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concept: BoS/Enclave raid causes time/space warp, dragonborn has Power


misterhamtastic

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Concept: A BoS paladin in T-51B armor with a partner in T-45D, one with a minigun, one with an assault rifle, are on a mission to investigate a rumor of old tech in a secret government lab. Upon arriving at a small compound, they discover that a secret Enclave experiment to build a time travel device is almost complete. They battle their way through the bunker, and find themselves in the test chamber, facing an Enclave trooper in Tesla Armor with a Gatling Laser and an Enclave trooper in Advance Power Armor with a flamethrower who are trying to defend it. The BoS Paladin manages to survive the firefight and bar the door, as Enclave troopers are coming in to reinforce. They quickly manipulate the controls to the time travel device, and set it to override all safeties in order to make it explode. Upon turning it on, but unable to set the time or location, the software chooses a random set of numbers, which tears a hole in time and space, the Paladin and the other three corpses through time and space, through dimensions and realities, to a place called Skyrim.

 

What's necessary:(Things that are definitely not already in game)

Graphics

1: T-51B Armor

2: T-45D Armor

3: Enclave Tesla Armor

4: APA Armor

5: Minigun

6: Assault Rifle

7: Gatling Laser

8: Flamethrower

9: Bullet for Minigun and Assault Rifle

10: "Laser" projectile

11: "Gatling" animation

 

Sounds

1: Power Armor "sounds"

2: Minigun rev sound

3: Assault Rifle and minigun "firing" sound

4: "Laser" firing sound

 

Recipes

1: 5mm ammo

2: explosive powder

3: 5mm case

4: 5mm bullet(without powder and case)

5: Electron Charge Pack

6: Electron Charge Pack (depleted)

7: Flamethrower fuel

 

 

 

Comments:

 

First-I know this isn't lore friendly, but someone put WH40k into New Vegas, so why not? You have to admit, it would be fun to light up a bunch of stormcloaks or imperials with some guns. :P

 

I think it would be within the realm of reason-power armor is nuclear powered, and thus there shouldn't be an issue with charge. "Explosive powder" is alchemy. The case and bullet are smithing, all reasonably possible for someone to figure out how to do. Obviously, the power armor would be probably the equivalent of steel plate with a carry weight enchantment, as well as maybe some sort of resistances. The use of the firearms would probably fall under the "Archery" skill.

 

As to difficulty-so many of these things already exist, it's just a matter of porting them. I know there is an enclave armor already ported on a different site, in a mod that includes a whole bunch of such things. There's also a tutorial on how to port armors, which I'll be investigating. Dawnguard brings in the crossbow, which is held and fired like a normal firearm, the only issue there becomes the animation and hand position on the larger weapons. The flamethrower, with the animation for holding it, is pretty easy, I'd think, as you just have to use the existing "flames" spell animation. AFAIK-all of these things exist, it would be more a matter of porting them over.

 

Game experience-this would be an interesting roleplay, although initially you'd be starting with a wildly overpowered character, almost all their knowledge is near useless, and they'd have to "get along" until they could use the firearms again. If you preferred, it could be that the player could "come across" the ex-BoS survivor, who trains them in the use of everything as well as how to make everything-doing this, you could more reasonably have your elf or Khajit or whatever in Power Armor.

 

Suggested Armor rating: Equivalent to Ebony?

Suggested weapon damage: Per shot-minigun and gatling laser should probably be in the 10 to 15 range, the assault rifle 20ish, and the flamethrower similar to the "flames" spell.

Damage scaling: At some point, the really high end, legendary armor should exceed this one, and the advantage of firearms is not their inherent damage production, but their ability to cause damage at a distance. Past level 30 or 40 this would be more of a choice of playstyle than anything, I'd think.

 

What do you think?

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Another thought: they could be in some sort of Dwemer "shrine" on mannequins, with a book nearby explaining the basic manufacturing processes and a journal by the paladin. There could also be a schematic for a "Dwemer power armor" powered by soul gems and using dwarven metal.

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The comparison of placing WH40K's in New Vegas to placing power armor in Skyrim is a little insulting. The Elder Scrolls has likely 100-200x more lore than the Fallout series will ever have and because of this, remaining lore-friendly is extremely important.

Also I know this seems like an interesting and fun idea on paper, but I feel that once you get to play as a power armor tank weilding a laser gatling, Skyrim will get boring very very very quick. Combat is already boring as it is as I can one hit kill about 60% of the game, the fact that I can have a LASER FCKING GATLING kind of takes all the fun out of the game and I think I would just find myself running around terrorizing the people of Skyrim before I get bored.

What I'm trying to say is, the novelty of this idea would likely wear off within an hour of playing. This is often the case with mods that get a lot of downloads but no endorsements. It has low replayability because it works with a single basic story that isn't even really fleshed out and is very restricted.

If I was a BoS Paladin who was time/space warped into the world of Skyrim, what would I do? Would I try to return home? Delve into some Dwemer ruin in search of some mystical time machine? Call upon the help of the Elder Scrolls perhaps? These are quick and simple journeys that really don't have a long lifespan. Usually when you roleplay, you create long passive goals that allow you to play for a long time, this just seems like a simple errand that you have to run. And also, REALISTICALLY speaking, if I was in his position, I'd probably just accept the fact that I'm never getting back to 2277, and just quickly learn to adapt to world. I would remove my Power Armor within at most a few days of being there. I would try to blend into my environment and not sticking out like a sore thumb with my gigantic future-cannon. Eventually, my power armor would break down and my gatling laser would run out of juice and I likely would have no idea how to repair and reload these things.


All in all, it seems you put a lot of thought into this but in my honest opinion, this is a very niche mod that a lot of people will download because it looks unique, but will stop using it within a day because it really un-immerses you from Skyrim, and I doubt anyone would be willing to put in all the work it would take to make this mod only to end up with average reviews.

If you want to play as a BoS, play Fallout. Or wait patiently for Fallout 4 like the rest of us.

Edited by Tehandyman
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