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Random PC(!) Freezes Loading Savegame


TheLoveTrain

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So after fiddling around and fixing different conflicts, my game ought to run fine. It does not, however. At the moment I'm sometimes, and sometimes not, getting complete freeze of my PC (That is I have to manually turn of power for my entire computer to restart). I cannot figure out what my problem is... The loading screen will only manage to halfway fade in the levelbar in the topright corner of the screen, and show whatever in the middle, as well as the infotext. Then it just freezes. Sometimes it does manage to load... which seems... strangely unpredictable. I can make new games however, and I can play the game and load areas if I manage to load the save, so it seems savegame related.

I have been messing a bit around with some .ini settings, one being the uGrid settings, but reverted to the default. I am unsure, however, if those settings stick to the save?

I seem able to load if I turn off Realistic Lighting Overhaul. Then I exit the game again, turn RLO on again, and yet I load. I exit once more and reload and freeze. So I'm not sure if it is mere coincidence or something more... It baffles me. All of those actions where on the same save, so no load->save->exit, only load->exit to desktop.

My save files manage to reach 7 MB right after killing the first dragon of the main quest. Only other thing done was visiting the mine near Riverwood.

I use ENB: SkyRealism - ENB Evolved - Cinematic preset.
I have latest SKSE.

Mod list/Load Order:

Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
moonpath.esm
Solitude A City Of Trade.esm
SPIKE.esm
Immersive Riverwood.esp
Immersive Rorikstead.esp
Immersive Shors stone.esp
Immersive Stonehills.esp
Immersive Orc Strongholds.esp
Immersive Morthal.esp
Immersive Kynesgrove.esp
Immersive Karthwasten.esp
Immersive Ivarstead.esp
Immersive Falkreath.esp
Immersive Dragon Bridge.esp
Immersive Dawnstar.esp
Immersive Darkwater crossing.esp
Skyrim Project Optimization - Full Version.esp
Better Dynamic Snow.esp
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel-Sound.esp
IceBreaker's Improved Reverb-v0.02-Cleaned.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
fantasy music overhaul.esp
fantasy music overhaul - unique town music.esp
StaticMeshImprovementMod.esp
83Willows_101BUGS_V4_HighRes.esp
Chesko_WearableLantern.esp
Dual Sheath Redux.esp
Immersive Battles.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Factions.esp
Immersive Mercenaries.esp
Immersive Patrols.esp
Immersive Travelers.esp
Immersive Werewolves.esp
Radiant and Unique Potions Poisons and Booze.esp
Skyrim Flora Overhaul.esp
WetandCold.esp
SkyUI.esp
iHUD.esp
hothtrooper44_ArmorCompilation.esp
IA6npc01.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_Perk_Tomes.esp
SkyRe_StandingStones.esp
SkyRe_Survivalism.esp
dD - Realistic Ragdoll Force - Realistic.esp
Grass_On_Steroids_SFO-SHORT.esp
Grass and Grass.esp
StaminaCarryWeight_15.esp
FNISspells.esp
The Dance of Death - Ultimate Edition.esp
LovelyHairstylesLITE.esp
SkyRe_Races.esp
ethereal_elven_overhaul.esp
EEO patch.esp
WATER.esp
WATER DB Waves.esp
Cartographers Map Markers.esp
Enhanced 3rd Person Camera.esp
RegnPiercings.esp
VendorSaleDelay-Gone.esp
Beautiful Riften.esp
Beautiful Whiterun.esp
Immersive Events.esp
moonpath_questdata.esp
RealisticWhiterun.esp
Trees for Solitude.esp
Guard Dialogue Overhaul.esp
Immersive Weapons.esp
Soul Gems Differ - NS - E.esp
VariousGuardReplacer.esp
aMidianborn_Skyforge_Weapons.esp
SoundPropagationOverhaul.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Supreme Fog - CoT.esp
Dual Sheath Redux Patch.esp
ReProccer.esp

(+ the combined texture pack)




Skyrim.ini:

[Display]
sD3DDevice="AMD Radeon HD 7800 Series"

[Grass]
iMaxGrassTypesPerTexure=7
b30GrassVS=0
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
iMinGrassSize=80
ShadowsOnGrass=1

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256

[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1

[General]
sLanguage=ENGLISH
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
uGridsToLoad=5
uExterior Cell Buffer=36

[HAVOK]
iNumThreads=4

[Decals]
bDecalMultithreaded=1

[Animation]
bMultiThreadBoneUpdate=1



SkyrimPrefs.ini

[Display]
iTexMipMapSkip=0
bFXAAEnabled=0
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
fSpecularLODStartFade=2000.0000
fLightLODStartFade=3500.0000
fTreesMidLODSwitchDist=10000000.0000
iShadowMapResolution=2048
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
fShadowDistance=7000.0000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iAdapter=0
iSize W=1920
iSize H=1080
iMultiSample=8
iMaxAnisotropy=16
iPresentInterval=1
bFull Screen=1
sD3DDevice="AMD Radeon HD 7800 Series"
fInteriorShadowDistance=3000.0000
bFloatPointRenderTarget=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fGamma=1.2800
iShadowFilter=4
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fShadowLODStartFade=200.0000
iTexMipMapMinimum=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
bDeferredShadows=1
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iScreenShotIndex=0
bShadowMaskZPrepass=0
bMainZPrepass=0
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
iBlurDeferredShadowMask=15
iShadowSplitCount=3
fInteriorShadowDistance=2000.0000
fShadowDistance=3000.0000
fShadowLODStartFade=200.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048

[imagespace]
iRadialBlurLevel=2
bDoDepthOfField=1

[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000

[Grass]
fGrassStartFadeDistance=7000.0000
b30GrassVS=0
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
iMinGrassSize=80
ShadowsOnGrass=1

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0

[blurShaderHDR]
bDoHighDynamicRange=1

[blurShader]
bUseBlurShader=0

[Launcher]
bShowAllResolutions=1
uLastAspectRatio=4
bEnableFileSelection=1

[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1

[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1

[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[Controls]
bUseKinect=0
fMouseHeadingSensitivity=0.0125
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1

[Particles]
iMaxDesired=750

[saveGame]
fAutosaveEveryXMins=10.0000

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=0.4500
uID6=1476475667
fVal5=0.5500
uID5=410705
fVal4=0.5500
uID4=992187
fVal3=0.5500
uID3=466532
fVal2=1.0000
uID2=554685
fVal1=0.5500
uID1=1007612
fVal0=0.5500
uID0=94881

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
bUseMultiThreadedTrees=1
bShadowMaskZPrePass=1

[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1

[Navmesh]
bUseThreadedMeshes=1



I use ModOrganizer as my mod manager.

My PC Specs:
CPU: i5-3330 CPU @ 3.0 GHz
GPU: 2x Radeon HD 7870 OC
RAM: 8 GB SDDR3

Edited by TheLoveTrain
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The actual PC freezing is only something that I've experienced since yesterday. Before I could usually just quit through taskmanager.

I have also checked for bad memory, and my drivers are up to date. And again, it ONLY happens when loading save files. Loading screens in general are not affected (I can fast travel etc.)

 

One thing, however. My TESV.exe is is copied and renamed into oblivion.exe, with skse.ini loading up the oblivion.exe. This is to allow my ENB depth of field settings working with crossfire.

The reason for also having TESV.exe is to allow ModOrganizer to recognize the exe file and run SKSE.

Edited by TheLoveTrain
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