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oscardaguy

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  1. Hi, am coming from Australia. I get less than 100kbp/s on all my downloads from the nexus, despite having relatively fast internet. Those links you posted all provide roughly the same. Premium told me I'd be getting faster, unrestricted downloads. Not more of the same. Pinging the server gives me '[185.180.13.131]' Pinging files.nexus-cdn.com [185.180.13.131] with 32 bytes of data:Reply from 185.180.13.131: bytes=32 time=263ms TTL=47Reply from 185.180.13.131: bytes=32 time=267ms TTL=47Request timed out.Reply from 185.180.13.131: bytes=32 time=261ms TTL=47 Ping statistics for 185.180.13.131: Packets: Sent = 4, Received = 3, Lost = 1 (25% loss),Approximate round trip times in milli-seconds: Minimum = 261ms, Maximum = 267ms, Average = 263ms
  2. Hol up, It ain't dead yet. It'll just take a long while. Because I've got no clue.
  3. So, having talked to modders and read articles on the creation club, It seems that I'll need the following scripts https://www.creationkit.com/fallout4/index.php?title=BodyWeight_Struct_-_ActorBase https://www.creationkit.com/fallout4/index.php?title=SetBodyWeight_-_ActorBase Plus OnEvents and ActorBase scripts for the whole eating, moving and exercising part. Lol I don't know how to write papyrus. I had a look at the source scripts for WeightMorphs and I've managed to deduce that: Eating will need an OnEvent (I'm not sure which one, maybe OnItemRemoved?) Here's a link to a brainstorm thread about which one to use: https://forums.nexusmods.com/index.php?/topic/3194309-detect-when-a-player-eats-something/Running would possibly require an OnBeginState (I'm not certain if you can define and create your own events in Fallout 4, so a left foot, right foot movement tracker might not be possible. Idk about this one.)Swimming could easily be done with OnPlayerSwimming, StartTimer and OnTimerWeights can be done with OnAnimationEvent, OnExitFurniture, OnActivate and StartTimer Stats, buffs and debuffs I haven't even looked at yet but I could probably "appropriate" the scripts from some other mods and simply modify them until it fits. Still don't know how to actually make it beyond opening the creation kit and creating a new plugin. One modder told me "bear in mind that the body weight functions require F4SE and you to extract the F4SE scripts, both the source and compiled ones." Does that mean I have to add the scripts to the new plugin when I create the mod? If so, how do I do that? Man I bet it'd be useful to know how to program.
  4. Alright so I contacted some of the modders and it seems that it can be done. The entire mod would be papyrus based and one modder has linked me to some useful stuff. Now what would consumables come under as an event in papyrus and how would I go about writing something that would trigger a player body change when they are consumed? This may take some time.
  5. Definitely interested in seeing this ported over: https://www.nexusmods.com/skyrim/mods/70243/?tab=files Made a thread for it too. https://forums.nexusmods.com/index.php?/topic/6250841-dynamic-player-body/
  6. Can I contribute this to the list? https://www.nexusmods.com/skyrim/mods/70243/?tab=files I've even made a mod request thread for it: https://forums.nexusmods.com/index.php?/topic/6250841-dynamic-player-body/ I'd be more than happy to help port it over.
  7. Yeah, Iâll get in contact with some of the modders responsible for looksmenu and such and see if it can be done.
  8. I believe there was a mod made for skyrim which attempted to imitate this, but even then it was rather awkward and difficult to do, and it basically consisted of cycling your hairstyle through the vanilla hairstyles after a certain time period had occurred. This was the easiest method to do it because what the Witcher 3 does is built into the engine and would require major changes to Bethesdaâs engine in order to incorporate it. The mod kinda fell short. This is mostly to do with the fact that what The Witcher 3 did with its hair growth simulation was previously never done and itâs less about hairstyles and more to do with an engine capable of tracking hundreds of individual threads progressively growing longer over time. I donât think Bethesdaâs engine supports such an intensive process, nor has the ability to do it. I probably butchered the explanation but I wish we could have that kinda mod too man.
  9. I assume youâre talking about the other guyâs bruises and scars mod, but from my guess I think he wants something slightly more elaborate then that, a dynamic system of where you get hit a bruise appears and scars appearing from wounds over time. That sort of thing.
  10. Cool, Iâm interested to hear your idea. I also had another one for the ability to do makeup on the fly with a pocket mirror and various items. But thatâs probably more work than developing a dynamic body mod.
  11. Weird, the post keeps changing everything with an apostrophe to an â
  12. This may seem borderline fetishist, but I'd really like to work with someone to develop a mod in which the actions the player takes affects their body. I believe it would be possible with the latest version of looksmenu. Fallout 4 contains a base level three way slider for designing your character's body, fat, fit or skinny. Thus the player would be able to design their desired base body with looksmenu and the actions the take would nudge the body triangle slider in different directions. The main idea: Heavy eating shifts the slider in the direction of overweight Usage of the fitness equipment moves it towards fit. Frequent sprinting and movement, with little to no eating, shifts it towards skinny. Being at the far end of each corner of the spectrum would provide the player with various buffs and debuffs towards their stats. E.g. 100% overweight grants a temporary version of the lead belly perk and a + modifier to damage resistance, but at the price of a -2 to charisma and -2 to agility and endurance with impediments of sprint speed. 100% muscle grants +2 strength -2 to intelligence and various temporary versions of perks such as strong back. 100% skinny is a +2 to agility, with reduced carry weight and health. I'm sure these can probably be better fleshed out as things go. Looksmenu allows for the application of specular skin maps on indivuidual body parts in the form of tattoos. Visibility of these items can also be tweaked from 0% being invisible to 100% bold. Musclemaps could be created and the visibility of them slowly upped as the player character scales higher on the fitness corner. This could also be done for skinny and fat, to emphasise the gaunt and overweight shape, though it may be more difficult to do. Also, this would mean creating seperate versions for different bodies. CBBE would be the base of the mod, with atom body and others being supported later. I feel like such a mod would provide more immersion for the player, especially in gamemodes such as survival or Frost, where food and such are essential. Thus meaning the player will have to balance and manage their body. Different foods could affect the player character in different ways, more healthy options such as Brahmin steak counting less towards pushing the player character into a state of overweight than say Fancy Lads or something. Naturally this should all be tweakable in an Mcm menu, for the playerâs comfort, with an option to disable the mod entirely and the ability to reset their characterâs weight balance. Foods could also be tweaked as to how much they impact the body. Tl;dr Eating lots makes your character fat Exercising makes em fit Running around and jumping lots makes em skinny All come with buffs and debuffs that youâd associate with such states. See this for reference: https://www.nexusmods.com/skyrim/mods/70243/?
  13. Is there any chance we might see collapsible category filtering when browsing mods? Because holy heck does it kill scrolling through fallout 4's mod section and having to slog through every man and his dog's cbbe preset variation. I get that modding has been slow to take off in fallout 4 and the release of cbbe was wild and all, but goddamn is it annoying having to get past everyone's "unique" cbbe bodyslide. So yeah, collapsible categories for mods.
  14. Ignore the pure negative comments dev team, this new layout looks slick and is intuitive to boot. Handles well and is a vast improvement upon the old design. That being said, it would be worth reading over some of the more critical comments, the deeper critique is worth noting. Lotta whining babies commenting on here.
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