage beacon" mod, or something so you are not forced to leave all those building materials behind. Like this guys work... http://www.nexusmods.com/fallout4/mods/18757/? Thanks is advance if you can sort this one out. There has to be a reason no one has done it yet, though...
  3. "There I was when I came across a handyman's (somehow, still intact after 200 years of post-apocalypse acid rain) bright red toolbox. I look inside and Lo! a brand new assault rifle. Wait, how did they even get it in there?" - Sole Survivor probably Is it possible to relate items' sizes to the containers they are found in? (i.e. Only small items would be found in small containers, huge items such as mini-guns would not be found in explosives crates, etc.) If that is possible, would it not follow that an Immersive Load Bearing Equipment/Backpack mod with various pocket sizes might also be? (All you're carrying is a pillow case, where are you keeping those 17 ARs?) While I'm shooting for the moon, how about some sort of paper doll set up so pockets and pouches could be set up according to a players tastes (e.g. A MOLLE rig). (Dare I dream, magazine pouches?) I saw the mod where someone finally separated pants from shirts and foot wear, so I realize this may just be beyond the current capacity, but is it possible? Is anyone working on anything like this? Thanks in advance. Cheers
  4. Thanks. I ended up having to do a fresh install and added the mods one at a time. (I didn't have an unmodded save). No issues now, but I haven't messed with any .ini files, either. Cheers
  5. All of a sudden, my Rangers won't Slash and my Specialists won't hack. The icon is there to Hack, but nothing happens. The Slash icon has disappeared altogether. I have been messing about in the .ini files, but haven't changed anything that ought to have affected the class skills. Anybody else have something like this happen? I'm running: "MoreMapsPack" "OverwatchAll" "ShowMeTheSkills" "LucubrationsInfantryClass" "IgnoreMissingDLC" "MapExpansionProjectADVENT" "LifetimeStats" "SuitUpgrading" "ArmorUtilitySlots" "CapnbubsAccessoriesPack" "ChooseableAWC" "EnemyLoot" "EvacAll" "Extra_WeaponSlot" "FlankPreview" "IncreasedEnemySquadSize" "LW_OfficerPack" "MaxSquadSizeFix" "MoreSquadSizeUpgrades" "SecondWind-RangerAbility" "ShowMeThePersonel" "StopWastingMyTime" "SWRAimingAngles" "SWRAlienRangeBonus" "WorkingScientists" If that helps. Cheers.
  6. I would like to see an LBE mod. A variety of webbing/tactical vest options or a modular MOLLE system that would limit what you can carry based on whether or not you have sufficient pockets, pouches or rucksack space. Maybe a paper doll setup a la Jagged Alliance 2 v1.13? Is this even possible? I can't say that I ever saw a mod like that for Skyrim... A follow on to that would be some sort of logistics/lines of communication mod in order to move the bulkier items (e.g construction materials). It's great that my S 10 character can lift 300 lbs, but nobody can carry that much for long. A supply convoy could pick up caches of equipment/commodities or auto harvest locations that have been cleared (on order) and some sort of time lapse mechanic would see the items appear in the nearest work bench after a suitable period of time or a provisioner convoy would sit idle at the nearest settlement until unloaded. Anyway, cheers.
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