billyro Posted May 24, 2013 Share Posted May 24, 2013 Is it possible to apply a modifier to every single NPC? My situation is this: I'm using mods to make combat deadly. This means, usually one or two hit kills. I've got the Uncapper settings set so that I only get 3 health points per level to increase the difficulty. The problem is when I come across a bandit who has 500 health, and it takes like 10 hits to kill him. This is very un-immersive to me and I was wondering if you could apply this simply formula to all NPCs. NPC health = (health / 5) + 40 This means that...50 health = 50100 health = 60150 health = 70500 health = 140 I don't necessarily want that exact formula, but just something like it to reduce outrageously health-endowed enemies to something a little more realistic. Thanks. Link to comment Share on other sites More sharing options...
Halendia Posted May 29, 2013 Share Posted May 29, 2013 (edited) http://skyrim.nexusmods.com/mods/36085/ The leveled system in Skyrim works as follows: Harder level, less damage output from YOU and more damage input. This makes you vulnerable (which is realistic), but it also makes NPCs apes*****ngly hard. The HP is untouched. The mod linked above removes the second edit when raising level, leaving damage input alone but removing your damage output reduction, allowing you to make approximately as much damage as NPCs do. If I shoot a bandit in the head, he better be dead, and if I get shot in the head, I better be dead. That's how I roll ;) Edited May 29, 2013 by Halendia Link to comment Share on other sites More sharing options...
billyro Posted June 15, 2013 Author Share Posted June 15, 2013 Thanks for the reply. I've already sorted out this problem haha, I ended up making a mod for it myself. :P I do have even damage output for both myself and enemies, but the only problem was that enemies had an insane amount of health. Anyway, all good. Link to comment Share on other sites More sharing options...
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