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Superabound

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  1. If someone can figure out the name of the texture file(s) responsible for creating the underwater murkiness it should be pretty easy to make them more/completely transparent.
  2. It would be completely awesome if you could fix the Morrigan mesh to not have that gaping hole in her back when you try to make the back part of her robe transparent. Just make her back one long contiguous section instead of being split up into two different places on the UV map (i think thats the right term), so that you dont get these ugly, unavoidable seams on the small of her back.
  3. Also if anyone could tell me what the difference/purpose between the main image of a bump map and the image in its alpha channel is that would help a lot.
  4. I have 12 gb free (i had 16 when i tried to install the toolset), which is enough for everything else i do, but apparently not enough to install the toolset + the SQL database. Im not making any extensive mods, just doing some retextures. I only need the model files for a model viewer program so that i dont have to fire up the game every couple of minutes to see the results of my work. Arent they all archived in those .ERF files? I need to be able to extract them.
  5. I tried to install the Toolset but apparently i dont have enough free space on my HD, so i cant extract any files from the game. Id appreciate it if someone could upload the armor model files or if theyre already available somewhere, point them out to me.
  6. Can anyone explain to me the exact process for creating/saving normal maps for Dragon Age? Every time i save i get a weird gif-like dithering in the image and it makes the character it's applied to look blotchy. Im not sure how exactly i should be saving the image or what settings i should be using. [edit]Im using Photoshop with the NVIDIA dds plug-in if that helps.
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